Although I’ve written about this before, I thought that I’d return very briefly to the subject of making “talking head” webcomic updates more interesting since I’m busy preparing a webcomic mini series (for mid-late January) with lots of these updates at the time of writing (although it features the characters who appear in most of my webcomics, it’s an introspection-themed mini series, so there’s more dialogue).
If you don’t know what a “talking head” webcomic update is, it’s pretty much what the name suggests. It’s a dialogue-heavy comic that mostly consists of two characters standing next to each other and talking.
Although these types of comic updates can be quicker and easier to make (especially if you are inexperienced with webcomics), they can be boring to read. Whilst they’re pretty much mandatory for more dialogue-heavy (and space-limited) comics, too many of them can get monotonous fairly quickly.
So, here are a two more ways to disguise “talking head” comics.
1) Other locations: Since I’ve had a bit more time to focus on the art in my upcoming mini series, one of the decisions I made between planning the mini series and making it was to avoid using stock locations as much as possible.
Stock locations are common locations within your comic that often contain very little background details (eg: they can just include a solid-colour background or even a plain background). They’re quick and easy to draw, but they’re boring.
So, in my upcoming dialogue-heavy mini series, some of the comics now take place in locations such as streets, nightclubs, bookshops etc.. rather than just in the same boring old flat that appears quite often in more rushed comic updates.
Introducing new locations and spending a bit more time on the background details can be a subtle way to distract the audience from the fact that your comic update mostly consists of two people just standing around and talking. So, if you’ve got a bit of a chance to focus on the art, then set your “talking head” comic somewhere slightly different to the usual locations in your webcomic.
2) Emotions and expressions: This is a fairly obvious one, but if you’re inexperienced at making webcomics, it can be easy to forget to include expressions.
But, depending on how realistic your art style is, adding expressions can be a relatively quick and easy way to liven up a “talking head” webcomic.
Using either realistic or exaggerated facial expressions during your comic’s dialogue adds a sense of drama to the conversation and helps to distract the audience from the fact that they’re just looking at two people standing next to each other and talking.
Sorry for the short article, but I hope that it was useful 🙂