Well, since I’m still reading the next novel I plan to review (“A Wanted Man” By Lee Child) and am also still playing the other modern games I planned to review, I thought that I’d take a look at an indie 3D Platform game from 2017 called “Skylar And Plux: Adventure On Clover Island” that I completed shortly before writing this review.
This was a game that I ended up buying on a whim after I noticed that it was on sale on GOG last Christmas (and, yes, I write these reviews very far in advance). Since I have a lot of nostalgic memories of playing old 3D platform games (eg: “Jak and Daxter”, “Ratchet And Clank” etc..) on the Playstation 2 when I was a teenager, getting this game seemed like a no-brainer.
Although my refurbished modern computer – with it’s Intel HD 2500 integrated graphics- seemed to be slightly below the system requirements, I decided to take a chance. And, with low graphics settings, the game mostly ran at a playable speed (apart from a few infrequent moments of slowdown and some pop-up scenery). Although I should point out that these low graphics settings will be reflected in the screenshots in this review.
So, let’s take a look at “Skylar And Plux: Adventure On Clover Island”:
Woo hoo! It’s one of these games 🙂
The game begins on a space station. You play as Skylar, a cyborg cat who has had her memory wiped by an evil robot villain called CRT who wants to turn her into one of his minions. However, due to a series of mishaps in the station’s training course, Skylar ends up in an escape pod.
When she crash lands on the planet below, a talking owl called Plux rushes towards the pod, hoping that it is his father returning from outer space. Although he is disappointed, he decides to team up with Skylar. It also soon becomes obvious that CRT has started taking over the planet, with three parts of an ancient artefact missing, evil robots patrolling the planet and many of the planet’s adorable creatures, called L’oa, trapped in cages….
One of the first things that I will say about this game is that, even though it has some flaws, it is a really fun and nostalgic game in a genre that doesn’t appear on the PC that often. If you don’t go into it with “AAA” expectations, then you’ll find it a surprisingly compelling experience. Seriously, it’s so cool to see a modern PC game that is influenced by things like “Ratchet And Clank”, “Jak And Daxter” etc…
Seriously, why do hardly any of these games appear on the PC?
In terms of the gameplay, it consists of platforming, puzzles, exploration and combat. The emphasis here is on platforming and exploration, which are also the best elements of the game. The platforming segments are challenging enough to be fun, but reasonably forgiving too (thanks to things like double-jumps, a jetpack power-up, a time-slowing power-up etc..). Seriously, if you loved old-school PS2 3D platformers, then you’ll be in your element here 🙂
The design/layout of the platforms is really good. However….
However, one problem with the platforming is that, because this game was primarily designed to be played with a controller (which I don’t have), there is not only no option to customise the keyboard controls (which can be a bit counter-intuitive, like pressing “F” to interact with things etc..) but, more critically, I couldn’t find a mouse sensitivity option either.
Given that the default mouse sensitivity is absolutely sky-high, you’ll sometimes find yourself fighting with the camera during some fast-paced platforming segments. That is when the camera doesn’t freeze upon respawning (and only becomes moveable again after pressing “Esc” twice). Still, once you get used to these small annoyances, the platforming is really enjoyable.
In terms of exploration, this game is really cool. Although the levels are mostly typical 3D platform levels that have one “correct” path, a few parts are slightly more non-linear and there’s also a really interesting hub level too.
Not only are there a few interesting side-areas to explore in the hub area, but you can also meet rescued creatures too 🙂
The player is also given an incentive to explore because every level -except for the tutorial and final boss battle- contains several imprisoned L’oa that can be rescued. Not only do they make the most adorable crying and celebration sounds you’ll ever hear but, for every five that you rescue, you can return to the hub level and increase your maximum lives too.
The sound effects here are adorable. Only someone with a heart of stone wouldn’t rescue this creature.
The game’s lives system is fairly interesting. Although you’ll lose one whenever you take damage or fall off of a platform, they can be easily recovered by picking up enough of the plentiful in-game gems (which you’ll also need to rescue the L’oa). Likewise, although the game uses the dreaded checkpoint saving, this is reasonably forgiving and you’ll also have access to a fast-travel map at many checkpoints too (even if you have to move the cursor on it using the WSAD keys instead of the mouse).
Another cool thing about the game’s exploration elements is the art design. Even at low graphics settings, this game still looks really wonderful. It has the kind of whimsical, cartoonish and vaguely cel-shaded art style that made me really nostalgic for the days when games could be a bit more cheerful and stylised 🙂 Seriously, this game looks like a modern version of some of the best PS2 platformers I’ve seen 🙂
And, even on the lowest graphics settings, it still looks more spectacular than the PS2 too 🙂
The game’s combat is less frequent than I’d expected, and this is a good thing because it’s one of the weakest elements of the game. In addition to Skylar having no ranged attacks (and just three melee attacks), you’ll be fighting groups of tiny robots and a few annoying projectile-firing robots too. Although these combat segments become significantly easier, and more satisfying, once you’ve got the power-ups that can slow time and/or magnetise Skylar, expect a bit of frustration earlier in the game.
Plus, the game also includes an old-school puzzle-based boss fight too. Like in many classic games, there is a very specific way to defeat the boss and it is up to you to work it out. Likewise, although the final boss battle is the most challenging part of the game, it is still forgiving enough that you’ll probably be able to beat it after six or seven goes once you’ve worked out what you’re supposed to do.
Plus, given the lack of boss battles in the rest of the game, this part really caught me by surprise when I thought I’d finished the game.
In terms of the puzzles, this game is mostly ok. Although I’m not really a fan of puzzles in games, and aren’t that good at them, it’s an integral part of this genre. Many of the puzzles here are relatively easy and can be solved with a little bit of thought.
However, there were two frustrating slider-based puzzles (in the vaguely Zelda-inspired temple level, which also includes a cool “turning back time” mechanic) that led to me consulting a walkthrough on Youtube. Even so, puzzles are more of an occasional part of this game and most of them are reasonably straightforward.
Except for this one and the one directly after it….
Although the gameplay has some flaws, this is still a really fun game once you get used to them. Not only that, like the 3D platformers of old, this game also has personality too. Although a lot of this is done through the art style and gameplay, a fair amount is also done through dialogue.
The voice-acting and script in this game is quite literally “so bad that it’s good”. This is impossible to describe fully in a text review, but the game’s voice cast ham it up and/or phone it in majestically. Likewise, the script also contains so much cheesiness, corniness, cliche and random comedy (with the best examples being an early 2000s-style Limp Bizkit reference, almost all of CRT’s dialogue and the fact that Plux’s squeaky voice briefly drops several octaves when you find an artefact piece), that it actually becomes fun after a while.
Add to this the hilarious PG-rated “edginess” (eg: “Let’s get the funk out of here!” etc…) and the hilariously predictable, earnest and/or melodramatic “serious” parts of the story and this game’s narrative elements are some of the funniest things I’ve seen in a while.
As for the game’s sound design, there is some wonderful acoustic background music (with the highlights being the Ancient Egypt-style music and the hub level music) and the sound effects are also fairly decent too, with the highlight being the rescued/trapped L’oa creatures that I mentioned earlier. Seriously, the sound design in this game will make you nostalgic for the glory days of the Playstation 2.
I should probably also mention the game’s length too. Although I’ve seen this game described as “short”, this is mostly in comparison to the gigantic “AAA” 3D platformers of old. This game took me about 7-9 hours to complete (if you’re an expert at 3D platformers and/or are using a controller, then YMMV) and felt like a fairly satisfying short-medium length experience that never really seemed padded or rushed. It’s sort of a quality over quantity thing. Basically, if you remember that it’s a lower-budget “AA” game, if you want a game you can actually complete in a couple of days and/or if you wait until it is on sale, then the game’s relatively short length won’t be an issue.
All in all, whilst this game isn’t perfect, I had a lot of fun with it. If you can get over the clunky mouse/keyboard controls, the less than perfect combat, the occasional frustrating puzzle and the “so bad that it’s good” voice-acting/script, then there’s a really enjoyable game to be found here. It’s a really awesome, if somewhat rough around the edges, low-budget love letter to the early 2000s heyday of the 3D platfomer genre and this is really cool to see 🙂
If I had to give it a rating out of five, it would get at least three and three-quarters.