Three Tips For Making Webcomics When You’ve Got Less Time

Well, at the time of writing, I’m busy preparing this year’s Christmas webcomic mini series (which will start appearing here in about 4-5 days time). But, since I also seem to have got back into reading regularly and writing book reviews (and don’t want to fall out of the habit again), I’ve got slightly less time to make each webcomic update.

As such, I thought that I’d offer a few tips for making webcomic updates when you’ve got less time. Most of these are things that I’ve mentioned before, but they’re probably worth mentioning again.

1) Planning: As counter-intuitive as it might sound, setting some time aside beforehand to plan your next few webcomic updates will actually save you time in the long run.

Your plans don’t have to be ultra-complex. For example, here’s the plan for the first comic in my Christmas mini series. It was scribbled in a different notebook with a cheaper pen, and the art planning is kept to a bare minimum (because planning the dialogue and structure matters a lot more than planning the art):

This is the plan for the first comic update in my Christmas mini series. As you can see, the focus is on planning the dialogue and structure, rather than the art.

But, why does taking a bit of time to plan the next few comics save you time? Simple. When you get round to actually making the comic, you can just make the comic. Because you’ve planned everything out in advance, you won’t get slowed down by writer’s block when you’re actually making the comics.

2) Adjustments: Simply put, there are a lot of ways to save time that won’t affect the quality of your comic too much. For example, you can tweak the production or release schedule slightly (I mean, when I’m preparing comics, I usually prepare two per day. This time, I’m only making one per day).

Likewise, you can alter the length of each comic update slightly to save time (this is why, last year, I went back to making 4-5 panel comic updates after making 6-8 panel updates for a while). Plus, don’t feel too bad about adjusting your release schedule if you have to. As long as you are still following some kind of update schedule (and your audience know what it is), then your audience is likely to excuse any changes you have to make in order to keep making comics.

Or you can take the approach that I do, which is simply to release daily comics for a limited time (usually about 6-8 days per month, although this will probably drop to four days per month for future comics), and then do non-comic stuff (in my case, daily art – which is usually quicker/easier to make than comics are) during the rest of the time. This way, you get the advantage of a daily schedule, but it isn’t something that takes up a part of your day every day.

3) The art: I’ve said this many times before and it’s worth repeating again. The art is the least important part of a webcomic update. If you don’t believe me, then just look at a popular webcomic called “XKCD“, which uses stick figure art. This is a webcomic that is popular because of the writing and humour, rather than the art.

So, if you have to rush or downgrade any part of your webcomic in order to save time, then you should do this with the art. It sounds counter-intuitive, but the writing, characters, humour etc.. in your webcomic matter more than the art does. Not only that, if you’ve been making webcomics for a while, then even a slightly “rushed” or “downgraded” version of your art will still look better than (or as good as) the art in your older comics because you’ve had more practice.

Don’t believe me? Here’s a panel from the first slightly “rushed” comic update for my upcoming Christmas mini series:

The full comic update will be posted here on the 19th December.

And here’s a “good” webcomic update that I made in 2015/16 (from this mini series) . As you can see, the modern “rushed” art compares fairly well to it:

“Damania Redux – Cyberpunk” By C. A. Brown

So, yes, if you have to save time, then rush the art rather than the writing/planning. Likewise, if you’ve been making webcomics for a while, then even your current rushed art will probably look better than your “good” older webcomic art. So, don’t feel too bad about it. The important thing is to actually make comic updates.

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Anyway, I hope that this was useful 🙂

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Why You Should Create Your Own Fictional Universe When Making Comics – A Ramble

At the time of writing, I was busy preparing this month’s webcomic mini series. Although it’s a series of writer’s block-induced remakes of some of my older comic updates from 2012/13, I couldn’t help but feel a little bit of schadenfreude when I read this online article (reader discretion advised) last year (and, yes, I write these articles quite far in advance).

In short, in late 2017 Marvel Comics announced a “create your own comic” tool that contains a surprisingly onerous list of content restrictions on what could and couldn’t be included in the superhero comics assembled from pre-made parts.

Even though I self-censor far too much when making webcomics these days (eg: even my upcoming mini series is probably “PG-13” at the most), I found myself rolling my eyes and thinking “how is anyone supposed to make an interesting comic with those rules?” But, although I’d planned to write an article about why comics need at least a little bit of rebelliousness, I thought that I’d look at the core issue here – creative control.

Because, the only reason why Marvel was able to get away with imposing ultra-strict comic censorship on aspiring superhero comic makers is because these officially-sanctioned fan comics use their characters and take place in their own fictional universe.

Although fictional universes of your own creation may not be as popular as the mainstream superhero-based comics that depressingly seem to be synonymous with “comics” these days, it does give you creative control and this is important for so many reasons.

Creating your own fictional universe means that you can make a comic that is uniquely yours. It means that you can include your own ideas and humour in the comics that you make. Even if the setting of your comic, like my webcomic, is loosely-based on the real world – it still means that you can include quirky “unrealistic” details from time to time. Like this:

“Damania Regression – Art House” By C. A. Brown

“Damania Reconnected – Campfire” By C. A. Brown

What this means is that your comic will be something uniquely, refreshingly different. It also means that you have the freedom to tell the stories and jokes that you want to (within reason). Yes, your comic should still be consistent with itself and should follow some over-arching story rules. But, you get to write those rules.

A brilliant example of why creative control is important can be found in an utterly amazing webcomic called “Subnormality” by Winston Rowntree. The updates for this comic are often long, dialogue-heavy things. The backgrounds are crammed with quirky satirical details. The art style is totally unique. This is a comic that substitutes intelligent drama for mindless super-powered action. This is a comic that is both surprisingly realistic and imaginatively unrealistic. Now, could you imagine a comic like this being made in the old days of traditional print comics?

So, yes, even though you’ll have to do a lot of art practice and your comic might not be as famous as certain types of comics are, there is nothing more important than creating your own fictional universe. It gives you creative control, it allows you to make more unique comics and it reduces the amount of external censorship that you have to deal with.

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Anyway, I hope that this was useful 🙂

Three Tips For Remaking Your Old Webcomic Updates

At the time of writing, I’m busy preparing this month’s webcomic mini series (which will start on the 21st). But, due to writer’s block, the mini series will consist of modern remakes of several old comic updates from 2012-13. As such, I thought that I’d provide a few tips for remaking webcomic updates.

1) The older, the better: This one is fairly self-explanatory – but if you’re going to remake an old webcomic update, then try to make sure that it is as old as possible. Not only will this be a good source of nostalgia for older fans of your comic, but it also means that the difference in art quality will be a lot more noticeable too. For example, here’s a comparison of a panel from an old comic update from 2012 and the modern remake:

So, this is what the comic looked like in 2012 and this is what it looks like in my current style.

However, one thing to watch out for in older comic updates is what TV Tropes calls “Early Installment Weirdness“. Chances are, when you started your comic, you had a completely different idea about what it would be like. As such, seeing ultra-old comic updates can be a surprisingly weird experience.

For example, in my webcomic, the characters used to have slightly different personalities to their current ones and there were also a lot more horror/fantasy elements (because I’d originally intended it to be a slight parody of “Buffy The Vampire Slayer“, of all things) in the older updates.

To avoid confusing your audience, it’s usually best to avoid remaking comic updates that include too much “Early Installment Weirdness” or to do a very minimal amount of rewriting, so that your remade comic updates are more comprehensible to newer fans of your webcomic.

2) Artistic licence: Unless you have a George Lucas-like attitude towards your past work, then the originals will probably still be on the internet for people to view.

This means that you can use a little bit of artistic licence when remaking your comic updates. Whether this involves visual changes or rewrites, don’t be afraid to do something a little bit different. But, try to make sure that your remake is at least mostly faithful to the original and that you have a good reason for making any changes.

For example, the first update in this month’s mini series will actually consist of two shorter comic updates that have been merged together. This was mostly because they were both set in the same location and neither comic was quite long enough for a full remake. Of course, in order to merge the two comics, I had to rewrite a couple of lines of dialogue and remove a panel. However, the bulk of the comic update is a reasonably faithful remake of these two old comic updates:

“Damania – Youtube” By C. A. Brown [2012]

“Damania – Copypasta” By C. A. Brown [2013]

Think of your remake a little bit like a “live version” of one of your favourite songs. People listen to live recordings of music because they are often very slightly different to the studio version. A live recording will still usually be the same song, but it is the variations that make it interesting.

3) Have a good reason (or do something else): Simply put, if you can make new and original comics, then make them instead!

Remakes are something that you should only make if you’ve got serious writer’s block and/or you have an extremely good reason (eg: it’s an anniversary or something like that). Basically, a new comic update is better than a remake, but a remake is better than no comic updates at all.

If you’re feeling nostalgic, but you don’t want to do a full remake, then either make a partial remake or include some kind of call-back in your comic. Doing this is more creative than just remaking your old comics. For example, the final panel of last year’s Halloween comic is a new comic panel in the style of my old comics from late 2012. This isn’t a remake of a specific comic update, but it is a call-back.

This is a new comic panel, made in 2017, that is mostly in the style of my comics from 2012. It’s an example of a more creative alternative to a simple remake.

So, unless you’ve got a good reason for remaking a comic update, then try to do something slightly different instead.

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Anyway, I hope that this was useful 🙂

Want More Originality? Try Some Emotional Variation – A Ramble

Although this is an article about writing fiction, making comics and/or making art, I’m going to have to start by talking about music for quite a while. As usual, there’s a good reason for this that I hope becomes obvious later.

Shortly before writing this article, I found myself listening to a song called “Land Of The Free” by Gamma Ray for the hundredth time and I realised something about my own musical tastes – I prefer optimistic heavy metal music. And, yes, contrary to popular belief, optimistic heavy metal actually exists. And it feels great to listen to!

Not only does it encompass pretty much everything within the Power Metal sub-genre, but optimism also can be found in individual songs by bands in many other sub-genres of metal. I mean, there are even optimistic death metal songs out there (like this one [WARNING: The video contains FLICKERING LIGHTS] ).

Yet, when you think of heavy metal, “optimism” isn’t usually the first word that springs to mind. And, yet, this is what makes these songs so intriguing and appealing. They do something slightly different with a familiar genre, leveraging the strengths of the genre in order to achieve a slightly different emotional effect. They take the intense emotional catharsis that the genre is famous for and imbue it with a sense of joy, fun and/or hope that is often missing from more traditional heavy metal. And it is really something to listen to!

It also prompts all sorts of other interesting creative flourishes too. For example, the theme of optimism means that these songs have something in common with songs from other genres – which is why, for example, a metal band like Alestorm can make an awesome cover version of a (not entirely radio-friendly) rap song called “Hangover” by Taio Cruz. Many of Alestorm’s songs are about drinking, partying and having fun. Taio Cruz’s song is about this too. So, the cover is absolutely perfect.

Likewise, it can also lead to some unexpected thematic matter too. For example, although I’m not a Christian, I was quite surprised to realise that the “epic fantasy” story told in a heavy metal song called “Keeper Of The Seven Keys” by Helloween is, thematically at least, surprisingly Christian. It’s this story about someone who goes on an epic quest to defeat Satan by destroying things related to seveal negative qualities (eg: hate, fear, senselessness, greed and ignorance).

So, why have I spent several paragraphs talking about heavy metal music?

Well, simply put, one of the easiest ways to make something “orignal” within a familiar genre (aside from taking influence from things outside of the genre) is simply to look at the general emotional tone of the genre and then try to create something that evokes a slightly different emotional tone.

For example, one of the things that I’ve noticed whenever I’ve made cyberpunk art is that I’ll sometimes try to make it bright and cheerful, rather than gloomy and dystopian. Although this was initially because I absolutely love this genre and want to celebrate it, it does result in a slightly different “style” of cyberpunk to many things in the genre.

“Market Seven” By C. A. Brown

“Architecture” By C. A. Brown

Adding a different emotional tone to a familiar genre not only makes your creative works more original, but it also allows you to explore themes that you might not be able to if you stuck to a more traditional version of the genre. I mean, part of the creative process behind some of my “optimistic” cyberpunk paintings was just curiosity about what everyday life in a 1980s-style cyberpunk future would actually look like. And, well, it’s probably not all doom and gloom.

So, yes, adding a different emotional tone to a familiar genre can be a really interesting thing to do.

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Anyway, I hope that this was useful 🙂

The Complete “Work In Progress” Line Art For My “Nocturnal” Halloween Comic

Well, I thought that I’d do my usual thing of showing off the “work in progress” line art for my recent Halloween comic.

If I remember rightly, most of the changes between the line art and the finished comic were visual changes rather than dialogue changes (although there are a couple of these, such as in the final panel of page 7).

This is mostly because I refined the dialogue in the time between planning the comic and drawing the line art, so most of the dialogue changes happened before the comic was made.

Still, there were quite a few visual changes. Most of these involved reducing the amount of blood in a few scenes (since it looked a little bit excessive) and, yes, this can be seen in the line art since I used red ink for the blood. The most notable example is probably in the third and fifth panels of page eight.

The most notable visual change is probably the cover, which I’d originally envisaged as a minimalist thing featuring silhouettes of the characters (with red fangs). But, this didn’t look that good. So, I had to spend quite a while adding lots of extra detail to the finished cover art digitally.

Anyway, here’s the line art (you can click on each piece of line art to see a larger version of it) Enjoy 🙂

“Nocturnal – Cover (Line Art)” By C. A. Brown

“Nocturnal – Page 1 (Line Art)” By C. A. Brown

“Nocturnal – Page 2 (Line Art)” By C. A. Brown

“Nocturnal – Page 3 (Line Art)” By C. A. Brown

“Nocturnal – Page 4 (Line Art)” By C. A. Brown

“Nocturnal – Page 5 (Line Art)” By C. A. Brown

“Nocturnal – Page 6 (Line Art)” By C. A. Brown

“Nocturnal – Page 7 (Line Art)” By C. A. Brown

“Nocturnal – Page 8 (Line Art)” By C. A. Brown

“Nocturnal – Page 9 (Line Art)” By C. A. Brown

“Nocturnal – Page 10 (Line Art)” By C. A. Brown

Three Things An Old Computer Game Can Teach Us About How To Add Some Heavy Metal To The Fantasy Genre

Although I have a weird love/hate relationship with the fantasy genre, I recently happened to find something really cool in this genre which made me think about how to add elements of the heavy metal genre to the fantasy genre.

Although I don’t know when or if I’ll review it properly, it’s a fantasy/action computer game from 2002 called “Enclave“. Although this game has somewhat clunky combat and was clearly designed for consoles rather than computers, I still absolutely love this game.

This is a screenshot from “Enclave” (2002).

Why? Because it is about as metal as you can get 🙂 Whether you’re playing as a chiselled barbarian-like knight or a scary halfling warrior (yes, there are other playable characters, but these two are the only good ones I’ve found so far), this game exudes badassery in every way.

Seriously, it’s like the epic fight scenes from the “Lord Of The Rings” movies, but with added gloominess, mindlessness and general epicness. Although the game includes a vaguely movie-like soundtrack, I found myself fervently wishing that “Tonight We Ride” by Unleash The Archers was playing in the background of some segments of the game instead. In other words, it’s a brilliant example of heavy metal-style fantasy.

So, what can this game teach us about adding some heavy metal to the fantasy genre?

1) Simplicity: Although the game has a lot of vaguely Tolkien-esque lore (with lots of unpronounceable names like Dreg’athar etc…), one of the reasons why it is so metal is because the story of the game is relatively simple.

I hope you like fighting monsters…..

If you play as the “good” faction, the story involves breaking out of jail, defending the city from orcs, going on an epic quest through some scary wastelands etc…. I haven’t played the “evil” campaign, but the fact that you can also play as the villians is pretty cool.

Both stories are suitably heavy metal, but why? Simply put, they’re simple and focused. They don’t get lost in the minutae of mythical politics or magical lore. Although all of this stuff is still there as a background detail, the basic story is just a simple goal-orientated thing that allows for lots of epic feats of combat and dramatic battles. It doesn’t require you to keep track of twenty character names, memorise seven family trees or anything like that, it’s just a thrilling story that is there to be enjoyed.

So, if you want to add some heavy metal to your fantasy story, comic etc.. then keep the basic underlying story relatively simple.

2) Lighting: One of the best visual ways to add some heavy metal to the fantasy genre is simply to focus on gloomy lighting and death/destruction-related imagery. Again, “Enclave” excels in this respect. So far, I’ve seen creepy old castles, a besieged city, a decrepit ancient temple and some kind of hellish underworld. All of these locations are lit by fire, magma and/or moonlight. And they look really metal as a result.

Seriously, this location is pretty much an album cover in it’s own right…

So, when making comics, art in the heavy metal fantasy genre, then make sure that at least 30-50% of the total surface area of each picture is covered with black paint. Likewise, make sure to include lots of fire-based light sources too. If you need more examples of this type of art, then just look at some classic-style heavy metal album covers.

3) Character design: The character designs in this game provide some instructive examples of both good and bad heavy metal fantasy character design. The good examples, which I mentioned earlier, are the “Knight” and “Halfling” characters.

The knight looks more like a Roman gladiator (in terms of his spiked shoulder armour etc…) or a muscular barbarian than a traditional medieval knight. Likewise, the halfling has spiky blond hair, grins maniacally, has scary-looking facial tattoos and looks genuinely fearsome. Although her costume design (eg: dark trousers and a crop top) doesn’t include any armour, her character design still has a rather practical and rugged look that wouldn’t be out of place in a lawless wilderness or a 1980s heavy metal concert.

Yes, THIS is how to design a badass heavy metal-style character 🙂

And this Roman-like area just makes the Knight look even more like a grizzled gladiator too!

The common factor with both of these characters is that they look like hardened warriors. They look like they’ve been forged in the heat of battle and exist to strike terror into the hearts of their enemies. Their general character designs are meant to exude toughness and they seem like they genuinely fit into a harsh world that is ruled by the sword and the bow.

On the other hand, the “Druid” character is a terrible example of heavy metal fantasy character design. Simply put, she’s wearing a swimming costume.

I’m not exaggerating, this outfit is more suited to a beach party than an epic battle with the forces of evil!

Even though the game recognises the sheer absurdity of wearing something like this into battle (by drastically reducing the level of protection against damage she has), her design comes across more as blatant fanservice than actual heavy metal character design. In other words, she seems like she wouldn’t last five minutes in the game’s world. And this completely breaks the immersion for the audience.

So, design your characters with toughness and practicality in mind and they will come across as considerably more “metal” than if you aim for fanservice or ultra-stylised character design.

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Anyway, I hope that this was useful 🙂

Why “Less Is More” Applies To Blood In Horror Comics – A Ramble

Well, since I’m busy preparing this year’s (comedy horror) Halloween comic at the time of writing, I thought that I’d talk about an important rule to remember when including depictions of blood in horror-themed comics. I am, of course, talking about the rule that “less is more”.

Yes, you heard me correctly. Less is more. There are quite a few reasons for this.

The first is simply that including ridiculous amounts of red paint or red ink in your comic just makes it look like you’re making an immature attempt to be “edgy” or “shocking”. Seriously, it may not seem like it, but drenching every page of your comic in red paint actually makes your comic less horrific.

This is because of the second reason, namely that the horror in your comic shouldn’t come from blood or gore alone. The thing to remember here is that your audience are probably fans of the horror genre. So, they’ve seen it all before and are unlikely to be shocked by lots of red paint. So, using blood as a substitute for actual horror (that comes from the characters, the story etc..) probably won’t work.

The third reason is that including blood in horror comics follows the same dramatic “rules” as including profanity in your comic’s dialogue does. Namely, the more often you do it – the less dramatic it becomes. In other words, it works best when it is unexpected. And if there’s lots of blood in your horror comic, then your audience will expect to see lots more. So, it won’t surprise them.

The fourth reason is that including less blood in your horror comic means that you actually have to have a good reason for including blood. Grisly scenes in horror comics are considerably more dramatic when there’s actually a valid story-based reason for the scene in question to be gruesome. So, avoiding depicting blood except for when it is absolutely necessary means that your comic’s gruesome scenes will have more dramatic weight.

The fifth reason is that, unlike in film, comics don’t follow time in a linear fashion. One of your readers may spend ten seconds looking at a single panel, another reader might only spend two. In films, a second takes exactly a second. In comics, it can take longer.

And, if you’ve ever seen a horror movie, then you’ll know that the grisly moments are usually relatively quick. After all, if the audience spends too long staring at a gruesome scene in a film, they’ll start to notice that “it’s a special effect“. This is why, for example, the gorier “Unrated” version of “Saw III” is actually less shocking than the theatrical version (which leaves a lot more to the imagination).

The same is true for gruesome artwork in horror comics. Literally, the only way to make gory artwork scary is to include a ridiculous amount of almost photo-realistic detail (see Raven Gregory’s “Return To Wonderland” for some stomach-churning examples of this artistic technique). So, unless you’re an absolute expert at ultra-detailed, ultra-realistic artwork – then including too much in the way of blood etc… in your comic will just highlight any flaws in your art.

The sixth reason is that colour theory still applies to depictions of blood. If you haven’t heard of colour theory before, then read the Wikipedia articles about complementary colours and “warm” and “cool” colours. Basically, if a panel of your comic includes lots of red, then you’re going to have to alter your palette for that panel in order to accommodate it (eg: you need to include lots of green, blue, black and/or white). This also has the side-effect of making the red blood stand out more, so you don’t need to use as much of it.

The seventh reason is because it looks more “realistic”. Simply put, including gallons of red paint in your comic will make it look cartoonishly excessive. In other words, it will look unrealistic. It will look stylised and over-the-top, rather than “serious” or “dramatic”.

So, yes, go easy on the red paint in your horror comic, and it will be a better comic.

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Anyway, I hope that this was useful 🙂