Partial Review: “Enclave” (PC Version) (Retro game)

Sometimes, there are reasonably enjoyable games that get overlooked. A computer game from 2002 called “Enclave” is one of those games. I hadn’t even really heard of it before until I happened to notice it during a sale (where it had been reduced to about 99p) on GOG a couple of weeks before I prepared this partial review.

And, yes, this will be a partial review. Basically, due to getting distracted by other stuff, I’ve only got up to the final level of the game’s “light” campaign. So, this will be more than just a ‘first impressions’ article, but less than a proper full review.

So, let’s take a look at “Enclave”:

“Enclave” is a fantasy-themed “hack and slash” action game from 2002. Interestingly, the game lets you choose whether you play as the “light” or “dark” side in an epic Tolkien-esque fantasy story. However, it seems like the “dark” campaign doesn’t unlock until you complete the “light” campaign – so, this review will just focus on this one side of the story.

To sum up the story of the “light” campaign – you have to escape from prison, defend a small city from the forces of darkness and then go on an epic quest across a nightmarish wasteland in order to find and gain the support of various allies. Just imagine all of the epic parts from the “Lord Of The Rings” films and this will give you a fairly good idea of what to expect:

You. Shall. Not. Pass!!!!!!! … And, yes, you can play as a wizard in some of the later levels.

The game also occasionally includes some vaguely steampunk elements too – like this vaguely “Riven”/”Myst”-like location.

And, yes, the “Lord Of The Rings” movies are an excellent comparison to make. This is mostly because the bulk of the “light” campaign involves fighting goblins, orcs etc…

Although there are some mild puzzle-solving elements occasionally, this game is a proper action game – in that you will be spending most of the time swinging swords, shooting arrows or casting spells.

And, some parts of the game look like a heavy metal album cover too πŸ™‚

Although the hit detection in this game is a little clunky and the combat can feel a little bit imprecise at times, it is kept reasonably fun and interesting due to the variety of enemy types, the challenging difficulty, a few boss battles, the fact that this game is almost like a heavy metal album (except for the music) in videogame form and the level of character customisation available.

Technically, you play as a group of characters… and they all actually appear in one cutscene.

Although you start the “light” campaign with just one character (the knight), more characters become available as the game continues.

Each character has different strengths and weaknesses, and you can also choose their weapons, armour etc.. too. These things are unlocked by completing levels and by finding in-game bonus items (and, unlike in greedy modern games, you can only get in-game gold by earning it via gameplay πŸ™‚).

See that cool-looking fiery sword. You’ll actually unlock it via gameplay πŸ™‚ Yes, this game is from the glorious age before *ugh* micro-transactions were a thing πŸ™‚

This high level of customisation also means that, if you’re having trouble with one level, then you can try it with a different character type or with different weapons.

The character types are sort of what you’d expect, and the best character in the “light” campaign is probably either the “halfling” character – who is a badass heavy metal/punk warrior who has scary facial tattoos, can move quickly, can use the game’s best swords, who grins maniacally whilst fighting etc.. or the “knight” character – who is a badass Roman gladiator/barbarian style character, and is also pretty metal too.

Once you’ve got some decent armour (as opposed to the default crop top) and a good shield, then the halfling is probably the best character in the game.

You can also play as a cool Roman gladiator/barbarian-style character too πŸ™‚

The worst character is probably the “druid” character, who is an elf-like character who has little to no protection against damage (probably due to wearing a swimming costume into battle) and has a few magic-based attacks that are shared with a much cooler Gandalf-like wizard character you can unlock later.

Plus, some characters only become good later in the game when more weapons become available. The “huntress” character is a good example of this. She’s a character who specialises in using longbows and crossbows. Whilst she is playable from the second level onwards, she’s only really a good choice a few levels later – when you can equip her with some of the more powerful bows and arrows, and when you’ll find yourself in situations where you’re faced with fighting long-range adversaries from a distance.

Although the huntress is playable from the second level onwards, she’s a terrible choice for levels that involve lots of close combat (like the second level).

In terms of level design, this game is reasonably good. Although most of the levels are reasonably linear, there are occasional non-linear segments, set pieces and easy puzzles that help to prevent it from becoming monotonous. Not only that, the variety of locations on offer in this game is pretty good too:

There’s even a really awesome “Ancient Rome”-style level too πŸ™‚

Which even includes a beach area and a gladiatorial arena too πŸ™‚

But, saying all of this, it is very clear that this game was originally designed with consoles (rather than computers) in mind. This is most notable with regard to the game’s saving system.

Whilst you can go back and play levels that you’ve completed, you can’t save mid-level. Although most levels feature mid-level checkpoints (which penalise you 10 gold whenever you use them, meaning your gold counter doubles up as a “lives” system), the only way to save your progress is to let the game auto-save at the end of each level…. and only at the end of each level.

Yes, if you leave the game after finding a mid-level checkpoint, then you’ll have to restart the entire level next time…

Since some of the levels can take 15-30 minutes to complete and since the difficulty level of some of the later levels is very much on the challenging side of things, this can cause a lot of frustration! Still, thanks to the character customisation and the relatively short length of the levels, it won’t take too long before you’ll feel like having another go at the more challenging levels.

Plus, this saving system encourages you to play the game in shorter bursts, which means that the combat won’t feel as repetitive as it might do if you played for longer periods of time.

In terms of music, voice-acting and general presentation, this game is fairly good. Whilst it would have been cool if there had been heavy metal music on the game’s soundtrack, the game’s more traditional “epic fantasy” music is pretty cool.

Likewise, the game’s animated menus and pre-rendered cutscenes still look pretty impressive to this day (less so with the in-game cutscenes though). The voice-acting is a little bit more variable, but there isn’t that much of it and even the cornier examples of it are “so bad that it’s good”.

One thing that helps with the pre-rendered cutscenes is that they mostly involve looking at a book, which is probably easier to render realistically with early-mid 2000s computer graphics.

In terms of length, this game is fairly reasonable. Although the “light” campaign contains 14 levels (some of which are fairly challenging) and probably at least 10-20 hours of gameplay, the fact that there is another campaign (the “dark” campaign) that can be unlocked when you complete this means that this is anything but a “short” game.

All in all, this is a fun (if occasionally frustrating) epic fantasy action game. If you like heavy metal album covers, gleefully mindless action games, the epic battle scenes in the “Lord Of The Rings” movies and things that are “so bad that they’re good”, then you’ll absolutely love this game πŸ™‚ Yes, it certainly isn’t a perfect game, but it is something of an overlooked gem and it’s worth picking up when it goes on sale…

If I had to give what I’ve played of this game a rating out of five, it would just about maybe get a four.

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