Although I have a weird love/hate relationship with the fantasy genre, I recently happened to find something really cool in this genre which made me think about how to add elements of the heavy metal genre to the fantasy genre.
Although I don’t know when or if I’ll review it properly, it’s a fantasy/action computer game from 2002 called “Enclave“. Although this game has somewhat clunky combat and was clearly designed for consoles rather than computers, I still absolutely love this game.
Why? Because it is about as metal as you can get 🙂 Whether you’re playing as a chiselled barbarian-like knight or a scary halfling warrior (yes, there are other playable characters, but these two are the only good ones I’ve found so far), this game exudes badassery in every way.
Seriously, it’s like the epic fight scenes from the “Lord Of The Rings” movies, but with added gloominess, mindlessness and general epicness. Although the game includes a vaguely movie-like soundtrack, I found myself fervently wishing that “Tonight We Ride” by Unleash The Archers was playing in the background of some segments of the game instead. In other words, it’s a brilliant example of heavy metal-style fantasy.
So, what can this game teach us about adding some heavy metal to the fantasy genre?
1) Simplicity: Although the game has a lot of vaguely Tolkien-esque lore (with lots of unpronounceable names like Dreg’athar etc…), one of the reasons why it is so metal is because the story of the game is relatively simple.
If you play as the “good” faction, the story involves breaking out of jail, defending the city from orcs, going on an epic quest through some scary wastelands etc…. I haven’t played the “evil” campaign, but the fact that you can also play as the villians is pretty cool.
Both stories are suitably heavy metal, but why? Simply put, they’re simple and focused. They don’t get lost in the minutae of mythical politics or magical lore. Although all of this stuff is still there as a background detail, the basic story is just a simple goal-orientated thing that allows for lots of epic feats of combat and dramatic battles. It doesn’t require you to keep track of twenty character names, memorise seven family trees or anything like that, it’s just a thrilling story that is there to be enjoyed.
So, if you want to add some heavy metal to your fantasy story, comic etc.. then keep the basic underlying story relatively simple.
2) Lighting: One of the best visual ways to add some heavy metal to the fantasy genre is simply to focus on gloomy lighting and death/destruction-related imagery. Again, “Enclave” excels in this respect. So far, I’ve seen creepy old castles, a besieged city, a decrepit ancient temple and some kind of hellish underworld. All of these locations are lit by fire, magma and/or moonlight. And they look really metal as a result.
So, when making comics, art in the heavy metal fantasy genre, then make sure that at least 30-50% of the total surface area of each picture is covered with black paint. Likewise, make sure to include lots of fire-based light sources too. If you need more examples of this type of art, then just look at some classic-style heavy metal album covers.
3) Character design: The character designs in this game provide some instructive examples of both good and bad heavy metal fantasy character design. The good examples, which I mentioned earlier, are the “Knight” and “Halfling” characters.
The knight looks more like a Roman gladiator (in terms of his spiked shoulder armour etc…) or a muscular barbarian than a traditional medieval knight. Likewise, the halfling has spiky blond hair, grins maniacally, has scary-looking facial tattoos and looks genuinely fearsome. Although her costume design (eg: dark trousers and a crop top) doesn’t include any armour, her character design still has a rather practical and rugged look that wouldn’t be out of place in a lawless wilderness or a 1980s heavy metal concert.
The common factor with both of these characters is that they look like hardened warriors. They look like they’ve been forged in the heat of battle and exist to strike terror into the hearts of their enemies. Their general character designs are meant to exude toughness and they seem like they genuinely fit into a harsh world that is ruled by the sword and the bow.
On the other hand, the “Druid” character is a terrible example of heavy metal fantasy character design. Simply put, she’s wearing a swimming costume.
Even though the game recognises the sheer absurdity of wearing something like this into battle (by drastically reducing the level of protection against damage she has), her design comes across more as blatant fanservice than actual heavy metal character design. In other words, she seems like she wouldn’t last five minutes in the game’s world. And this completely breaks the immersion for the audience.
So, design your characters with toughness and practicality in mind and they will come across as considerably more “metal” than if you aim for fanservice or ultra-stylised character design.
Anyway, I hope that this was useful 🙂