So, a couple of nights before writing this article, I was watching random gaming videos on Youtube and found myself feeling nostalgic for the days when I played more computer games. By contrast, the novel I’d planned to read just felt kind of “drab” and “ordinary” compared to all of the cool fan culture that surrounds gaming.
[Edit: This article was originally prepared before I got a slightly more modern refurbished computer, which can actually play some modern “AA” and indie games. So, whilst I no longer have the same anger about modern system requirements as I did when I wrote this article (and have slightly toned down these parts before publication), the point probably still stands.]
But, although there are a lot of good things to be said about gaming, I thought that I’d argue the case for books today. In particular, why they can be better than games. I’ve probably talked about this before, but I felt like revisiting the subject. Even so, apologies if I repeat myself during this article:
1) Single-player, offline fun: These days, games seem to be drifting more and more towards online multiplayer, which is great if you’re a highly social person who also likes the length and times of your gaming sessions to be dictated by other players. If you aren’t, then it isn’t so great.
Likewise, there seems to be more and more of a requirement for games to be constantly online. Whether it is modern internet-connected consoles, constant “updates”, DRM requirements for some games (which can also be used to exclude users of classic computers), greedy things like micro-transactions or even the dreaded “software as a service” rental model, games are moving online. Even if you’ve got a good internet connection, then this is still an extra thing to rely on, an extra thing to go wrong and/or an extra thing to get in the way.
Books have none of these problems. By their very nature, they are a solitudinous form of entertainment that can be enjoyed at the reader’s own pace. Likewise, because they are made of paper, they don’t need an internet connection either. In other words, they’re more like the classic games of the 1990s in this respect 🙂
2) System requirements: I’ve talked about this many times before, but it is worth repeating. Books don’t have system requirements 🙂
Yes, an older or more linguistically-complex book might take longer to read. But, if you can read, then you can read it. You might have to look up unfamiliar words or make a guess from the context they are used in. You might not understand literally everything about a “difficult” book. But, if you can read, then you can read pretty much anything.
Now, compare this to computer games. They have system requirements.
If you want to participate in current gaming culture or if you just want to play an interesting-looking new game that you’ve heard about, then you’d better have splashed out on a powerful modern computer before you even think about playing it.
In other words, games have a load of extra barriers to entry that books don’t. The greatest irony of all is that, unlike games, modern books will often be written in a more “readable” way than older books are. They are something that is actually easier to pick up and read.
Likewise, if you can’t afford a new book, then it will usually either be in libraries (although, with the current UK government, maybe not), come down in price over time and/or eventually appear on the second-hand market. By contrast, unless you only want to play older games (which are often better) then you’d better be able to splash out hundreds or thousands on the “right” kind of computer before you even buy the game.
3) Variation: This is less of an issue these days, thanks to the awesome popularity of indie games (even if they often have ridiculous system requirements, despite their “retro” graphics), but one of the main reasons why there is such a popular fan culture around games is because there aren’t that many major games.
After all, “AAA” games cost millions and require hundreds of skilled workers to make. As such, not only are there less of them but they will often be aimed for the largest and most “popular” audience too.
In other words, games are a bit like Hollywood movies. If you happen to like what is “popular” at the moment, then you are in heaven. If not then, although there might be indie games for you, expect to feel a bit left behind.
Books, on the other hand, have a lot more variation. Pretty much any genre or type of story you can think of is covered. If you want a Lovecraftian parody of “Scooby Doo”, a thriller about zombie vampires in a rural village in the 1980s, a hilarious time travel based sci-fi series, a murder mystery set in Tudor-era Hampshire, a “film noir” where the detective is a vampire etc.. Then books have got you covered 🙂
Anyway, I hope that this was interesting 🙂