Well, at the time of writing, I’m busy preparing this year’s Christmas webcomic mini series (which will start appearing here in about 4-5 days time). But, since I also seem to have got back into reading regularly and writing book reviews (and don’t want to fall out of the habit again), I’ve got slightly less time to make each webcomic update.
As such, I thought that I’d offer a few tips for making webcomic updates when you’ve got less time. Most of these are things that I’ve mentioned before, but they’re probably worth mentioning again.
1) Planning: As counter-intuitive as it might sound, setting some time aside beforehand to plan your next few webcomic updates will actually save you time in the long run.
Your plans don’t have to be ultra-complex. For example, here’s the plan for the first comic in my Christmas mini series. It was scribbled in a different notebook with a cheaper pen, and the art planning is kept to a bare minimum (because planning the dialogue and structure matters a lot more than planning the art):
But, why does taking a bit of time to plan the next few comics save you time? Simple. When you get round to actually making the comic, you can just make the comic. Because you’ve planned everything out in advance, you won’t get slowed down by writer’s block when you’re actually making the comics.
2) Adjustments: Simply put, there are a lot of ways to save time that won’t affect the quality of your comic too much. For example, you can tweak the production or release schedule slightly (I mean, when I’m preparing comics, I usually prepare two per day. This time, I’m only making one per day).
Likewise, you can alter the length of each comic update slightly to save time (this is why, last year, I went back to making 4-5 panel comic updates after making 6-8 panel updates for a while). Plus, don’t feel too bad about adjusting your release schedule if you have to. As long as you are still following some kind of update schedule (and your audience know what it is), then your audience is likely to excuse any changes you have to make in order to keep making comics.
Or you can take the approach that I do, which is simply to release daily comics for a limited time (usually about 6-8 days per month, although this will probably drop to four days per month for future comics), and then do non-comic stuff (in my case, daily art – which is usually quicker/easier to make than comics are) during the rest of the time. This way, you get the advantage of a daily schedule, but it isn’t something that takes up a part of your day every day.
3) The art: I’ve said this many times before and it’s worth repeating again. The art is the least important part of a webcomic update. If you don’t believe me, then just look at a popular webcomic called “XKCD“, which uses stick figure art. This is a webcomic that is popular because of the writing and humour, rather than the art.
So, if you have to rush or downgrade any part of your webcomic in order to save time, then you should do this with the art. It sounds counter-intuitive, but the writing, characters, humour etc.. in your webcomic matter more than the art does. Not only that, if you’ve been making webcomics for a while, then even a slightly “rushed” or “downgraded” version of your art will still look better than (or as good as) the art in your older comics because you’ve had more practice.
Don’t believe me? Here’s a panel from the first slightly “rushed” comic update for my upcoming Christmas mini series:
And here’s a “good” webcomic update that I made in 2015/16 (from this mini series) . As you can see, the modern “rushed” art compares fairly well to it:
So, yes, if you have to save time, then rush the art rather than the writing/planning. Likewise, if you’ve been making webcomics for a while, then even your current rushed art will probably look better than your “good” older webcomic art. So, don’t feel too bad about it. The important thing is to actually make comic updates.
Anyway, I hope that this was useful 🙂