Review: “Zombie Shooter” (Computer Game)


Well, it’s been way too long since I last played a zombie game! So, when I saw that a game called “Zombie Shooter” was on special offer on GOG (it had been reduced from £4.99 to 79p) a few days before I originally wrote this review, I just had to check it out.

Plus, since this is a review of a zombie game, it almost goes without saying but I should probably warn you that this review will contain (unrealistic) GRUESOME IMAGES / BLOODY IMAGES.

Anyway, let’s take a look at “Zombie Shooter”:


“Zombie Shooter” is a low budget third-person perspective shooting game from 2007. It takes a fairly old-school approach to both the graphics and the gameplay, and is the kind of timeless 2D game that could easily have been released any time from the mid-late 1990s onwards.

Seriously, the minimum processor you need for this game is a Pentium III (unlike some modern 2D games that can require a dual-core!) and the download is only a slender 56mb in size (again, why are modern 2D games sometimes over 1gb in size?). Modern indie developers take note, this is how “retro-style” games should be made!

In many ways, the gameplay in “Zombie Shooter” is a little bit like a cross between “Serious Sam” and modern-style “Doom II” WADs. In other words, it’s the kind of game where you will be faced with ludicrously large hordes of monsters on a regular basis. Yes, there are also some mild RPG-like elements, but these never get in the way of the gameplay.

These RPG elements take the form of a limited character selection option at the beginning of the game, and the ability to use bonus items you find in the game (there’s none of this modern “pay to win” rubbish here 🙂 ) to buy new weapons , buy more ammo, upgrade your weapons, buy extra lives and/or upgrade your character’s stats between levels.

Yes, this screen matters a LOT more than you might think. And, unlike in modern games, it ISN'T trying to swindle you out of real life cash either :)

Yes, this screen matters a LOT more than you might think. And, unlike in some modern games, it ISN’T trying to swindle you out of real life cash either 🙂

Often, the best option isn’t to buy a shiny new gun, but to upgrade a few key weapons (pistols, rocket launcher and flamethrower) repeatedly. Likewise, max out your health stats first- you’ll need all the extra health points you can get!

For example, there’s a disc gun that can slice through lines of zombies. But, you’re still better off focusing on a few weapons rather than trying out novelty weapons like this one.

Since this game uses the dreaded checkpoint saving (albeit with a lives system), this also means that if you fail a level then you can try again using a different combination of weapons and/or upgrades. This helps to introduce an extra level of strategy to what would otherwise be a fairly standard action game.

And, yes, you'll be failing levels quite a bit. This isn't one of those ultra-easy modern games!

And, yes, you’ll be failing levels quite a bit. This isn’t one of those ultra-easy modern games!

This, of course, brings me on to the gameplay. One of the first things that I will say is that the controls take a bit of getting used to. Although the game uses modern-style keyboard/mouse controls, the character movement isn’t always as predictable as it might initially seem – due to the isometric perspective that the game uses. Plus, the mouse aiming can take a while to get used to too.

This isometric perspective can also mean that your view is occasionally blocked by walls too. So, expect a bit of frustration during about the first hour or so of gameplay whilst you get used to the perspective. It would have been better if this game had used a top-down perspective, but I can see why they went with the isometric perspective, since it allows the graphics to contain a lot more detail.

Not only can your character be obscured by walls, so can the zombies!

Not only can your character be obscured by walls, so can the zombies!

Likewise, due to the high number of monsters and the game’s zoomed-out perspective, it’s possible to lose track of where your character is during gameplay. Some kind of glowing outline would have really helped to make certain parts of the game a lot less confusing. Still, like with the controls, this is something that you’ll probably get used to after a while.

Problems aside, this game is fun! It’s fast, action-packed and thrilling. It’s kind of like a third-person version of all the great classic FPS games. You can find secret areas, you have to explore levels that are at least slightly non-linear (though much more linear than old FPS games) and you’ll need to use strategy sometimes.

As you would expect from a 1990s-style zombie game, this game is gruesome! In fact, this is probably one of the goriest games that I’ve ever played – with the levels literally being awash with blood at various points in the game. Seriously, it’s up there with “Brutal Doom” and “Left 4 Dead 2”! But, if you’re squeamish, then you can apparently change the blood colour in the options menu.

Although the gameplay can get slightly repetitive sometimes, the game helps to keep things interesting by introducing multiple monster types. The most inventive of these is probably a type of enemy who looks like a soldier at first glance but, when killed, will transform into a fast-moving mutant creature that resembles the “Tyrant” bosses from the old “Resident Evil” games. Although this game isn’t particularly scary, this certainly caught me by surprise the first time I saw it…

Yes, there's actual CREATIVITY with some of the monster designs!

Yes, there’s actual CREATIVITY with some of the monster designs!

The game’s difficulty curve is a little bit inconsistent too. The early levels will be surprisingly challenging, due to your character’s weak weapons. However, when you’ve upgraded the pistols to the point where they’re basically dual uzis, the game gets easier for a while….

Yes, the upgraded pistols are actually BETTER than the shotgun! Heresy!!!

Yes, the upgraded pistols are actually BETTER than the shotgun! Heresy!!!

And, just when you’ve been lulled into a false sense of security, you’ll find yourself playing a level which would be considered “excessive”, even by the standards of the modern “Doom II” modding community. But, like a challenging “Doom II” WAD, the game isn’t quite “unfair” though (eg: the levels are hard, but winnable).

Despite it’s relatively short length (it took me about 4-6 hours, spread over two days, to beat the main campaign), “Zombie Shooter” makes up for this by giving you an enjoyable, but occasionally frustrating, challenge on a regular basis. This also means that it never really feels like a “short” game either.

Yes, even THIS level can be beaten with enough perseverence.

Yes, even THIS level can be beaten with enough perseverence.

In addition to this, the game also includes a few cool set-pieces, like allowing you to control an automated gun turret in a nearby room.

Although this might seem a little bit boring at first, this segment is made more interesting by the fact that – if you don’t protect two doors near the turret’s controls, the monsters can actually attack you. If you stop using the turret to fight them, then the number of monsters surging towards the doors will began to increase…

Yes, this part is a bit more complex than it initially seems.

Yes, this part is a bit more complex than it initially seems.

The game’s final boss battle is worth a mention too. It’s as punishingly difficult as you might think (a fully-upgraded flamethrower is a must!) but, like in old-school FPS games, the boss can also be damaged by parts of the environment too.

In other words, if you turn on two generators and then lure the boss between two large tesla coils, then you can demolish about a fifth of his health bar in a few seconds.

Yes! This is gloriously retro :)

Yes! This is gloriously retro 🙂

However, every time you do this, the game spawns in another horde of low-mid level monsters. So, as I said, make sure that your flamethrower is fully upgraded before you start playing this level.

From what I gather from the menus, this game also includes a couple of other gameplay modes (“Survive” and “Gun Stand”). I haven’t really checked these out at the time of writing – but, given the game’s short length, I guess that they add some replay value to the game.

In terms of stability, this game can be a little bit unstable. Basically, if you hit the “Windows” key whilst playing, then (on older PCs like mine at least) there’s a chance that you’ll need to restart your computer. But, apart from this (and a couple of temporary sound problems when I started the game for the very first time), it seems to be fairly stable and reliable. Even on my computer, which is a little over a decade old, the game only ever slowed down very briefly during the most intense sections.

In terms of music, the best track in the game is probably the main menu theme (which is suitably dramatic). However, the rest of the music isn’t really that memorable.

All in all, this game isn’t perfect, but it’s a lot of fun. It’s a low-budget action game which is resolutely old-school, and it is a joy to play. Yes, the controls and perspective can be awkward. Yes, it’s a little bit short (but it never really feels “short” when you’re playing). And, yes, you’re likely to ragequit a few times whilst playing. But, if you can get this game when it is on special offer, then you’ll get more than your money’s worth. Plus, it’s one of those games that “does what it says on the tin” too.

If I had to give this game a rating out of five, it would probably get somewhere between three and four. It’s really fun, if somewhat imperfect.

One comment on “Review: “Zombie Shooter” (Computer Game)

  1. […] it isn’t the most violent game I’ve ever played, it is probably somewhere between Zombie Shooter and Brutal Doom in terms of sheer […]

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