Review: “Rachel” (Free ‘Blade Runner’ Fan Game/Parody Game)

2017-artwork-rachel-game-review-sketch

Well, I was in something of a “Blade Runner” mood yet again and, during an idle Google search (whilst trying to decide whether or not to replay the classic Westwood “Blade Runner” game, or to continue playing another 1990s game I plan to review in the future), I ended up stumbling across a free “Blade Runner” fan game/parody game called “Rachel[NOTE: The site starts playing music automatically].

(Oh, if anyone is interested in how I created the image at the top of this article – I drew the line art on paper, then I scanned it and added the colours digitally before using a simplified version of this technique to convert it into pixel art. After this, I used various other digital effects for the background).

Anyway, let’s take a look at “Rachel”:

rachel-game-titlescreen

“Rachel” is a short browser game by JeromBD that was made for an event in 2015 called AltJam. It’s intended to be a combination between a “Blade Runner” parody and an interactive version of the famous interview scene between Deckard and Rachel. However, instead of talking to Deckard, you talk to another Blade Runner called M.Graham Palmer:

Obviously, Palmer hasn't used a Voight-Kampff machine before, because Deckard clearly states that the equipment isn't affected by cigarette smoke. Seriously, it's there in the film.

Obviously, Palmer hasn’t used a Voight-Kampff machine before, because Deckard clearly states that the equipment isn’t affected by cigarette smoke. Seriously, it’s there in the film.

As you can probably see, the game itself uses 1980s-style blocky, limited-palette graphics. Whilst I can understand this decision from a creative perspective, I think that the game’s palette would have probably looked better if it was blue/green/red/yellow/black instead. I don’t know, all of the bright pink in the game tends to detract slightly from the gloomy, gothic noir atmosphere of the film.

Likewise, there is also an optional “scanline” filter that re-creates a low-quality CRT monitor from the 80s. As cool as this looks, it can get in the way of the game slightly and you’ll probably end up deactivating it fairly quickly:

The scanlines look cool, but the game is more playable without them.

The scanlines look cool, but the game is more playable without them.

As for the gameplay, you just answer sixteen multiple choice questions using the “x”, “c” and/or “v” keys. My guess is that these keyboard controls are meant to simulate the early personal computers of the 1980s. Although they’re somewhat before my time, from what I’ve read and seen, many games back then used slightly unusual letter keys for the controls. Even so, these controls take a bit of getting used to.

The animations and text in the game are also slowed down quite considerably too (to simulate using an old computer). Whilst this looks suitably authentic and helps to pad out what is a very short game, it can get slightly frustrating at times.

The writing in this game is something of a mixed bag too. Like in the film, the questions are an interesting mixture of silly questions, philosophical questions and intentionally disturbing questions.

Are you testing whether I'm a cannibal or a replicant, Mr.Deckard ?

Are you testing whether I’m a cannibal or a replicant, Mr.Deckard ?

Most of the comedy comes from the possible answers that you are presented with. However, although some of the answers are quite funny, the sarcastic answers tend to get a little bit repetitive after a while. Still, there’s at least one piece of brilliantly funny meta humour here:

Not to mention a very sneaky reference to Philip K.Dick's "Do Androids Dream Of Electric Sheep?" too :)

Not to mention a very sneaky reference to Philip K.Dick’s “Do Androids Dream Of Electric Sheep?” too 🙂

Likewise, although the fact that someone has re-created this scene from “Blade Runner” is really cool, the fact that it was made in a short space of time is fairly obvious from the English translations in some of the text screens.

Writing something in another language is difficult enough, let alone writing well – so, I have to give the game’s creator credit for including English text during the limited time frame. However, the grammar and English translations in this game can be a bit clunky – but probably ten times better than if I tried to write something in my second language(eg: rusty GCSE-level French). Whilst you can usually tell what the text is supposed to say, it can be a little confusing sometimes:

Er..... I'll choose answer one.

Er….. I’ll choose answer one.

As for the music, it’s authentic 1980s-style computer game music. Not the souped-up modern equivalent, but actual 1980s-style game music. In other words, the music only plays one tone at a time and has a rather ominous dirge-like sound to it (reminscent of a dial-up modem after an extra-hot vindaloo). It gets top marks for authenticity, although it can get a little bit annoying after a while.

All in all, the actual gameplay in “Rachel” isn’t really that great. However, for what this game tries to be, it succeeds brilliantly! Seriously, I can’t imagine anything cooler than a game where you actually get to play as Rachel from “Blade Runner”. Not to mention that, although I’m more of a 90s gamer, the fact that someone has tried to re-create what a 1980s computer game actually plays like is astonishingly cool in it’s own right.

If I had to give it a rating out of five, I’d give it five for the idea and one and a half for the actual gameplay.

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