Like with “Blood II: The Chosen” and “Shogo: Mobile Armor Division“, “SiN” is one of those games that I first discovered on a magazine demo disc when I was a lot younger – but only got round to actually getting the full version nearly two decades later. If I remember rightly, I thought that the demo was kind of cool, but didn’t really get into it that much. Then again, I was playing it on a Pentium 166 computer, so it was probably a bit slow…
Still, when I noticed that the “SiN Gold” collection (which also contains the expansion “Wages Of Sin” that I’ll review in early April) was on special offer on GOG last summer, I just had to get the full version of this half-remembered game. Although the extras for the GOG version of this game aren’t spectacular, the manual is definitely worth reading just for the hilariously immature 1990s style humour. Yes, even the manual contains comedy!
Plus, although I rarely directly recommend one game site over another, the version of this game that is available on GOG is closer to the original game than the version available on Steam. This is because the Steam version apparently contains some censorship (eg: the removal of suggestive content, marijuana references and/or pop culture references from some of the game’s textures), whereas the GOG version seems to be the original uncensored version.
Anyway, this review has been nearly two decades in the making. So, without any further ado, let’s take a look at “SiN”:
“SiN” is a first-person shooter game from 1998 by Ritual Entertainment, which uses a modified version of the “Quake II” engine. Set in a dystopian cyberpunk future, you play as John Blade – an elite member of a private security organisation called HardCorps (pronounced “Hardcore”, because it’s from the 1990s).
After a report of a robbery at the local bank, Blade goes to investigate – with a sarcastic ex-computer hacker called JC providing remote support for him. Of course, what begins as a routine “shoot the bad guys” mission quickly turns into something much larger and much more menacing…..
One of the first things I will say about this game is that it contains some of the best and some of the worst elements of 1990s FPS gaming. It is a game that you will hate to love, or love to hate or both.
For everything it gets right, it also gets something wrong. For every moment of gameplay that is brilliantly fun, there will be another one that will frustrate the hell out of you. Let’s just say that I’m glad I got another two decades of FPS gaming experience before playing the full version of this game!
Yes, this isn’t an easy modern FPS game! Even on “standard” difficulty, this game is hard. HardCorps, even! Sometimes, this challenging difficulty is achieved in enjoyable and fair ways (which fans of other challenging old FPS games like “Final Doom”, “Blood”, “Duke 3D” etc.. will love). When it is at it’s best, the combat in this game is thrillingly challenging, and well within the traditions of 1990s FPS gaming.
Plus, this game contains a proper saving system – with none of that annoying modern “checkpoint saving” rubbish either! So, remember to save regularly! Seriously, save your game once every minute at least! I’m not joking here…
But, for all of the “good” difficulty, a fair amount of the game’s difficulty is also achieved in all sorts of cheap, borderline unfair and/or annoying ways.
This can include things like placing long-distance snipers directly behind the beginning of a level (and it’ll take you several deaths before you work out where they’re shooting from), sending infinitely respawning waves of henchmen at you during one level, extremely gloomy areas with few to no light sources, a *ugh* stealth level, a (thankfully optional) vehicle segment, occasionally stingy ammo/health/weapon distribution etc…
The game’s difficulty curve is also a little bit uneven too – with earlier boss battles being considerably more difficult than the final boss battle at the end of the game, to give one example. Likewise, some of the game’s more difficult levels occur earlier or during the middle of the game, rather than consistently towards the end.
So, yes, you will need the kind of perseverance and determination that can only be gained by playing other fiendishly difficult retro FPS games and/or modern fan-made levels for “Doom II” in order to complete this game. And, yes, it can be completed! Just don’t expect to do it in a single weekend though!
Like a lot of old FPS games, “SiN” is a full-length game! It’s up to you whether you consider this to be either “good value for money” or “Oh my god! This game is so long! I’ll never finish it!“, but it contains something like 20-30 challenging levels – with some larger levels being split into two halves.
However, the quality of the level design is extremely variable. For every great, interesting-looking, thrillingly fun and/or inventively non-linear level – there’s also a level that you will probably get completely and utterly stuck on.
Often, you’ll be able to work out what to do after you’ve spent 10-80 minutes wandering around in circles. But, occasionally, you’ll find yourself so stuck that you’ll actually have to look online for a walkthrough – only to find that the solution is seemingly “obvious”, but implemented in a way that doesn’t make it obvious to the player.
Still, that said, some areas of this game look really cool. Yes, there are a lot of generic-looking levels, but this game can get really creative sometimes – including locations such as an oilrig, a vaguely “Goldeneye”-style jungle segment, a surprisingly good underwater segment, futuristic areas with cool lighting, a creepy mansion etc..
The weapon and enemy designs in this game are acceptable, but not quite as creative as many FPS games from the mid-late 1990s. Although the later levels give you some slightly more interesting weapons and include a greater variety of enemies to fight, many of the early levels mostly involve just fighting almost identical henchmen (who are very vaguely similar to the Strogg from “Quake II” but with different graphics) with the standard pistol, shotgun and assault rifle. *yawn*
Still, there is a certain element of skill to the combat, since this game allows for headshots (which you’re going to have to use regularly, since the henchmen are bullet sponges otherwise). Likewise, in the earlier parts the game, enemies will occasionally shoot your weapon out of your hands.
However, you have to manually pick up any ammo etc.. that enemies drop by pressing the “use” button. Yes, you’ll get used to doing this after a while, but it can be confusing at first.
Even so, the later parts of the game are certainly better, and the monsters on offer include robot spiders, robotic zombies (the Strogg again?), large muscular mutants and even a monster who reminded me a bit of the Bandersnatch mutants from an early 2000s Playstation 2 game called “Resident Evil: Code Veronica X“:
“SiN” also comes from an age where FPS games weren’t dreary, “realistic”, ultra-serious things. In other words, this game actually contains some creativity and humour! Whether it’s the numerous sarcastic conversations that Blade and JC have over their radio or lots of silly background details, this game doesn’t take itself ultra-seriously.
Yes, this humour might not be to everyone’s taste, but it really helps to add some light-hearted fun to the game, not to mention that it also keeps the player’s spirits up during some of the more frustrating and/or annoying parts of the game. For example, whenever Blade kills one of the monsters, robots, mutants or identical henchmen you’ll face throughout the game, he’ll sometimes say a vaguely “badass” line such as “Ha! Schooled ya!” etc… Seriously, this is wonderfully 90s 🙂
However, I should probably also point out that this game is a bit “politically incorrect” by modern standards. I have mixed views about this.
On the one hand, the game’s immature humour can still be absolutely hilarious at times. However, some other parts of the game do seem a little uncomfortable by modern standards – such as the game’s “men vs women” theme (eg: Elexis’ speeches, Blade’s frequent use of the word “bitch” etc..). So, yes, this game can be somewhat eyebrow-raising when played these days.
In terms of music, this game is reasonably good. Although some of the music is kind of forgettable, some of the music – especially in the later levels – is fairly good, and it really helps to add some atmosphere to the game. Seriously, I’m kind of annoyed that GOG didn’t get the rights to include a MP3 copy of the soundtrack for this game as a bonus (like they’ve done with some other games).
The voice-acting in this game is absolutely brilliant too. Whether it’s Blade’s gloriously cheesy “tought grizzled action hero” dialogue, or JC’s constant sarcasm over the radio or Elexis’ melodramatic “sophisticated villain” dialogue, the voice acting is wonderfully fun 🙂
All in all, this is both a great and a terrible game. If you’re looking for 1990s nostalgia, you’ll find it in abundance here. But, don’t even think about playing this game unless you’ve had a couple of decades’ worth of FPS gaming experience! This is a game that demands perseverance, and which will barely play fair with you sometimes. Likewise, the level design is of varying quality too. Still, it’s imaginative and silly and creative and… well… FPS games don’t really do this kind of thing any more.
If I had to give it a rating out of five, it would get a three.