Mini Review: “Altar Of Evil” (WAD for “Doom II”/ “Final Doom”/ “ZDoom”)

2017-artwork-altar-of-evil-wad-review-sketch

Well, it’s been a couple of weeks since I last reviewed a “Doom II” WAD, so I thought that I’d check out a rather interesting one called “Altar Of Evil” which was one of the runners-up for a Cacoward in 2005.

As usual, I used the ZDoom source port whilst playing this WAD.

So, let’s take a look at “Altar Of Evil”:

screenshot_doom_20170302_133245

“Altar Of Evil” is a single-level WAD that contains new sounds, textures and sprites.

The first thing that I will say about this WAD is that it looks really cool, since it has a fairly consistent green/orange/black colour scheme and some wonderfully ominous lighting too. Although many of the new textures aren’t really that obvious, it still looks like a better version of something you would expect to find in the “standard” game.

Seriously, I love the lighting in this level :)

Seriously, I love the lighting in this level 🙂

The interesting visual design of this WAD also extends to the monster sprites, some of which have been altered in various ways.

Most notably, the imps now use a variant of the “Dark Imp” sprite used by various other WADs. They also fire green projectiles, which compliment the red projectiles that the Barons and Hell Knights now throw at you. Other notable monster sprite changes include a dark grey mancubus and three types of pinkie demons (eg: dark pink, blue and dark grey).

The blue pinkie demons are really cool, and they seem to be a replacement for the "spectre" monsters. So, WHAT are the dark grey pinkie demons?

The blue pinkie demons are really cool, and they seem to be a replacement for the “spectre” monsters. So, WHAT are the dark grey pinkie demons?

Yes, dark imps are nothing new. But, the green projectiles are really neat though.

Yes, dark imps are nothing new. But, the green projectiles are really neat though.

But, the main thing that gives this WAD it’s atmosphere has to be the new sounds.

Seriously, I cannot praise the sound design in this WAD highly enough – all of the weapon sounds and monster noises sound a little bit like a heavier and like a more “realistic” version of the kind of sound effects that you’d expect to hear in the original “Quake”.

The stand-out sound effects have to be the new super shotgun noise and the epic, thunderous roar of the BFG:

There's a reason why you'll run out of BFG ammo fairly quickly in this level. The new sound effect is just THAT epic!

There’s a reason why you’ll run out of BFG ammo fairly quickly in this level. The new sound effect is just THAT epic!

But, although this WAD has a lot of atmosphere, is the gameplay and level design any good? In a word, yes.

“Altar Of Evil” is an old-school non-linear level which still manages to be “streamlined” enough that you’ll rarely wonder where you’re supposed to go next. The level manages to be reasonably large without being too large (eg: you won’t really get lost when playing this level). There are a couple of cool little elements to this level, such as a pit in the corner of one room which Cacodemons rise out of and which you have to jump into in order to progress to the next part of the level.

As for the gameplay, this WAD contains a mixture of traditional-style gameplay and some mild slaughtermap elements. Throughout the very early stages of the level, you’ll be fighting reasonable numbers of monsters in relatively spacious areas. But, in later parts of the level, you’ll be fighting larger numbers of monsters in more confined spaces. This really helps to add some variety and challenge to the level, which keeps things interesting.

Yes, there are more monsters in this area than shown in the screenshot. Still, most of them are fairly low-level ones.

Yes, there are more monsters in this area than shown in the screenshot. Still, most of them are fairly low-level ones.

However, in terms of difficulty, experienced players will only find this level to be moderately challenging at most. Although there are a decent number of mid-level monsters (and the obligatory arch-vile too), many of the larger groups of monsters you will encounter in this level are mostly composed of imps, pinkie demons and/or cacodemons.

Yes, there's only one arch-vile here. Still, one arch-vile is objectively better than no arch-viles.

Yes, there’s only one arch-vile here. Still, one arch-vile is objectively better than no arch-viles.

Even so, thanks to the cramped corridors and claustrophobic chambers you’ll encounter in some parts of the level, even low-level monsters can pose more of a threat than you might initially think.

All in all, this is a really cool WAD. It’s extremely atmospheric, it manages to be both “new” and “traditional” at the same time, the gameplay is enjoyably challenging and some of the new weapon sounds are absolutely epic. It’s kind of like the original “Quake”, but with the much cooler aesthetic of the classic “Doom” games.

If I had to give it a rating out of five, it would get a four.

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