Make Your Filler Comics Fun (To Make) – A Ramble

Well, at the time of writing, I’m busy making this month’s webcomic mini series. However, due to being busy with lots of other stuff, I had to work out a way to make a series of comics quickly and with relatively little effort. In other words, if I wanted to avoid an annoying webcomic hiatus, I needed to make some filler comics.

After thinking about making a series of studies of historical paintings (but with the characters from my long-running webcomic in them), I eventually settled on the idea of making a somewhat non-canonical series of large digitally-edited monochrome single-panel cartoons featuring my webcomic’s characters.

Once I thought of this idea, I suddenly planned out the first five comics (of a planned six-comic mini series) within the space of about fifteen minutes. Here’s a detail from the first comic update:

The complete comic update will be posted here on the 21st August.

The one thing that surprised me the most was just how much fun this comic update was to make. Initially, I was worried that the much more limited format would result in a disappointing comic update. A piece of obvious filler content that was barely better than posting no comics at all. Fortunately, I was wrong.

Since I didn’t have to worry about lots of complex digital editing (since digital editing is much simpler with monochrome art) and since I could make comics quickly, I suddenly found that I felt some of the spontaneity that I used to feel when I made much more primitive comic updates back in 2012/13. Knowing that I could make a comic update within the space of less than an hour felt liberating – and this had some positive effects on the comic.

For starters, the fact that I’d switched to a single-panel format meant that I had to rely a lot more on character-based humour. Since I couldn’t rely on longer set-ups for each joke, I had to focus more on the characters’ eccentricities when planning the comics. This gave these planned comics a lot more personality than many of my 4-8 panel comics from the past 2-3 years have had.

In addition to this, the single-panel format also meant that I had to focus more on things like visual storytelling and implied storytelling. Although this seemed like it would add extra complexity (and time) to the comics, it actually allowed me to do things like include different types of jokes and to come up with slightly sillier premises for each comic. This silliness also reminded me a lot of the comic’s earlier days too, and the joyous spontaneity and randomness that the comic had back then.

So, what was the point of all of this? Well, the best way to come up with good filler content for your webcomic is to go for whatever feels fun. If you can find a way to make your filler comics fun to make, then this will result in better comics.

Even if your filler content is somewhat “lazy”, then this won’t matter as much as you might think if it is fun to make. This is a bit difficult to describe, but fun can be an infectious quality. If your filler comic has badly-drawn art, but the humour and personality that comes from just relaxing and having fun, then the audience is more likely to overlook any visual downgrades you might apply to the art.


Anyway, I hope that this was useful 🙂


Today’s Art (1st August 2018)

Well, I was still in the mood for gloomy retro sci-fi art today and, thanks to feeling a bit more inspired – this digitally-edited painting ended up being one of the most detailed paintings I’ve made in a while.

As usual, this painting is released under a Creative Commons BY-NC-ND licence.

“Market Square” By C. A. Brown

Limitations And Nostalgia – A Ramble

Although this is a rambling article about nostalgia in general, I’m going to have to start by talking about musical nostalgia for a couple of paragraphs. As usual, there’s a good reason for this that I hope becomes obvious later.

A while before I wrote this article, I was going through a bit of a musical nostalgia phase and, whilst listening to the first track of Sum 41’s “Half Hour Of Power” album, I suddenly remembered that they were one of the few punk bands that I knew about when I was a teenager. And how they seemed even cooler as a result of this.

A while earlier, I had also found myself listening to “Virus” by Iron Maiden. This is a bonus track that was included on one of the first Iron Maiden albums I ever bought (the “Best Of The Beast” compilation) and it reminded me of when I first discovered the band and how I knew relatively little about them at the time, but was eager to learn.

So, what was the point of this brief trip down memory lane? Well, it’s all to do with how limitations can affect and provoke nostalgia.

One of the interesting things about growing up at a time when the internet was a little bit less common is that information was harder to find. These days, if I see or listen to something interesting, then it’s a simple matter of searching for more info about it online. Likewise, finding information about other things that are like it isn’t too difficult either. Yes, this is really cool – but it means that anything you find probably won’t provoke quite the same type of nostalgia when you remember it in the future.

If you found something really cool 15-20 years ago, then it was a much more significant event. Chances are, you probably even have some kind of convoluted story about how you first found it.

For example, I discovered Iron Maiden (in about 2000/2001) by accident because they were on the soundtrack to “Carmageddon II” – which was a game I only got by accident because it happened to be included in a multipack with the PC port of “Resident Evil 2”.

Finding something cool 15-20 years ago was also a much more significant event for the simple reason that it was a bit more difficult to tell whether there were other things like it out there. As such, finding something really brilliant was like finding a rare treasure. Instead of eagerly researching it on the internet, you tended to savour it whilst also hoping that you might possibly chance upon something similar in the future.

Finding something cool 15-20 years ago also relied on chance, luck and serendipity a lot more than it does now. It involved noticing things in magazines, hearing recommendations from people, happening to watch things on TV, happening to hear something good on the radio or finding random things in shops. As such, discovering cool things tended to feel like more of a matter of luck or fate than it does now.

Then, of course, there’s all of the nostalgia that you didn’t actively seek out. In the days before the internet was truly mainstream, mass culture used to be much more prominent. I mean, if you asked me to name ten songs by current pop bands, I’d probably look at you like you’d asked me to translate this article into hieroglyphics.

But, during my childhood in the mid-late 1990s, I could probably reel off twenty song names without even thinking about it. Why? Because it was the main type of music (aside from the occasional pop-punk or rap song) that I was exposed to back then. The only real variation was the fact that the local radio station I listened to regularly at the time also used to play 1980s pop music too. So, a lot of my musical nostalgia is from genres that I don’t really listen to much these days.

Of course, limitations also provoke nostalgia in other ways too. Whether it is the graphics in older computer/video games (that force the player to use their imagination more and which place more emphasis on the actual gameplay, story etc..) or the fact that special effects in movies looked cooler in the past because there was no modern photo-realistic CGI to compare them to, the limitations involved in creating things in the past often tends to evoke a lot of nostalgia.

So, yes, a lot of what makes nostalgia “special” can often be due to the limitations of the past.


Anyway, I hope that this was useful 🙂

Three Reasons Why Things In The Horror Genre Can Be Scarier Than You Remember

Shortly before I originally wrote this article, I had a rather surprising experience. My second-hand copy of the PC port of “Silent Hill 3” had finally arrived in the post and I was eager to re-live some nostalgic memories of playing the game on my old (and sadly no longer functional) Playstation 2 when I was a teenager.

Plus, when I found and played a demo of the PC version of “Silent Hill 3” a couple of years ago, I’d felt nothing but wonderful nostalgia. So, I was expecting a lot more of this from the full version of the game. But, after I’d finished the introductory segment from the demo…

…The game was about ten times scarier than I remembered! I’d always thought of “Silent Hill 3” as the least scariest of the classic “Silent Hill” games, yet I could feel adrenaline coursing through my veins and an icy shard of fear in my chest. Nervously, I found myself torn between the urge to explore more of the game’s nightmarish world and the urge to just find a monster-free area and hide there because I did not expect to feel actual fear whilst playing “Silent Hill 3”.

This is a screenshot from “Silent Hill 3” (2003). A game that is scarier than you might remember it being!

This naturally made me wonder about time, nostalgia, memory and the horror genre – since this experience just didn’t make any logical sense. I’d played the whole game before when I was younger. Surely, if I was going to be scared by it, it would have happened back then. Yet, my only memories of the game were nostalgic ones of how cool I thought it was and how it was associated with rose-tinted memories of my youth.

1) Perspective and maturity: One reason things in the horror genre can be scarier when you revisit them at an older age for the simple reason that you’re more likely to actually think about them deeply. You’ll have had more life experience and be at least marginally more mature, and this will influence how you think about horror games, movies, novels etc..

I mean, when I played “Silent Hill 3” at about the age of sixteen, I probably just thought “Cool! It’s a gruesome horror game with monsters. AND it isn’t as utterly terrifying as ‘Silent Hill 2’ 🙂 “.

But, when playing the shopping centre-based parts of the game a while before writing this article, I actually found myself thinking more deeply about the events of the game and wondering what actually being in a situation like that would be like. I started thinking about it less like a “game” and more like a story.

Likewise, I also started to wonder about the parts of the game’s nightmarish “world” that aren’t shown to the player. What lurked behind the myriad locked doors that are everywhere? How did that mysterious bloodstain end up in this room I’m hiding in? Why are there monsters lurking in the shopping centre, and how creepy would it be to go shopping and suddenly find that the shopping centre was abandoned?

So, gaining the capacity to think about things more deeply can be one reason why things in the horror genre can be scarier than you remember.

2) Practice: Another reason why things in the horror genre can be scarier when you are older is because your tastes tend to widen with age. I mean, when I was a teenager, I was absolutely fascinated by the horror genre. I used to love reading splatterpunk novels, watching late night horror movies etc…. It was a genre that was rebellious, emotionally cathartic and considerably more “cool” than anything else.

But, as time has gone on, I’ve found other genres that interest me. And, as a result, I’ve got somewhat “out of practice” with the horror genre.

So, a relative lack of exposure to “serious” things in the horror genre over the past few years can also explain why things in the horror genre can be scarier than you remember.

3) Fan culture: If you haven’t directly experienced a particular work in the horror genre for a long time, then you can sometimes end up remembering the affectionate fan culture that surrounds it than the actual film/game/story etc… itself.

It’s easy to get dazzled by nostalgic references on the internet and adoring odes to games/films/novels etc.. from fans on the internet.

Because fan culture often tends to include a lot of humour and a lot of focus on the more stylised elements of something (eg: Freddy Krueger’s glove, the crackly voice from the “Saw” films, the mask from the “Scream” films etc..) , then it can be easy to mistake this for the actual work in question. Since fan culture exists to celebrate things, then it is going to focus on instantly-recognisable things that provoke feelings of warm affection.

So, fan culture isn’t going to reflect that moment in a horror game when you’re walking down another gloomy corridor and can hear something lurking nearby. Fan culture isn’t going to focus on that really bleak moment in a horror movie when a character realises that all hope is lost etc….

So, yes, confusing fan culture with the actual work in question can be another reason why something in the horror genre might be a lot scarier than you remember.


Anyway, I hope that this was interesting 🙂

Today’s Art (8th July 2018)

Well, although I’d thought about making another piece of digital art, my attempt at it didn’t turn out as well as yesterday’s digital art (to the point that I actually deleted it). So, instead, I ended up making this digitally-edited cyberpunk painting. It was a little bit minimalist, but it ended up being more detailed than I expected.

As usual, this painting is released under a Creative Commons BY-NC-ND licence.

“Glowstick” By C. A. Brown

Finding Good Things In The Mainstream – A Ramble

Although I sometimes take a somewhat cynical view of modern “mainstream” culture, I had a rather interesting experience that made me think about it in a slightly different way.

This was mostly because, during a nostalgic moment, I remembered that there was a brief period during the late 2000s/early 2010s when modern British pop music was actually really good.

In 2009-11, La Roux had released songs like “Bulletproof”, “In For The Kill” and “Tigerlily”. Tinie Tempah had released songs like “Pass Out” and “Written In The Stars”. Ellie Goulding put out a song called “Guns And Horses”, Clare Maguire put out a song called “Ain’t Nobody”, Jessie J released “Do It Like A Dude” and Mini Viva released “Left My Heart In Tokyo”. For a couple of years, modern mainstream pop music here was actually worth listening to.

Despite the fact that modern mainstream culture is often eye-rollingly terrible, it does contain good things. Although lots of them rarely appear at once (eg: the only other recent example I can think of is how both a remake of “Ghost In The Shell” and a sequel to “Blade Runner” were released in 2017) and some even have high barriers to entry (eg: system requirements for modern “AAA” computer games etc..), they are certainly there. Not to mention that many of the old things from the 1980s and 1990s that I love so much were probably at least slightly “mainstream” when they were originally released.

Yet, finding good things in the mainstream is often either a rare surprise or more like panning for gold. This is, of course, why “mainstream” stuff from the past often tends to be far better than modern mainstream stuff. Leaving aside the awesome historical nostalgia in many “mainstream” 1990s TV shows, movies etc… History usually has a habit of ensuring that only the best things are remembered.

Although this isn’t perfect – since contemporary classics (like “The Matrix” or “Half-Life) can overshadow other good things in the same genre released at the same time – history does serve as a very good quality filter for “mainstream” things.

So, one of the best ways to find good things in the mainstream is simply to either wait a few years or to look at things that were mainstream a couple of decades ago. Generally, if something has stood the test of time, then this is usually a good sign.

But, often the best way to find good things in the mainstream is just to trust your own instincts. If something sounds like it could be good, then check it out (when the price has gone down a bit) and see how you react to it. I mean, some “mainstream” authors that I really like include Lee Child, J.K.Rowling, G.R.R Martin and Dan Brown. Yes, their popularity was the thing that first introduced me to their novels, but it was the quality and/or enjoyability of their work that kept me interested.

So, let your own quality standards be your guide (instead of advertising or whether something is “popular” or not).

Because, yes, sometimes good things become popular. Sometimes they don’t. Although there are a lot of criticisms to be made of the mainstream, the fact remains that there are occasionally good things that can be found there.


Anyway, I hope that this was interesting 🙂

MS Paint 5.1: Can It Paint “Crysis”?

Last summer, I ended up watching this fascinating Youtube video about the history of Microsoft Paint. A couple of days earlier, there had been some uncertainty about MS Paint’s future (which was later resolved). Anyway, one of the comments under the video asked if the program could paint “Crysis”.

If you’ve never heard of this question before, it’s a running joke about a graphically-impressive computer game from 2007 called “Crysis“. And, no, my classic mid-2000s computer can’t play “Crysis” (although, a couple of months after I originally got it, I discovered that it could play “Far Cry” – this seemed downright futuristic at the time, given how my previous computer was a Windows 98 machine.)

Yet, one of the many cool things about having an older computer is that it has MS Paint 5.1. One of the most user-friendly and reassuringly simple versions of the classic graphics program.

So, for the purposes of reviewing MS Paint 5.1’s capabilities and demonstrating how to use it, I decided to find a small gameplay screenshot from “Crysis” on Wikipedia and see how MS Paint 5.1 can do when paired with a mouse.

As for me, I’ve done some MS Paint art before (such as here and here) and I’ve used MS Paint for small corrections and edits to the many traditional/digital paintings that I have made over the past few years. So, yes, I have a little bit of experience with this program.

Anyway, let’s begin.

You can click on each step of this seven-part demonstration to see a larger version of the image.

This is the side-by-side technique I will be using when testing if MS Paint 5.1 can run “Crysis”. Foolishly, I saved the original image as a JPEG. Don’t do this in MS Paint 5.1 until you’ve finished editing! The program’s powerful JPEG compression algorithms can create problems if you use “fill” effects (but they do result in a tiny file size, when compared to more modern JPEG images).

Using the both the “line” and “pencil” tools, I’ve sketched out the basic outlines of key features of the source image. I also converted the original image into a bitmap (“.bmp”) image too.

I added some basic colours to the image. To make the colours more realistic, I used the “pick color” tool (the icon that looks like a pipette/dropper) to make sure that the colours were exactly the same as in the source image. As you can see from the white dots in this picture, I couldn’t fill everywhere completely due to foolishly saving the image as a JPEG earlier. Even after converting it to a bitmap, I still had to manually fill in a fair number of areas (and the white dots are parts that I missed when doing this).

Using the “pencil”, “line”, “brush”, “airbrush”, “zoom” and “pick colour” tools, I started to fill in some of the background details.

I then filled in some of the foreground detail. As you can probably see, MS Paint 5.1 has trouble with smooth gradients (such as the water), when using the “airbrush” tool.

After this, I began to add some lighting (and extra foreground detail) to the picture. Once again, MS Paint’s “airbrush” tool was barely even close to adequate when replicating the smooth gradients of the sunset in the sky.

I added a few small details and finishing touches (and accidentally got a spot of black paint on the source image too). Voila! “Crysis” in MS Paint 5.1 (sort of..)

In conclusion, MS Paint 5.1 can technically “run” Crysis (if you look at the two pictures from a distance and squint slightly..).

However, the resolution is extremely low, the DirectX lighting effects don’t work properly and the framerate is absolutely abysmal (seriously, it took me 1-2 hours to render a single frame manually!).

Yet, it’s “Crysis” in MS Paint! It can be done!


Anyway, I hope that this was interesting 🙂