Merry Christmas Everyone :)

Merry Christmas everyone 🙂 Have a wonderful day 🙂 Normal articles will resume tomorrow. But, in the meantime, here’s this year’s Christmas comic (and here’s the line art for it). You can also find lots of other comics featuring these characters on this page too.

As usual, this comic update is released under a Creative Commons BY-NC-ND licence.

[CLICK FOR LARGER IMAGE] “Merry Christmas 2019” By C. A. Brown

Merry Christmas Everyone :)

Merry Christmas everyone 🙂 I hope that you have a wonderful day 🙂 Normal articles will resume tomorrow but, in the meantime, here’s this year’s Christmas comic (and, if anyone’s curious, here’s the “work in progress” line art for it too. Lots of other comics featuring these characters can also be found here too.).

As usual, this cartoon is released under a Creative Commons BY-NC-ND licence.

[CLICK FOR LARGER IMAGE] “Merry Christmas 2018” By C. A. Brown

The Complete “Damania – A Cynical Christmas (2018)” – All Six “Episodes” Of The New Webcomic Mini Series By C. A. Brown

Well, in case you missed any of it, here are all six “episodes” of this year’s Christmas webcomic mini series in one easy-to-read post. If you want more Christmas comics, then you can check out the previous two “cynical Christmas” mini series here and here. Likewise, lots of other comics can also be found on this page.

Although, due to being busy with things like the book reviews I’ve been posting here over the past month or so, the art (especially the backgrounds) in this mini series ended up being a little bit simpler than I’d have wanted. Even so, I quite like how the writing, humour etc.. in this mini series turned out 🙂

As usual, all six comic updates are released under a Creative Commons BY-NC-ND licence. You can also click on each comic to see a larger version of it.

“Damania – A Cynical Christmas (2018) – Tradition” By C. A. Brown

“Damania – A Cynical Christmas (2018) – Cycle” By C. A. Brown

“Damania – A Cynical Christmas (2018) – Clogged” By C. A. Brown

“Damania – A Cynical Christmas (2018) – Slow” By C. A. Brown

“Damania – A Cynical Christmas (2018) – Ahead” By C. A. Brown

“Damania – A Cynical Christmas (2018) – Jump” By C. A. Brown

Today’s Art (23rd December 2018)

Woo hoo! I am very proud to present the fifth comic in this year’s Christmas webcomic mini series. You can check out the previous two Christmas mini series here and here, as well as finding lots of other comics here. You can also catch up on previous comics in this mini series here: Comic One, Comic Two, Comic Three, Comic Four,

Ok, Roz was actually undecided during the referendum. But, artistic licence…

As usual, this comic update is released under a Creative Commons BY-NC-ND licence.

[CLICK FOR LARGER IMAGE] “Damania – A Cynical Christmas (2018) – Ahead” By C. A. Brown

Today’s Art (22nd December 2018)

Woo hoo! I am very proud to present the fourth comic in this year’s Christmas webcomic mini series. You can check out the previous two Christmas mini series here and here, as well as finding lots of other comics here. You can also catch up on previous comics in this mini series here: Comic One, Comic Two, Comic Three,

And, yes, Rox has been using a dial-up modem since 2015/16.

As usual, this comic update is released under a Creative Commons BY-NC-ND licence.

[CLICK FOR LARGER IMAGE] “Damania – A Cynical Christmas (2018) – Slow” By C. A. Brown

Today’s Art (21st December 2018)

Woo hoo! I am very proud to present the third comic in this year’s Christmas webcomic mini series. You can check out the previous two Christmas mini series here and here, as well as finding lots of other comics here. You can also catch up on previous comics in this mini series here: Comic One, Comic Two,

As usual, this comic update is released under a Creative Commons BY-NC-ND licence.

[CLICK FOR LARGER IMAGE] “Damania – A Cynical Christmas (2018) – Clogged” By C. A. Brown

Today’s Art (20th December 2018)

Woo hoo! I am very proud to present the second comic in this year’s Christmas webcomic mini series. You can check out the previous two Christmas mini series here and here, as well as finding lots of other comics here. You can also catch up on previous comics in this mini series here: Comic One,

As usual, this comic update is released under a Creative Commons BY-NC-ND licence.

[CLICK FOR LARGER IMAGE] “Damania – A Cynical Christmas (2018) – Cycle” By C. A. Brown

Today’s Art (19th December 2018)

Woo hoo! I am very proud to present the first comic in this year’s Christmas webcomic mini series. You can check out the previous two Christmas mini series here and here, as well as finding lots of other comics here.

As usual, this comic update is released under a Creative Commons BY-NC-ND licence.

[CLICK FOR LARGER IMAGE] “Damania – A Cynical Christmas (2018) – Tradition” By C. A. Brown

Mini Review: “Doom Christmas – For Doom II & Final Doom” (Mod for “Doom II”/”Final Doom”)

Although I still plan to write more book reviews, I was determined to review something else “Doom II”-related before Christmas. So, I thought that I’d quickly check out a rather interesting little mod called “Doom Christmas – For Doom II & Final Doom“.

As usual, I used the “ZDoom” source port whilst playing this mod. However, it seems to have been designed to work in pretty much any source port (eg: the readme text states that no advanced engine is needed and that it will run with “Chocolate Doom”). Plus, for the sake of time, I also used cheat codes whilst looking at the stuff in this mod.

So, let’s take a quick look at “Doom Christmas – For Doom II & Final Doom”:

“Doom Christmas – For Doom II & Final Doom” is a Christmas-themed mod that includes new music, sounds, skyboxes, menu text, end level screens and textures.

Although most of these are things that I’ve seen in Christmas-themed WADs before, it’s absolutely great to see so many of them within the same WAD 🙂

Yay! Nostalgia 🙂 Both for the 1990s and for other Christmas-themed WADs too 🙂

This mod gives “Doom II” an absolutely wonderful “1990s Christmas” kind of atmosphere 🙂 One cool feature is that several of the wall/floor textures and skyboxes have been replaced with more festive ones, which gives familiar levels much more of a “Christmassy” atmosphere. Likewise, many of the item sprites are now covered with snow too.

Merry Doom-mas 🙂

The changes to the weapons are fairly subtle, but they work really well. Whilst the basic shotgun now has a bow on it, the super shotgun has a slightly more “frosty” grey texture and the plasma rifle now fires sparkly red/green projectiles, the best weapon change has to be to the fist – which is replaced by a candy cane.

The monster sprite replacements are pretty cool, with the basic “zombie” monsters being replaced with Santa Clauses. In addition to this, lots of other familiar festive monster sprites also make an appearance here too.Not to mention that the cyberdemon now has a cool green/grey colour scheme too.

It isn’t that festive, but it looks really cool nonetheless 🙂

Although the Arch-vile, Spider Mastermind and Mancubus don’t receive any graphical changes, one cool feature is that several of the monsters now have new sound effects (and will say various festive things, which is hilarious).

In terms of music, each level of “Doom II” has a new Christmas-themed MIDI file – with a full list available in the readme text for the mod. Seriously, there is something wonderfully nostalgic about Christmas MIDI music and it’s great to see such a large selection here 🙂 Although, annoyingly “God Rest Ye Merry Gentlemen” isn’t included though.

All in all, this mod is absolutely brilliant 🙂 Yes, there isn’t that much in the way of truly new stuff here, but this doesn’t matter. If you want a distillation of everything wonderful about Christmas-themed “Doom II” stuff, or you just want to add a bit of amusement and variety to the vanilla versions of “Doom II” and “Final Doom”, then this mod is well worth checking out.

If I had to give it a rating out of five, it would get a four.

Mini Review: “Xmas Doom ’99” (WAD For “Doom II”/ “Final Doom”/ “ZDoom”)

Christmas, “Doom II” and 1990s nostalgia – is there anything better? In keeping with tradition, I thought that I’d try to review at least one Christmas-themed “Doom II” WAD this month. And, after finding one called “Xmas Doom ’99“, I just couldn’t resist taking a look at it.

As usual, I used the “ZDoom” source port whilst playing this WAD, but I guess that it will probably work with any source port that allows jumping.

So, let’s take a look at “Xmas Doom ’99”:

“Xmas Doom ’99” is a two-level WAD from (you guessed it) 1999. It also contains new music, new textures, a new skybox and new menu text too. Yes, you heard me correctly, new menu text. The difficulty setting descriptions have been replaced with hilariously festive things like “Bambi Mode” and “Hail Santa!”.

But, you might be wondering why I mentioned this, of all things, first. Well, it’s because it is probably the best part of this WAD. Although the new background music during the main menu and the first level is pretty cool too and the new monster textures are fairly amusing (especially how the monsters’ hats fall off when they die), the novelty difficulty setting text is, by far, the best part of this WAD.

You can probably see where I’m going with this….

But, what about the level design? Or, you know, the actual gameplay? Well… er… Let’s just say my rose-tinted nostalgia about the 1990s clouded my judgement when choosing this WAD. Whilst the level design isn’t exactly objectively terrible, it isn’t great either.

Both levels are reasonably short and have some cool-looking segments, but they can be a little bit annoying to play. The first level mostly involves wandering around large open areas, fighting low-level monsters and searching for keys. To give you an impression of how dull these open areas are, the blue key is literally hiding in plain sight in one of them. It still took me at least a couple of minutes of random wandering before I found it.

Oh, there it is…

These wide open areas also contain a reasonable number of shotgun zombies, who can occasionally snipe you from a distance. Although they aren’t too much of a challenge to fight, having to find and shoot them all as soon as possible can get a little bit annoying.

Even so, there are some cool-looking buildings (that you can’t enter), some cool lighting effects (eg: the areas around some lanterns are brighter) and a segment where you have to dodge a Cyberdemon. So, this level isn’t all bad.

Merry Doom-mas 🙂

And Season’s Doom-ings too 🙂

The second level begins in front of a rather cool-looking ice castle, that reminded me of something from a “Commander Keen” game. The “Christmas medley” background music also has an enderaringly “early 1990s” kind of sound to it at first, although there are some discordant segments of it that can really grate on the ear.

Yay! It’s an ice castle! This is so 90s 🙂

The ice castle segment is relatively short and reasonably fun, although the designer of this level uses the cheap tactic of filling the castle’s battlements with shotgun zombies. Again, whilst this isn’t objectively difficult to deal with, it is a bit of a cheap way to add difficulty – especially given that they sometimes have a habit of all shooting at you in quick succession.

On the plus side, at least they aren’t chaingun zombies…

After defeating these zombies and pressing a button, you can progress to a snow fort-like area where you have to battle a Cyberdemon. However, the Cyberdemon is restricted to a small square area, so he’s kind of a sitting duck. If you’ve conserved your rockets and plasma ammo, then this boss battle will take you all of two minutes to beat.

Seriously, I actually felt kind of sorry for the poor Cyberdemon….

After this, there’s a short ending segment that involves walking through a couple of poster-filled rooms that include the credits for the WAD, a poster for an upcoming WAD and some endearingly immature 1990s “edginess” (eg: a badly-cropped, low-resolution suggestive photo and some informal Christmas/New Year greetings). Ah, the 1990s!

All in all, this WAD has a few cool-looking areas, some good music and a couple of amusing moments. But, in terms of the actual gameplay and level design, it really isn’t that great. Still, it’s probably a vaguely interesting piece of historical ephemera and it’s possibly “so bad that it’s good”, I guess.

If I had to give it a rating out of five, it would get two.