As regular readers of this site know, I tend to write these articles quite far in advance. As such, last April, I found myself thinking about genre fluidity after looking at some of the media surrounding the heavy metal genre. “Metal Hammer” magazine had been revived a few months earlier and I’d also been binge-watching a Youtube channel filled with quite a few heavy metal- themed lists too.
Although it had been a while since I’d really looked at all of the media surrounding the heavy metal genre, one of the changes I was glad to see was that generic, shouty mid-late 2000s metalcore was less of a popular thing than it used to be. But, one of the things that really surprised me was that there was even more genre fluidity in the metal genre than I remember.
For example, two modern bands recommended in the two issues of “Metal Hammer” that I read weren’t the sort of thing that you’d traditionally expect to see in a metal magazine.
One of the bands, “Creeper”, is a band who are kind of like an AFI-style gothic punk band, mixed with mid-2000s indie music. Another song I found on Youtube after a recommendation from the magazine (“Cult Drugs” by Blood Command) sounds a little bit like the kind of synthesiser-heavy nightclub music (eg: Crystal Castles, Alphabeat etc..) that was popular in the late 2000s.
Likewise, I was pleasantly surprised to see that this list of “hard rock and metal protest anthems” [NSFW] on the metal-themed Youtube channel I mentioned earlier consisted of about one-third punk bands. I’d always thought that metal and punk were supposed to be very different genres and, yet, seeing the two of them together was really cool. It was like my two favourite musical genres rolled into one.
All of this, naturally, made me think about the whole subject of genre fluidity and how awesome it is.
As I’ve mentioned numerous times, one of the best ways to create something truly original is to have a wide range of different inspirations. The more inspirations you have, the more original your creative works will be.
The thing to remember about genres is that they’re artificial things. They were invented to make it easier for people to find the types of stories, films, games etc.. that they like. They’re a descriptive thing, rather than a prescriptive thing. They evolve from creative trends, rather than being a set of rules that people have to follow.
A good example of this process in action is the development of the First-person shooter genre of computer games over the past 25-30 years. Whilst 1993’s “Doom” certainly wasn’t the first FPS game ever made, it was the first one to really gain any level of popularity. As such, it inspired other game developers to make games that were similar to “Doom”. These games were originally called “Doom-clones” by the popular gaming press.
It was only when the genre became even more popular that the more generic term “First-person shooter” was eventually coined. This is kind of like how old “film noir” films apparently weren’t originally called “film noir” at the time they were made, but were referred to as “melodramas” etc.. at the time, with the descriptive “film noir” genre label being applied slightly later.
So, regardless of what some traditionalists might say, genres aren’t set in stone. They’re a byproduct of creative people being inspired by other creative people. They’re something that bookshops, record stores, game shops etc.. use to make things easier for their customers. They certainly aren’t meant to restrict creativity in any way.
In fact, most new genres appear because someone “breaks the rules” and mixes or modifies elements from pre-existing genres.
So, yes, genre fluidity is awesome 🙂
Anyway, I hope that this was interesting 🙂