One thing that always amuses me is watching videos and reading articles about how Hollywood films portray reality in unrealistic ways. How large numbers of major films can make the same kind of “unrealistic” mistakes as each other, because “it’s what the audience expects”.
Likewise, it always amuses me when I read articles on major sites complaining about “comics” (or enthusing about them) for the simple reason that they’re almost always writing about just one well-publicised genre of comics (eg: American superhero comics). There’s often nothing about manga, webcomics, horror comics, newspaper comics etc… it’s literally like comics are only about superheroes, even if that’s blatantly untrue.
So, why have I mentioned this? Well, it’s to illustrate one of the strengths of art, webcomics and prose fiction. Namely that, since they’re often made by just one or two people, they can often contain a lot more individuality and creativity than things made by larger teams of people do.
Because there’s a much smaller number of people involved in creating these things, then they tend to reflect the imaginations of their creators a lot more vividly.
For example, a webcomic like Winston Rowntree’s “Subnormality” is set in a slightly surreal version of Canada and it features a strange cast of characters (including a sphinx!) who often like to talk at length about all sorts of introspective and philosophical topics. The comic is both incredibly realistic and incredibly unrealistic in it’s own unique way. There is quite literally nothing else like it in the world.
Likewise, an absolutely amazing writer called Billy Martin (who wrote under the pen name of “Poppy Z. Brite” before retiring) set most of his stories in a “realistic” version of America. But, the locations in his stories are often depicted in an extremely vivid, descriptive way that almost makes them seem like something from a comic or a painting. He’s written gothic fiction, splatterpunk fiction, surrealist stoner cyberpunk beat literature and heartwarming romantic fiction and yet all of these vastly different stories still seem to come from the same unique imagination. Again, there’s nothing else quite like these stories in the world.
Yet, I can’t imagine Hollywood ever adapting anything from these two amazing people. Yes, both of them have had their work adapted (eg: Winston Rowntree wrote and made the art for an animated web series called “People Watching“, and one of Martin’s short stories was adapted for an episode of a TV series called “The Hunger”), but this has often been done by smaller or slightly more independent outlets.
The interesting thing is that this gulf between individual creativity and mass media wasn’t always so wide. I mean, just look at Clive Barker – he makes really unique-looking paintings and writes very imaginative and distinctive horror/fantasy fiction. And, during the 80s and 90s, he got to direct several Hollywood films (eg: Hellraiser, Nightbreed and Lord Of Illusions). Yet, it’s very unlikely that he’d be able to direct a major Hollywood film today without it being reduced to some kind of bland, mass-market, CGI-filled, focus group-designed “PG-13” rubbish that contains at least one superhero.
Ironically though, this historical trend can also be seen in computer games too. Back when “mainstream” games were the only games out there, there was a lot more creativity and innovation. But, thanks to gaming becoming more popular and the internet allowing independent studios to distribute their games cheaply, games seem to have split into two very distinctive “types”.
There are the major large-budget games that seem to require the absolute latest hardware and which seem to focus on both a few simplified types of gameplay and on flashy hyper-realistic graphics. Then, you’ve got lower-budget indie games which sometimes tend to run better on older systems and often display the same level of variety, innovation, complexity, uniqueness and creativity that used to be standard in computer games.
Yet, art, (non-superhero) comics and prose fiction have rarely seen these kinds of changes. And I think that it’s all because of individuality. In all of these formats, there isn’t really a large team involved. Likewise, actually writing a story or making art costs considerably less than, say, making a film or a game does.
So, I guess that the rule here is that the more money and the more people are involved in creating something, the less creative it will be.
Anyway, I hope that this was interesting 🙂