Shortly before I originally wrote this article, I had a rather surprising experience. My second-hand copy of the PC port of “Silent Hill 3” had finally arrived in the post and I was eager to re-live some nostalgic memories of playing the game on my old (and sadly no longer functional) Playstation 2 when I was a teenager.
Plus, when I found and played a demo of the PC version of “Silent Hill 3” a couple of years ago, I’d felt nothing but wonderful nostalgia. So, I was expecting a lot more of this from the full version of the game. But, after I’d finished the introductory segment from the demo…
…The game was about ten times scarier than I remembered! I’d always thought of “Silent Hill 3” as the least scariest of the classic “Silent Hill” games, yet I could feel adrenaline coursing through my veins and an icy shard of fear in my chest. Nervously, I found myself torn between the urge to explore more of the game’s nightmarish world and the urge to just find a monster-free area and hide there because I did not expect to feel actual fear whilst playing “Silent Hill 3”.
This naturally made me wonder about time, nostalgia, memory and the horror genre – since this experience just didn’t make any logical sense. I’d played the whole game before when I was younger. Surely, if I was going to be scared by it, it would have happened back then. Yet, my only memories of the game were nostalgic ones of how cool I thought it was and how it was associated with rose-tinted memories of my youth.
1) Perspective and maturity: One reason things in the horror genre can be scarier when you revisit them at an older age for the simple reason that you’re more likely to actually think about them deeply. You’ll have had more life experience and be at least marginally more mature, and this will influence how you think about horror games, movies, novels etc..
I mean, when I played “Silent Hill 3” at about the age of sixteen, I probably just thought “Cool! It’s a gruesome horror game with monsters. AND it isn’t as utterly terrifying as ‘Silent Hill 2’ 🙂 “.
But, when playing the shopping centre-based parts of the game a while before writing this article, I actually found myself thinking more deeply about the events of the game and wondering what actually being in a situation like that would be like. I started thinking about it less like a “game” and more like a story.
Likewise, I also started to wonder about the parts of the game’s nightmarish “world” that aren’t shown to the player. What lurked behind the myriad locked doors that are everywhere? How did that mysterious bloodstain end up in this room I’m hiding in? Why are there monsters lurking in the shopping centre, and how creepy would it be to go shopping and suddenly find that the shopping centre was abandoned?
So, gaining the capacity to think about things more deeply can be one reason why things in the horror genre can be scarier than you remember.
2) Practice: Another reason why things in the horror genre can be scarier when you are older is because your tastes tend to widen with age. I mean, when I was a teenager, I was absolutely fascinated by the horror genre. I used to love reading splatterpunk novels, watching late night horror movies etc…. It was a genre that was rebellious, emotionally cathartic and considerably more “cool” than anything else.
But, as time has gone on, I’ve found other genres that interest me. And, as a result, I’ve got somewhat “out of practice” with the horror genre.
So, a relative lack of exposure to “serious” things in the horror genre over the past few years can also explain why things in the horror genre can be scarier than you remember.
3) Fan culture: If you haven’t directly experienced a particular work in the horror genre for a long time, then you can sometimes end up remembering the affectionate fan culture that surrounds it than the actual film/game/story etc… itself.
It’s easy to get dazzled by nostalgic references on the internet and adoring odes to games/films/novels etc.. from fans on the internet.
Because fan culture often tends to include a lot of humour and a lot of focus on the more stylised elements of something (eg: Freddy Krueger’s glove, the crackly voice from the “Saw” films, the mask from the “Scream” films etc..) , then it can be easy to mistake this for the actual work in question. Since fan culture exists to celebrate things, then it is going to focus on instantly-recognisable things that provoke feelings of warm affection.
So, fan culture isn’t going to reflect that moment in a horror game when you’re walking down another gloomy corridor and can hear something lurking nearby. Fan culture isn’t going to focus on that really bleak moment in a horror movie when a character realises that all hope is lost etc….
So, yes, confusing fan culture with the actual work in question can be another reason why something in the horror genre might be a lot scarier than you remember.
Anyway, I hope that this was interesting 🙂