A while ago, I reviewed a game called “Zombie Shooter“. This game made me curious about a similar game called “Alien Shooter” – so, I decided to check that out too.
Like with “Zombie Shooter” (and a few other games I may review in the future), this game was on sale on GOG at the time of originally writing this review. So, it only cost me 99p. I think that it’s about five quid at full price.
As the title suggests, this is only a partial review. Basically, I’ve played this game for a couple of days and am
completely stuck still grappling with a particularly challenging level.
So, this is more than just a “first impressions” article and less than a full review, if that makes sense.
Like with my “Zombie Shooter” review, I should probably warn you that this review contains (unrealistic) GRUESOME IMAGES/ BLOODY IMAGES. But, if you think that the game looks too gory, then it apparently also contains a “green blood” option too.
“Alien Shooter” is a 1990s-style third-person action game from 2003. The story behind the game is pretty simple, a facility has been overrun with alien creatures and it is up to you to shoot them all. Like all great retro action games, the gameplay matters a lot more than the story.
Before I shower effusive praise on the gameplay, I should probably preface this with the caveat that I started playing this game shortly after completing “Zombie Shooter”. In other words, I’d already had a lot of practice with the controls and was totally used to the slightly strange isometric perspective that the game uses. Because of this previous practice, playing “Alien Shooter” was almost intuitive to me.
However, if you’re new to this game, then the controls and the perspective can take a bit of getting used to. It’s worth getting used to them, but it can be a little annoying at first.
That said, this game is the perfect example of how to make an action game! After the eerily empty first level, the aliens come at you thick and fast, the weapons pack a mighty punch and – once you get the minigun – you’ll feel like you’re Ripley from “Aliens”!
If you want to feel like a badass, play this game! Seriously, despite being older than “Zombie Shooter”, it surpasses that game in so many ways.
For example, it also includes a turret section. However, instead of just remotely controlling the turret from a distance, you actually get to sit inside it. Plus, if I remember rightly, the screen actually judders dramatically whenever you fire the turret.
Since it is a slightly older game, “Alien Shooter” contains fewer RPG elements than “Zombie Shooter” does. Whilst you can still choose from two characters at the start of the game, there’s no weapon upgrade system and your character’s stats can’t be upgraded as many times. However, this actually works really well. Because the weapons can’t be upgraded, they have to be more powerful from the moment you get them.
Yes, there’s still resource management between missions, which adds some strategy to the game. But, unfortunately, this game still uses the dreaded checkpoint saving (and lives system). However, since there are fewer options available between missions, you have to be a lot more careful with your choice of weapons and items. This is both good and bad.
For example, at the time of writing, I’m stuck on a level because I only found about 30,000 credits during the previous level (and, thanks to the saving system, there’s no quick way to go back and replay it).
This means that, every time I start the level, I have to choose between giving my character the most powerful weapon in the game (but less armour, running speed, accuracy and lives), or giving my character a lot more armour and better stats, albeit with weaker weapons.
Since this level is crammed with powerful monsters, it’s the kind of level where having any kind of weakness will doom you to almost certain failure.
This brings me on to the difficulty – this game is even more challenging than “Zombie Shooter”. But, it contains a better difficulty curve. Even so, the better variety of monster types means that the combat in “Alien Shooter” is a lot less repetitive and monotonous than it was in “Zombie Shooter”.
For example, in one of the earlier levels, you run into various types of palette-swapped alien insects. The green ones are just generic cannon fodder monsters. However, the yellow ones will quickly cover the ground in pools of radioactive acid. They’re kind of like the “Spitter” monsters from a game that came out six years after this one called “Left 4 Dead 2“.
This might not seem like a powerful attack but, since you’ll be fighting large numbers of these monsters, it’s often easy to forget that you’re standing in an acid pool if you try to fight them in the same way as you would fight the green ones. So, you actually have to use different tactics (eg: running backwards whilst firing the grenade launcher, rather than just standing in the middle of a group of monsters and using the minigun).
In terms of length, this game seems to be better than “Zombie Shooter”. Since at least one level is ultra-difficult, even by the standards of an experienced gamer like myself, you’re likely to be spending a lot more time with this game. Plus, the version available on GOG also features two expansion packs too (“Fight For Life” and “Experiment”).
I’ve only had a brief chance to check these out but, although they have cool-looking text-based introductory cutscenes, they both seem to be slightly flawed.
I got stuck on the second level of “Fight For Life” because there seemed to be nowhere to place the dynamite you find in an early part of the level. Likewise, the first level of “Experiment” throws too many monsters at you when you are armed with nothing more than a pistol and a shotgun.
In terms of music, this game has a fairly good soundtrack, mostly consisting of the kind of heavy and fast-paced metal and/or synth music you would expect in a sci-fi action game. Plus, if you get the game on GOG, you’ll also get a MP3 copy of the soundtrack (which also includes the menu theme to “Zombie Shooter” as a bonus).
However, and this might just be my old computer, but the MP3 tracks refused to play on my old version of Windows Media Player (although they played perfectly in VLC Media Player). This could just be a technical issue, or it could be a DRM issue of some kind.
This game’s code also seems to be more stable than “Zombie Shooter” too. In other words, I was able to minimise the game (whilst it was running/paused) quite a few times, without my computer freezing up.
All in all, this game is almost a perfect action game. Yet, even experienced gamers are likely to get stuck on the more difficult later levels. Plus, the controls/perspective can take a bit of getting used to too.
But, these problems aside, this is what an action game should be. It’s the kind of game that makes you feel like a badass when you’re playing it. It’s the kind of game that forces you to play strategically. It’s an almost perfect action game, which comes close to the high standard set by the classic “Doom” games.
If I had to give this game a rating out of five, it would get at least four and a half.