Three Very Basic Tips For Creating Fictional Historical Ephemera (In Comics And Stories)

Disclaimer: This article is NOT totally rad. Although it may be a bit gnarly.

Disclaimer: This article is NOT totally rad. Although it may be a bit gnarly.

A while back, I was randomly surfing the internet when I happened to learn that Jennifer Aniston and Matthew Perry starred in a “comedic” instructional/ promotional VHS video for Windows 95 back in the 1990s.

Out of curiosity, I looked for it on Youtube and – as well as being a wonderful piece of 1990s computer nostalgia, it’s also hilariously awful. In fact, it’s “so bad that it’s good”. Kind of like this article, I guess.

Anyway, this video from the 1990s made me think about old ephemera. Every decade is filled with wonderful examples of “disposable” culture that are only expected to have a short shelf-life. These “disposable” things give us more of an impression of the culture of a particular time than an entire history book can.

As such, if you’re writing a comic or a story set in the past, then it can be a good idea to include verbal or written references to some of these things.

However, thanks to the bizarre way that our copyright laws are set up, you often won’t actually be able to directly include excerpts from these things in your story or comic. I’m not a lawyer or a copyright expert, but even disposable pieces of culture that are long-since past their sell-by date are still often unfortunately covered by copyright. Seriously, don’t even get me started on how copyright laws urgently need to be reformed.

The rules seem to be a bit more hazy when it comes to -say- brief visual references (eg: a small cartoon drawing of Jennifer Aniston and Matthew Perry on a TV screen in the background of a comic panel), but the rules also seem to be a lot stricter when it comes to things like quoting song lyrics. However, I’m not a lawyer or a copyright expert – so, do your research.

Often, it’s much easier to just make up your own examples of these ephemeral things. But, how do you do this? Here are a few tips:

1) Research: This goes without saying, but if you’re going to create fictional historical ephemera, then you need to look at plenty of real examples of it first. These days, this is fairly easy to do, since pretty much everything is on the internet (including obscure old promotional videos about Windows 95, of all things).

Take a close look at things from the time – look at the fashions, the speech patterns, the catchphrases, the humour, the pop culture references etc…. Once you have a good knowledge of these things, then you’ll be much more well-prepared to make convincing fictional ephemera.

Likewise, see what new things really fascinated people back then too. For example, computers were still sort of a “new” and “cool” thing for most of the 1990s. Yes, if, like me, you grew up in the 1990s and have been around computers for your entire life – then they probably weren’t that spectacular. But if you were in your twenties or older during the 1990s, then computers were probably still an exciting new thing (unless you owned a ZX Spectrum, a Commodore or a BBC Micro in the 1980s, I guess).

In each decade, people are fascinated by new things. In this decade, it is – unfortunately- tablets, smartphones and social media. But, in past decades, it has included things like hallucinogens, consumer electronics, recorded music, horseless carriages, mauve clothing, the internet, VHS tapes etc…

If you can make something that enthusiastically talks about one of these things, then your fictional historical ephemera will automatically be at least slightly more convincing.

2) Parody: One of the easiest ways to create interesting fictional historical ephemera is to mock and ridicule existing pieces of historical ephemera.

After all, the past often tends to look at least slightly silly in retrospect (as an example, I refer you to pretty much any item of clothing that was fashionable in the 1970s), so it’s absolutely perfect for parody.

Not only that, although the rules vary from country to country, most copyright laws tend to make exemptions for parodies. This is why, for example, people can make funny videos like this 1990s re-imagining of “24” or this hilarious series of fake 1980s/90s-style instructional videos for modern websites.

So, if you can’t think of any good original ideas for historical ephemera for your comic or story, then don’t be afraid to parody actual historical things. But, although this can add a lot of subtle humour to your story or comic, it can also make it seem less “realistic”. So, don’t go overboard with this.

3) Change a few things: Another easy and quick way to come up with convincing fictional historical ephemera as background details for your story or comic is to just take an existing piece of historical ephemera and change enough details about it that it can be considered an original work.

Again, I am not a lawyer here – but it’s important to remember that copyright only covers how something is expressed (and not the underlying idea behind it) and trademarks only often cover specific brand names.

This means that, say, if part of your story or comic involves someone playing a 1990s computer game with a very recognisable “action hero” protagonist, then you could change his hair colour, give him a different outfit and change his name to something like Luke Proton or something like that.

If this is just going to be a small part of your story or comic, then you probably won’t have to change too much – but, if it’s a much larger part of your story or comic, then you’re probably going to have to change a lot more.

Doing this has the advantage of making your fictional historical ephemera seem more “realistic”, whilst also providing something of a knowing “in joke” for people who remember the original thing.


Sorry for such a basic and badly-written article, but I hope that it was useful 🙂

How Much Should You Reveal About Upcoming Projects?

2014 Artwork should you previewsketch

Before I begin, I’m going to talk about a couple of my old unfinished and/or abandoned projects. Trust me, there’s a point to all of this……

Last month, I made a couple of cryptic references to a secret upcoming writing project that I was working on.

Unfortunately, this project seems to have stalled and is now on indefinite hiatus after only about three parts of it (totalling about 1300-1500 words overall) were written. It’s possible that I might pick it up again because I really like the concept behind it, but it seems unlikely at the moment.

Likewise, earlier this year, I’d planned to make a comic adaptation of a dystopic sci-fi/ horror novella called “Ephemera” I wrote in 2010. It was going to be very different to most of my previous comics projects, since it would be very aimed at a more mature audience rather than a more general audience.

In the end, I only made about 22 pages before I ended up abandoning the project due to stress, waning enthusiasm and a small amount of writer’s block.

Still, unlike my other unfinished project, I posted a few previews of “Ephemera” comic on here whilst I was working on it – and, just for the sake of it, here’s the cover art from this comic that never was…

"Ephemera - Cover" By C. A. Brown [Painted on 2nd March 2014]

“Ephemera – Cover” By C. A. Brown [Painted on 2nd March 2014]

The reason that I mentioned these things is because it made me think about how much writers and artists should and shouldn’t reveal about their upcoming projects. There are some fairly strong arguments both for and against telling your audience a lot about what you’re working on.

For starters, giving people a sneak preview of the stuff that you’re working on allows you to build anticipation and excitement amongst your fans. Not only that, it also makes your audience feel like they are part of the same creative journey that you are on, this provides moral support and validation for you and it provides more interesting stuff for your fans too.

But, on the other hand, revealing a lot about an upcoming project makes it a lot more difficult for you to cancel it if it doesn’t quite work out. It also sets up much higher expectations amongst your audience (which can be harder to fulfil) and – if your idea is new enough – it might give other people an opportunity to rip it off too.

Quite a dilemma, right?

The best piece of advice that I can think of is that you should only really consider showing off detailed previews either after you’ve finished your project or at least when you’re close to finishing it. The main reason for this is that it’s a good way to avoid getting people’s hopes up about something that you can’t deliver.

Plus, if you do this, then you don’t have to worry too much about your project stalling (eg: if you get writer’s block) or getting delayed. Not only that, you also have a wider range of stuff to choose from when it comes to deciding what to include in your preview.

Finally, if you wait until relatively close to the release before you put out a preview, then it’ll be harder for other people to rip-off your idea in the time between preview and publication.

But, if you’re confident that you’re going to finish a project, then giving people a few small tantalising glimpses at parts of it earlier on in the creative process can sometimes be a way of reassuring your fans that you’re actually working on the project that you say that you’re working on.


Anyway, I hope that this was useful 🙂