Taking inspiration example 2 painting

A piece of digital art that uses an overhead perspective, includes objects in the close foreground, has gloomy lighting, involves old/disused locations and contains an atmosphere of dread. As you can see, it looks fairly different from the screenshot in this example. Again, I’ve used multiple inspirations – as well as taking inspiration from another part of “Resident Evil: Director’s Cut”, I’ve also taken inspiration from two other games- “Alone In The Dark” (1992) and “Hotline Miami” (2012).

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