Review: “New World 2” (WAD For “Doom II”/ “Final Doom”/ “ZDoom”)

2017 Artwork New World 2 WAD review

Last year, someone commented on my old “NeoDoom” WAD review and asked me if I’d checked out another WAD that was made by the creator of “NeoDoom” (and “Final NeoDoom) called ‘New World 2‘.

Since I write these reviews quite far in advance, and because I’d been looking for another “Doom II” WAD at the time, I thought that I’d check it out.

As usual, I used the “ZDoom” source port whilst playing this WAD, although it will probably work with GZDoom too – not to mention many other modern source ports. However, this WAD probably won’t work with the original unported “Doom II” or “Final Doom”.

Anyway, let’s take a look at “New World 2”:

Screenshot_Doom_20160904_152902

“New World 2” is a 16-level WAD (not including at least one secret level I found) that includes new textures, sounds and music.

It’s clearly an earlier WAD from the creator of ‘NeoDoom’ since it doesn’t include any new monsters (the closest thing is one “Wolf 3D” enemy from the original “Doom II” you’ll find in a later level) or new weapons. Still, you can certainly see the beginning of something great in this WAD.

The first few levels of “New World 2” fall somewhere between being “streamlined” and being “linear”. They won’t take you that long to get through and this is likely to lull you into a false sense of security. Especially given that many of the early levels have a similar gothic “Quake” techbase kind of look to them:

If I remember rightly, the second level looks a bit different, but there are a lot of "Quake"-like levels near the beginning.

If I remember rightly, the second level looks a bit different, but there are a lot of “Quake”-like levels near the beginning.

However, like with the original “NeoDoom”, don’t judge this WAD based on it’s early levels. Although this WAD doesn’t contain quite the same giant variety of settings as “NeoDoom” (or it’s sequel ) does, there are still some truly epic moments and clever level designs here.

One of the highlights of this WAD has to be level ten, where you have to fight your way through a giant castle!

Seriously, I’m just annoyed that the TV adaptation of “Game Of Thrones” only came out six years after this WAD was made – since the theme tune for this show would make perfect background music for this level. This level will make you feel like an absolute badass and it’s about as far from the earlier levels in this WAD as you can get.

Yes, this level would be even better with the “Game Of Thrones” theme tune playing in the background – regardless of how anachronistic it may be.

Other settings in this WAD include a demonic castle, a dark forest, a slightly less gloomy forest, a school/shopping centre and – to cap things off – a certain well-known field that people still flock to on solstices for unknown reasons.

*Whistles "Stonehenge" by Spinal Tap*

*Whistles “Stonehenge” by Spinal Tap*

Yes, “New World 2” isn’t quite as varied as either of the “NeoDoom” WADs are, but it manages to keep a consistent aesthetic whilst also including different locations. The level design also improves later in the WAD too, becoming more non-linear but without ever really becoming confusing either.

Likewise, this WAD has a fairly decent difficulty curve too. Although the first few levels are fairly easy, the game gradually becomes more challenging as it goes on.

Although experienced players will find the later levels to be mildly to moderately challenging, beginners are likely to get stuck. One of the highlights has to be an epic battle on level 14 (?) which includes both a cyberdemon and an archvile:

Yes! Now THIS is a "Doom II" level!

Yes! Now THIS is a “Doom II” level!

However, many of these truly epic battles are rendered slightly easier than they should be through the liberal placement of high-level healing items (eg: soulspheres, invulnerability etc..).

Even the most challenging level in the game, the secret level (which is populated entirely by archviles), isn’t that difficult for the simple reason that you’ll rarely run out of ammo for your BFG or healing items.

Yes, this is probably the easiest Archvile-only level I've ever played.

Yes, this is probably the easiest Archvile-only level I’ve ever played.

Plus, even this Cyberdemon battle in one of the non-secret levels is slightly on the easy side due to a nearby invulnerability sphere.

Plus, even this Cyberdemon battle in one of the non-secret levels is slightly on the easy side due to a nearby invulnerability sphere.

One cool feature in this WAD is the fact that they keys have been replaced by gothic ankhs, which look really awesome.

Likewise, the sound design in this WAD is spectacular – with clanking portcullises and creaking lifts aplenty. The new textures are also really cool, and you might even recognise one or two familiar things from “Duke Nukem 3D” too πŸ™‚

Yay! Trees :)

Yay! Trees πŸ™‚

Likewise, the new music is- for the most- part really good. It has a bit of a classic “Doom” kind of sound to it and some of the background tracks have clearly been influenced by heavy metal music πŸ™‚ Even so, a couple of the tracks sound a little bit too understated in my opinion.

All in all, lest you think that I’m being harsh about this WAD, I’m not. It’s a great WAD, which is reallly fun to play. However, it’s impossible not to compare it to the even better WADs that it’s creator made afterwards. But, this WAD is still an enjoyable, fast-paced and atmospherically gothic WAD. Just don’t judge it by the first few levels.

If I had to give it a rating out of five, it would get a four.

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