Well, after a marathon gaming session, I finally completed a modern survival horror game that I’d been playing for several weeks before I prepared this review. I am, of course, talking about an “AA” indie game called “Remothered: Tormented Fathers” (2018) which I’ve been meaning to review for a while.
This was the first new game I bought for my modern refurbished computer (after seeing that, late last year, it was on sale on GOG) and, to my delight, it would actually just about run on my computer’s integrated IntelHD 2500 graphics.
However, in order to get an even vaguely playable framerate, I had to turn most of the graphics settings down to the absolute minimum … and then both reduce the FOV and lower the resolution scaling to 40%. So, the screenshots in this review won’t reflect how the game will look on a computer with an actual graphics card.
Interestingly though, this game contains pre-rendered cutscenes (which show what the game looks like on high graphics) – so, if you want an old-school 1990s/early 2000s-style experience, then the difference between cutscenes and gameplay just adds to the charm when playing on ultra-low graphics.
Anyway, let’s take a look at “Remothered: Tormented Fathers”. Needless to say, this review will contain some PLOT SPOILERS.
The game begins with a journalist talking to a mysterious old woman called Madame Svenska. The story then flashes back to 1970s Italy. Dr. Rosemary Reed has driven to the rural mansion of an old man called Richard Felton in order to ask about his missing daughter Celeste. Needless to say, the meeting doesn’t go well and Dr. Reed is thrown out of the mansion by Felton’s nurse, Gloria.
Hiding nearby, Dr.Reed waits for Gloria to leave for the night, before finding a hidden key and sneaking back into the mansion to find Richard’s reclusive wife, Arianna. However, when she gets to Arianna’s bedroom, she is horrified to find a decaying corpse on the bed. Not only that, Richard Felton is nearby – wearing nothing but an apron, carrying a sharp sickle and muttering ominously. Even worse, the front door to the mansion has been blocked by an iron grille. Needless to say, Dr.Reed needs to find a way out of the mansion before it is too late….
One of the first things that I will say about this game is that it is the scariest computer game I’ve ever played. Seriously, even “Silent Hill 3” seems only moderately creepy in comparison to the literal adrenaline-rushing, heart-pounding and, on one occasion, insomnia-inducing terror that I felt literally every time I played this game. But, this isn’t a linear jump scare game designed for “Let’s Play” Youtube videos, this is a modern old-school survival horror game of the type that hasn’t been made for ages 🙂 Yes, it isn’t perfect, but it’s still one hell of a game 🙂
However, unlike many classic survival horror games (except possibly the “Clock Tower” games, which I haven’t played), the emphasis here is not on combat but on sneaking past and/or hiding from powerful killers who, at most, can only be briefly stunned, temporarily distracted or, if you’re good enough at running away, left far enough behind you to give you a brief chance to hide.
Although I normally loathe and despise stealth games, the fact that this is a modern old-school survival horror game more than makes up for this 🙂 Even if, like me, you might spend literally weeks of gaming sessions cowering in one of the cupboards near the beginning of the game until you learn how the killers’ AI works and how to sneak around properly, this game is still really compelling. If you dare to play it.
Still, this game is a really cool homage to so many classic games. Although the main inspirations were apparently “Clock Tower” and various horror movies, fans of classic survival horror will see many familiar inspirations. Whether it is the “Silent Hill 3”-style way the soundtrack will become more intense when danger is nearby, the vaguely “Alone In The Dark” style main character and location design or the “Resident Evil 2”-style way that health levels are shown via injuries to the main character etc… Yet, despite all of these inspirations, the game is still very much it’s own thing too.
Plus, as I mentioned before, this is an extremely scary horror game! Not only does this game include lots of suspense, atmosphere, psychological horror, some moments of gory horror and even a few jump scares, but the whole game is designed to impart a terrifying feeling of vulnerability too. Whether it is the small number of save points, the frantic quick-time events, the slightly unpredictable enemy movement paths, the weak single-use weapons, the restricted view from hiding places etc… this is pretty much abject terror in game form.
Unlike modern linear Youtube-focused horror games, this is very much a game of skill too 🙂 Not only will you gradually get accustomed to listening out for the killers, but doing things like memorising hiding places and learning how to use single-use defence weapons and throwable distraction items are pretty much essential too. Likewise, you’d better get to know the layout of the mansion like the back of your hand, since it’ll come in handy when you’re fleeing in terror. Though, of course, running makes noise. Noise attracts attention. This is a bad thing.
When it is at it’s best, this game is a heart-poundingly thrilling game of cat and mouse. At it’s worst, it can be a little bit of a waiting simulator though – especially if, like me, you find yourself too scared to emerge from a hiding place.
Still, although the stealth in this game is fairly well-handled, it is brutally unforgiving at times. The killers often linger near hiding places for long periods of time and there are some fixed distraction items placed in positions where pretty much the only way to leave the area after you’ve activated them is also the only path that the killer will take to find them. Yes, there are time-delayed distraction items too – but these can’t be remotely activated from other parts of the house (so they’re less useful than you might think. You just kind of place them and then wait).
Although there were moments when I found myself wishing for an “easy mode” or some cheat codes, I can respect the decision not to include difficulty settings or cheats in this game. Yes the game’s challenging stealth system takes a while to learn and get used to – but the challenging difficulty also helps to add extra horror, adrenaline and suspense to the game too.
Of course, like in all classic survival horror games, this one also includes item puzzles too. Although these are relatively easy in principle, they will often send you back and forth across the mansion (which, in case you’ve forgotten, is aslo populated by vicious killers). So, the puzzles are more challenging than they may initially seem.
In fact, I ended up using a walkthrough for most of the puzzles so that I could focus more attention on hiding, sneaking etc.. However, I actually had to restart this game at one point because I found two items (the film and the projector battery) before reading the piece of paper that tells you to collect them and formally gives you the objective. This caused the game to get stuck in an unwinnable state. So, don’t sequence break if you’re using a walkthrough.
In terms of the story and characters, they’re both brilliant and terrible. Although the voice-acting can be a little bit corny during some of the cutscenes, the killers’ in-game dialogue often walks a brilliantly fine line between disturbing and hilarious (with, for example, Mr.Felton sounding like a cantankerous old man, one of the other villains reciting Bible verses in a croaky voice, one sounding like an evil version of Meg from “Family Guy” and another sounding like a “wicked witch” character from a fairytale).
Plus, unlike the military protagonists and/or well-armed civilians of many classic survival horror games, Dr.Reed actually comes across as a realistic character who is also genuinely afraid of the game’s many scary things.
Not only that, the game’s story is better than it initially seems to be 🙂 Even though the plot is a little convoluted at times, even though the game’s ending is a clear set up for a sequel (although many parts of the game’s story are resolved) and even though some story elements are fairly standard “evil experiments” stuff, the game knows when to tell you stuff and when to leave stuff to your imagination. Plus, the characterisation is reasonably good too.
Not only are all of the characters’ backstories both explained enough to make sense and left mysterious enough to be intriguing, but you’ll probably also eventually end up feeling sympathetic for the house’s evil residents too.
Plus, there are also loads of subtle character details that will only make sense later in the game. To give you an example, Felton will occasionally sing a nursery rhyme in the early parts of the game. When you first hear this, you’ll just assume that it’s there because it is creepy. When you learn more backstory, this detail makes a bit more sense (even if it isn’t explicitly spelled out).
In terms of music and sound effects, this game absolutely excels 🙂 A lot of what makes this game so nerve-frayingly terrifying is the ominous ambient music and all of the sound effects that you’ll constantly be listening out for. Seriously, expect to jump whenever you hear footsteps or opening doors for a while after each gaming session. However, one small problem with the sound design is that sometimes the killers can sound closer than they actually are (eg: they may technically be near you, but the game can’t tell that there’s a wall in the way etc..) – then again, this might have been an intentional choice to make the game even scarier.
In terms of level design and visual design, this game is really good. Even at the kind of low graphics settings which reduce the textures to Playstation One levels of blurriness, the mansion is still incredibly atmospheric, not to mention that the mansion also contains a really good mixture of both scary open areas and scary claustrophobic areas too. It’s also large enough to feel daunting, whilst being small enough that it won’t take you too long to learn where everything is. Plus, it goes without saying, but it’s always awesome to see old-school non-linear level design in a modern game too 🙂
As for length, this is probably a short to medium-length game. If you’re an expert at stealth games, have nerves of steel and are using a walkthrough, then you’ll probably be able to complete it in a few hours. But, if you are of even a vaguely nervous disposition or have more practice at action-packed games than stealth games, you can get weeks of terrifying gaming sessions out of this game.
All in all, whilst this isn’t a perfect game, it is still a really awesome one 🙂 It’s a real survival horror game from 2018 🙂 If you want a modern horror game that will leave you a nervous wreck after every session, if you miss the “Silent Hill” and/or “Clock Tower” games and/or if you want something a bit more imaginative and skill-based than linear jump-scare based Youtube-focused horror games, then play this one. Yes, it requires practice and it can get stuck in an unwinnable state if you don’t do some things in the correct order, but it’s still a really brilliant – and very, very scary- horror game 🙂
If I had to give it a rating out of five, it would get at least four and a half.