Review: “Try Before You Die” (WAD For “Doom II”/ “Final Doom”)

Well, since I’m still in the middle of reading a rather long C. J. Sansom novel (is there any other type?), I thought that I’d take the chance to review a “Doom II”/”Final Doom” WAD today.

After all, it’s been at least a couple of weeks since the last WAD review and, despite playing an older version of “Reelism” occasionally, I was worried that I was getting out of practice.

So, after clicking the “random file” link on the /idgames Archive a few times, I eventually found a rather interesting-looking WAD from 2016 called “Try Before You Die“.

As usual, I used the “ZDoom” source port whilst playing this WAD. According to the accompanying text file, this WAD is designed for ZDoom-based source ports – so, it will probably work with ports like GZDoom too.

So, let’s take a look at: “Try Before You Die”:

“Try Before You Die” is a medium to long single-level WAD which revolves around a demonic invasion of Earth.

With Earth in ruins, humanity’s only hope is for the Doomguy to complete some kind of infernal trial in order to rid the planet of hell’s forces. So, yes, pretty standard stuff really.

Well, what were you expecting? A romantic comedy?

One of the first things that I will say about this level is that it’s pretty cool. Not only is the level design the kind of interesting non-linear level design that you’d expect from a classic 1990s FPS game, but the gameplay is also suitably challenging too 🙂

And, in keeping with the 1990s style of the level, this is also one of those modern levels where jumping is disabled by default (although the level is designed with this limitation in mind, so it isn’t really that noticeable whilst playing).

I should probably start by talking in more detail about the level design. In addition to containing a reasonably good mixture of claustrophobic corridors and arena-like areas, this level is also divided into two distinctive areas. There’s a ruined city area and a demonic fortress area (with four sub-areas you can teleport to in any order you want) – and, considering that this WAD only uses the standard “Doom II” textures, both areas look pretty cool.

Woo hoo! Gloomy post-apocalyptic landscapes 🙂

And THIS area almost looks like something from “Final Doom” too 🙂

This is also one of those awesome non-linear levels where you’ll often find yourself having to explore, in addition to finding new routes back to earlier areas of the level. Although the level is reasonably large, it’s still small enough to make exploration interesting rather than frustrating. In other words, it probably won’t take you too long to work out where you’re supposed to go next.

Likewise, this level also contains some fairly interesting, but solvable, puzzles too. For example, if you step through a teleporter in one area, you’ll quickly get torn to pieces by imps when you emerge on the other side. As such, you have to find where the teleporter exits and then use a nearby window/hole in the wall to deal with the imps first.

The level also includes an interesting little puzzle involving teleporters and barrels, a few basic switch puzzles, some combat-based puzzles etc… These puzzles are interesting enough to be reminiscent of the classic FPS games of the 1990s whilst also being straightforward enough not to become frustrating.

Hmmm…. I’m surrounded by barrels o’ fun!

In terms of the difficulty, experienced players will find this level enjoyably challenging 🙂 Whilst it is more of a standard-style level (think “Final Doom” turned up to eleven) rather than a “slaughtermap”-style level (where you’re faced with giant hordes of monsters), the level’s difficulty is achieved in a variety of interesting ways.

When you start the level, you’re faced with a reasonable number of mid-low level monsters, few health power-ups, relatively little ammo and a few claustrophobic areas. Whilst the difficulty in these parts of the level can feel a little bit cheap (especially if you’re slightly out of practice), the level soon begins to include a variety of different types of challenging combat.

These include really fun arena areas, areas where you’ll be running for your life, tense battles in narrow corridors, a Cyberdemon battle and even a fun little slaughtermap-style segment where a wide corridor quickly fills with powerful monsters (and you’ll have to use quick reflexes and clever tactics to find a way to escape).

And, yes, this level fulfils it’s mandatory Arch-vile quotient too 🙂

In addition to all of this, the relative scarcity of health items throughout the level (seriously, my health was less than 20 for large portions of the level!) helps to keep things suspenseful and challenging too 🙂

All in all, this is a really fun level 🙂 It’s a really cool modern twist on classic 1990s-style FPS levels. If you feel that “Final Doom” is a little bit too easy or you want a slightly more epic classic-style “Doom II” level, then this one is certainly worth checking out.

If I had to give it a rating out of five, it would get four and a half.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.