Review: “Marbellous” [WAD For “Doom II”/”Final Doom”/”GZDoom”]

Well, since I’m still reading the next novel I plan to review (“The Apprentice” by Tess Gerritsen), I thought that I’d take a quick look at another “Doom II”/”Final Doom” WAD.

And, after clicking the “Random File” button on the /Idgames Archive a few times, I found myself looking at a WAD from 2012 called “Marbellous“.

However, I should point out that this WAD uses the level 25 slot (for some bizarre reason). So, when playing it, you’ll have to type “IDCLEV25” during gameplay to jump to this level.

I also ended up using an older version (1-8-06) of the “GZDoom” source port whilst playing this WAD, since the list of ports in the readme file didn’t mention ZDoom and I wasn’t sure if it contained any port-specific features. However, upon actually seeing the level, it will probably work with pretty much any limit-removing source port (including my favourite, ZDoom).

Anyway, let’s take a look at “Marbellous”:

“Marbellous” is a medium-length single level WAD that, as mentioned earlier, uses the level 25 slot. Although the readme file states that the WAD also includes a new texture, I didn’t really notice it and the overall look of the WAD is fairly “classic” (with an emphasis on marble textures, hence the name).

In terms of the level design, “Marbellous” is really good. This is an old-school style non-linear level that contains a really good mixture of corridors, arena-like areas, simple switch/combat puzzles, cool-looking areas and clever design (eg: parts of the level loop back on themselves).

Seriously, this area looks really cool 🙂

Likewise, this arena near the end of the level looks pretty cool too 🙂

Seriously, the level design is complex enough to force you to think and explore, but simple enough that – on the rare occasions where you don’t know where to go next – it won’t usually take you too long to work it out 🙂

In terms of the gameplay, it is enjoyably challenging 🙂 Whilst this probably isn’t a level for novice players who haven’t learnt all of the usual tactics and strategies, experienced players will probably find this level moderately challenging.

This challenge is achieved in the early parts of the level via careful rationing of ammo and weapons, with the best moment being when you have to fight an Arch-vile using just the pistol and the basic shotgun. Needless to say, this is a fairly good combat-based puzzle where you’ll have to use tactics and strategy 🙂

Ah, with many of the easier levels I’ve been playing recently, I’d almost forgotten how awesome THESE are 🙂

Later on in the level, the challenge is achieved through the use of monster placement. This is a level that contains a lot of low-level monsters, a reasonable number of mid-level monsters and a few well-placed high-level monsters.

In other words, a fun traditional-style level 🙂

The best example of this is probably the level’s Cyberdemon arena, which you’ll first encounter when you don’t really have enough weaponry for it. Like the best “Doom II” levels, this area is something of a combat-based puzzle, where clever strategy, lateral thinking and experimentation are required 🙂 The arena is also laid out in a way where it won’t take you too long to work out what you’re supposed to do to progress.

And, yes, getting to this point is a bit more complex – and fun – than you might initially think 🙂

All in all, this level is a really fun way to spend an hour or so. The level design is really good, not to mention that the combat remains enjoyably challenging throughout the level too 🙂

If I had to give it a rating out of five, it would get four and a half.

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