Three Reasons Why “Low Fantasy” Is Better Than “High Fantasy”

[Note: Since I prepare these articles quite far in advance, it can be surprising how much my opinions can change between writing and publication. Basically, at the time of preparing this article, I was still a relatively inexperienced reader of the urban fantasy genre (and was perhaps a little less aware that it has it’s own set of tropes and cliches too) .

Since then, my attitudes towards the fantasy genre have become a bit more nuanced (especially since finding books in the dark fantasy and magical realism genres). Still, I’ll keep this article (albeit with a couple of small edits) for the sake of posterity even though it doesn’t really reflect my current opinions and seems a bit naive and simplistic when I read it these days.]

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One of the interesting things about getting back into reading regularly a few months ago is that I’ve ended up reading a lot more fantasy fiction than I initially expected. Unlike some other genres (eg: sci-fi, horror, detective fiction etc..), my relationship with the fantasy genre is a lot more of an ambiguous one.

On the one hand, it’s been a genre that I’ve loved from an early age (eg: I used to watch “Buffy: The Vampire Slayer” enthusiastically, I read “Fighting Fantasy” gamebooks, I played computer games like “Heretic“, I read “Harry Potter”, I collected “Magic: The Gathering” cards and enjoyed the “Lord Of The Rings” films etc.. when I was younger).

It’s also a genre that I seem to drift away from and return to regularly (such as my “Game Of Thrones” phase a few years ago). Plus, a couple of my favourite types of music also have an association with the genre too (eg: symphonic metal, power metal etc..). Yet, I’m much more likely to derisively think of fantasy as “silly”, “over-complicated” etc… when compared to my other favourite genres.

However, a while before writing this article, I happened to read a Wikipedia article about “Low Fantasy” and it was something of a revelation to me. I suddenly realised that most of my criticisms and misgivings about the fantasy genre applied to high fantasy (swords & sorcery, Middle-Earth etc.. type fantasy) rather than low fantasy (eg: fantastical stories set in, or involving, the “real” world).

So, here are three of the reasons why low fantasy is better than high fantasy:

1) Variation and imagination: One of the really cool things about low fantasy is that it sometimes includes a lot more variation and imagination than high fantasy does.

For example, urban fantasy can include elements from other genres alongside more traditional fantasy elements – such as vampire thrillers like Jocyelnn Drake’s “Nightwalker“, horror story arcs in Neil Gaiman’s “Sandman” comics and sci-fi elements in both novels like Lilith Saintcrow’s “Dante Valentine” series and computer games like “The Longest Journey” and “Shadowrun: Dragonfall“.

In addition to this, low fantasy will sometimes use the tropes of the fantasy genre in a much more creative and imaginative way than high fantasy traditionally does. Since these stories can’t rely on the traditions of the high fantasy genre, they have to come up with new and imaginative ways to meld the fantastical and the mundane. They can’t just rely on the old tropes of swords, castles, knights, heroic quests etc.. for their stories.

As such, not only does low fantasy have a lot more variation between stories – but it also means that the fantasy elements have to be imaginatively different too. In other words, you’re much more likely to see intriguingly different variations of the fantasy genre in low fantasy than you are in high fantasy. After all, if a low fantasy writer has to come up with a plausible way to meld the fantastical and the mundane, then they’re going to have to use their imagination…

2) Shorter stories: Yes, some low fantasy novels are giant tomes (Clive Barker’s “Weaveworld” and Neil Gaiman’s “American Gods” spring to mind), but this is thankfully a lot less common when compared to high fantasy.

With the possible exception of Tolkien’s “The Hobbit” (which I haven’t read), I don’t think that I’ve even heard of a high fantasy novel that can’t also be used as an emergency doorstop and/or paperweight. [Edit: Surprisingly, short fantasy novels/novellas actually exist πŸ™‚ Expect a review of Tanith Lee’s “Kill The Dead” in late August.]

Since low fantasy stories incorporate well-known real life settings and elements, and since they’re often melded with other genres like the thriller, horror, detective, romance etc.. genres, there’s more reason to tell gripping, shorter stories. Since they don’t have to spend lots of time building a giant, medieval-style world, they can get on with actually telling the story.

Since a good portion of low fantasy novels aren’t that much longer than the average novel (300-400 pages these days) and don’t require any extra time investment, they are a lot more accessible and easier to impulse-read when compared to giant tomes of high fantasy. Likewise, even when low fantasy novels tell longer stories, they will often be broken up into a series of shorter books rather than a series of gigantic tones. I mean, I’ve even found a low fantasy novella. A novella! In the fantasy genre πŸ™‚

3) Themes, symbolism, meaning etc..: One of the cool things about stories that meld the fantastical and the realistic is that the fantastical elements usually have to be there for a reason. In other words, low fantasy isn’t just “fantasy for the sake of fantasy” in the way that high fantasy can often be.

As such, low fantasy stories will often be a lot deeper, more intelligent and emotionally powerful than high fantasy can be. For example, good urban fantasy vampire stories will often explore themes like belonging, subcultures, civil rights, secrecy, mortality, traditions etc.. in a way that could rival even the most literary of novels.

More fantastical low fantasy stories (eg: Neil Gaiman’s “Sandman” comics etc..) will often use the fantastical as a lens to look at elements of humanity, in a way which often gives these stories one hell of an emotional punch when compared to the typical high fantasy stories of knights going on epic quests etc…

So, yes, since low fantasy has to find a good reason to include fantastical elements, these stories usually mean something in the way that the fantasy elements of a typical high fantasy story often don’t.

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Anyway, I hope that this was useful πŸ™‚

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Review: “The Invisible Library” By Genevieve Cogman (Novel)

Back when I originally bought my copy of Natasha Pulley’s “The Watchmaker Of Filigree Street“, I noticed another intriguing-looking steampunk novel mentioned on the website.

So, when I got back into reading once again, I bought a second-hand copy of Genevieve Cogman’s 2015 novel “The Invisible Library”…. and then didn’t get round to reading it until a month or three later.

So, let’s take a look at “The Invisible Library”. Needless to say, this review will contain some SPOILERS.

This is the 2015 Tor (UK) paperback edition of “The Invisible Library” that I read. And, yes, the shiny gold text and illustrations don’t really show that well in this scan.

The novel begins with a character called Irene working undercover as a cleaner in a boys’ boarding school. She is on a mission to steal a book from the school. However, the room the book is being kept in has some kind of magic-based security system. Needless to say, Irene is soon chased across the school grounds by an assortment of gargoyles and hellhounds. When she reaches a nearby library, she opens a paranormal doorway and steps through it…. into a much larger library.

Irene is a librarian, an agent of a vast timeless library that exists between an infinite number of parallel universes. The job of a librarian is to track down rare books from different universes in order to preserve them for eternity. However, soon after Irene hands the book in, she is given a new mission by her superiors.

She is instructed to take an apprentice librarian called Kai to a Victorian-like world and obtain an alternate version of Grimm’s fairytales. Of course, this mission quickly turns out to be much more complicated and perilous than Irene expected….

One of the first things that I will say about this book is that it was different to what I had expected and, at first, I didn’t like it. Although it really grew on me after a while (after all, it reminded me of a cross between TV shows like “Warehouse 13”, “Sliders”, “Doctor Who” and “Supernatural”, with strong hints of Sherlock Holmes too πŸ™‚), “The Invisible Library” is much more of a fantasy novel than I had initially expected.

Yes, there are some really cool steampunk, thriller, sci-fi, detective and horror elements. But this is a fantasy novel first and foremost. It is also a novel where the mid-late parts of the story are much better than the earlier parts.

Although the novel’s fantasy elements can be quite innovative (such as librarians being able to command the world using words) and they do follow a fairly clear set of logical rules, the novel spends quite a while setting up all of these rules.

Likewise, the early to middle parts of the story can also sometimes seem like a random hodge-podge of every fantasy, steampunk and/or horror trope under the sun (eg: fae, dragons, vampires, werewolves, mechanical monsters, airships, magic etc..).

Still, it is well worth putting up with these problems. A lot of the more dramatic moments later in the story rely on you having a good knowledge of how the “rules” of the story’s world work. And the ending is just as, if not more, dramatic than anything in a large-budget Hollywood movie. So, it is worth trudging through all of the explanations and random stuff earlier in the novel.

Likewise, all of the other genres within this story work fairly well too. The thriller elements help to keep the story moving at a reasonable pace, the sci-fi elements are kind of cool, the steampunk stuff is suitably quirky, the story’s detective elements are an important part of the plot and the horror elements will catch you by surprise at a few points in the story too πŸ™‚

Thematically, this story is really interesting. Not only is the contrast between chaos and order explored in this story, but it is also likened to the contrast between fact and fiction too. Likewise, the role of the library is also questioned too (eg: are they preserving books or just stealing and/or hoarding them? Is study for the sake of study worthwhile?). The novel also asks moral questions about whether the ends justify the means too (eg: the contrast between Irene and fellow librarian Bradamant’s approach to their jobs).

In addition to all of this, “The Invisible Library” is also a really interesting piece of meta-fiction about the value and role of books too (and, call me a luddite, but you really have to read this book in paperback. Seriously, it is a book about books. So, read the non-electronic version of it!).

As for the characters, I initially didn’t like them – but they grew on me after a while. In short, there is actual character development in this novel which results in the main characters becoming more interesting and sympathetic as the novel progresses.

So, even though Kai might seem like an annoyingly boorish brat and Irene might seem like a smug, prim, grammar-obsessed librarian at first – stick with the novel. The main characters, and the dynamic between them, slowly becomes more interesting as the story progresses. Likewise, it’s also really cool that one of the characters – Vale – is a homage to Sherlock Holmes, without being a direct copy of him. Plus, the novel’s other librarian characters are all suitably mysterious and/or scary too.

In terms of the writing, it is really good. Cogman uses a style of third-person narration that subtly evokes 19th century-style narration whilst still being readable and “matter of fact” enough to keep the story moving at a good pace. This novel is descriptive enough to be distinctive and atmospheric, whilst still remaining focused and compelling.

In terms of length and pacing, this story is excellent. There is a good mixture of faster and slower-paced scenes, and – given the amount of rules, backstory etc.. included in the story, not to mention the fact that it is both a fantasy novel and a modern novel – the book’s 329 page length is refreshingly concise and efficient too.

Plus, although it is clear that this novel is the first in a series, the main story is wrapped up reasonably well and there aren’t any seriously annoying cliffhangers (although the ending is obviously the set up for a larger series).

All in all, this is a good novel. Yes, it was different to what I had expected and it took me a while to get used to it. But, this novel is a quirky, complex thriller that builds up to a spectacular climax. There is good character development, reasonably good world-building, good pacing and an interesting mixture of genres here. If you like the steampunk genre and/or you like TV shows like “Warehouse 13”, “Doctor Who” and “Sliders”, then you’ll enjoy this book. However, it is more of a fantasy novel than you might initially expect and the story does take a little while to really get good.

If I had to give it a rating out of five, it would get about a four.

Short Story: “Plain Sight” By C. A. Brown

It is one of the best kept secrets in the world, which often made me wonder how it even stays in business. But, somehow, it does. In fact, I’d have never even known of it if I hadn’t accidentally dived through the doors when I was caught in the middle of the meanest thunderstorm I’d ever seen. We’re talking a real howler here, the kind of thing which – if I was the religious type – would make me suspect that someone upstairs needed anger management classes.

The smell of cooking oil and fresh fish had reached my nose a split second before I looked at the grimy floor. As I wiped the rainwater from my eyes and looked around, I saw nothing but utilitarian tiled walls and a small village of ramshackle stalls. A frying pan hissed in the distance, wood clacked quietly and a few voices murmured. Neon light tubes buzzed. A radio crackled gently.

With the maelstrom showing no sign of letting up, I decided to check out a few of the stalls. I hadn’t expected much. No doubt that the only things that awaited me were food poisoning, brittle phone covers and stuff that still carried the dents from where it fell off the back of the proverbial lorry. Later, I would come to realise that this was also part of the camouflage. That the stalls near the entrance are left unmanned and badly-stocked for reasons that I’ll never understand.

The first sign that this wasn’t an ordinary indoor market appeared when I found the book stall. It was tucked away behind a grim metal-and-tarpaulin shack filled with knock-off tracksuits. Even though I could hear a frying pan sizzling nearby, the only thing I could smell was crisp new paper.

Behind the counter, a guy in a sharp suit and a trilby straight out of a Raymond Chandler novel leaned against a pitted oak counter and flashed me a sarcastic grin. I nodded and mumbled hello before busying myself with the box of books marked “horror”.

I’d expected battered, crumpled old paperbacks from the ’80s, but they all looked surprisingly new. Sure, I recognised the authors and even some of the lurid cover art, but it was totally pristine. Like they had just been printed yesterday. I looked at the guy and said: ‘So, is this an antique book stall or something?

He shrugged ‘People forget that all books were new once. Especially the ones that were never written.‘ Tipping his hat, he reached towards the box and pulled out a pristine novel. Seriously, it could have come straight from the press. The cover showed a gothic painting of an ancient city and read “Cabal II: At The Gates Of Midian By Clive Barker” in bright red letters. It was probably a fake. It was almost certainly a fake. It only cost three quid. I bought it.

The next stall I found was tucked between two empty tile-and-brick pillboxes that were filled with sheets of stamped metal and scraps of cardboard. In the gloomy niche between the stalls, it was impossible to miss the display of neon lights.

The constellations of multicoloured tubes glowed Blade Runner bright against the darkness. A red-haired woman wearing a garish, day-glow so-hideous-that-it’s-trendy 1980s jacket leant against the counter and shuffled a deck of tarot cards. In glowing letters, a sign read “Change today! See tomorrow!“. This, I thought, had to be some kind of trendy art installation. Some hipster project that was destined for social media.

Not wanting any mood lighting or a tarot reading, I moved on. The next stall seemed to be a greengrocer’s, complete with cheeky cockney geezer. For a second, I began to pass it by until the guy shouted: ‘Gros Michel bananas! Five for a quid!‘. I remembered some clickbait article I’d read at 2am about foods that had gone extinct. The Gros Michel was apparently one of them. Out of curiosity, I bought five. They were bulky, fat things. To my surprise, they made ordinary bananas taste like cardboard by comparison.

For the next ten or twenty minutes, I wandered. There was a stall selling some heart-shaped herbs called silphium, there was a rickety shack filled with tanks of bioluminescent deep sea fish and there was – I fool you not – a wizard with a big grey beard and a technicolour dreamcoat. There were stairs that went nowhere. There was an alcove filled with movie costumes that seemed to be sold in the same careless cheap way that counterfeit tracksuits are. An old dude with a pipe sat on a cardboard box and played something that he claimed was Beethoven’s tenth symphony on a portable keyboard.

Finally, after wandering for a while, I realised that I’d walked further than I thought. There was no way that this market could be this big. But, after looking around, I spotted the entrance between two empty stalls. It was only fifty metres away. I slipped out, only pausing to turn around and memorise what the building looked like. It looked like a dilapidated office block.

I’d expected some article in the local paper about it. But, after two days, there was nothing. I almost forgot about it until I noticed the horror novel I’d bought. Even though I was sure that it was a fake, I decided to read it. If it was a fake, then it was an amazingly realistic one. The kind of fake that is so good that you really don’t care that it can’t be real.

So, I went back. I expected to find the doors locked and the building empty. But, the market was still there. Soon, it seemed as if the very idea that it could disappear was as comical as expecting gravity to take a weekend off or for the sun to call in sick. This place, I realised, probably didn’t always look like an old office block. A couple of gnarled wooden beams behind a cracked part of a wall I saw on my fourth visit made me think that it probably just looked like an ordinary house a few hundred years ago.

After a while, I wondered if there were any other interesting places hiding in plain sight. There weren’t. At least, I’m pretty sure that there weren’t. Then again, these kinds of places find you, rather than the other way round.

Review: “Shadowrun: Dragonfall – Director’s Cut” (Computer Game)

2017-artwork-shadowrun-dragonfall-review-sketch

Well, although I am stuck on the final boss battle at the time of writing, I thought that it was about time that I finally reviewed this game. Although this isn’t technically the full review I’d planned to write, I’m probably about 95% of the way through the game, so it’s pretty close.

I first heard of “Shadowrun: Dragonfall – Director’s Cut” from this video review that I saw on Youtube. Although it didn’t really look like my type of game, the fact that it was a highly-praised modern game in the cyberpunk genre (that would actually run on my computer) made me interested.

I bought a direct download of this game quite a while ago when it was on special offer on GoG, although it is also available on services such as Steam. However, the GoG version comes with some extra goodies, such as a complimentary MP3 soundtrack download. Likewise, the GoG version is – of course – DRM-free too.

However, expect to take a while to get this game running. Although it uses pre-rendered backgrounds, text-based dialogue and relatively simple 3D graphics, the game download is over a gigabyte in size! In the 1990s/early 2000s, a game of this type would have probably fit onto a CD ROM! It also takes up a surprising amount of disk space when installed too. Not only that, it also comes with a 20mb patch which, for some bizarre reason, takes almost as long to install as the actual game itself does!

This review may also contain some mild gameplay SPOILERS, but I’ll try to avoid major ones.

Anyway, let’s take a look at “Shadowrun: Dragonfall – Director’s Cut”:

shadowrun-dragonfall-review-title

“Shadowrun: Dragonfall – Director’s Cut” is a cyberpunk fantasy role-playing game (with turn-based combat) that was released in 2014.

The storyline of the game is somewhat complicated, but the basic premise is that the game is set in a vaguely “Neuromancer“-like future where – due to various events – dragons, trolls, orcs, elves, magic etc.. have also become part of the world. Yes, it sounds hilariously silly, but the game actually handles this part of the story fairly well.

The game begins in Berlin with a team of mercenaries (or “Shadowrunners”) led by the legendary computer hacker, Monika SchΓ€fer. She’s also the closest thing to the leader of an anarchist mini-state called “the Kreuzbasar”, and you are her second-in-command.

It is a night like any other, and you’ve got a mission to raid a nearby stately house and grab some data for a client. What could possibly go wrong….

See! It's an easy introductory level that will help you learn how to play the game... Of course!

See! It’s an easy introductory level that will help you learn how to play the game… Of course!

Joking aside, as much as I grew to like this game, the first level almost put me off completely. Although the events of the level are essential to the game’s rich and detailed story, it is probably one of the more difficult levels in the game! Yes, this sudden difficulty spike forces you to actually learn the game’s combat system. But, it isn’t exactly the friendliest way to introduce new players to the game.

That said, most of the game plays fairly well. You, of course, begin by creating a character. I created a human computer hacker called “Molly Millions” (because ‘Neuromancer’). You can choose to play as a variety of races (eg: human, orc, troll etc…) and you can choose to specialise in a number of skills too (eg: magic, hacking, drones etc..). There are a reasonable (but limited) number of pre-set appearance options for your character, but the level of customisation is still fairly impressive.

Although you can customise your 3D avatar somewhat, there are a fixed number of character portraits to choose from

Although you can customise your 3D avatar somewhat, there are a fixed number of character portraits to choose from

The gameplay itself revolves around exploration, dialogue and turn-based combat. Between missions, your character can explore the Kreuzbasar alone, stock up on items and talk to the local residents. Although the Kreuzbasar is a relatively small place, this limited size (along with one or two side missions early in the game) quickly helps you to learn where everything and everyone who matters is.

Plus, it just looks really cool too :)

Plus, it just looks really cool too πŸ™‚

 Plus, at one point, you have to look for a DVD player. It's like that episode of "Cowboy Bebop" with the VCR :)

Plus, at one point, you have to look for a DVD player. It’s like that episode of “Cowboy Bebop” with the VCR πŸ™‚

However, there are also both compulsory and optional missions that you have to complete. During these missions, you’ll usually be accompanied by up to three team members of your choice. Each team member has a different specialisation, and you’ll have to work out who is best for each mission.

For example, Glory is a medic who also excels at close combat, Eiger is an ex-military troll who is an ace with a sniper rifle and Dietrich is a washed-up punk rocker who can use magic. Likewise, you can also expand the team by temporarily hiring other mercenaries and/or letting a character called Blitz join the team a bit later in the game.

Plus, surprisingly, these characters are actual characters. For example, after the first mission, one member of the team will be incredibly pissed off at you. You can try to talk to her about it and win back her support, you can ignore her or you can argue with her. Although this doesn’t seem to affect the actual gameplay too much, it was kind of surprising to see the supporting cast acting and reacting in such a realistic character-based way, rather than just unquestioningly admiring the player.

As I mentioned earlier, this game uses turn-based combat. In each round, every member of your team has a fixed number of actions they can perform. So, you have to make tactical decisions about whether to use your characters’ limited number of action points to move to more advantageous locations, to reload their guns, to heal their wounded comrades and/or to attack any nearby enemies. This system can take a while to get used to, but it lends the combat an almost chess-like level of strategy.

 It'll take you a while to learn the combat system, but it's relatively self-explanatory.

It’ll take you a while to learn the combat system, but it’s relatively self-explanatory.

One of the things that is both a benefit and a flaw is that this is a “slow” game. Thanks to the long loading times (on older computers at least) and the chess-like pacing of the combat, this isn’t the kind of game that you can just play for five minutes.

On the plus side, the loading screens contain written narration that helps to pass the time...

On the plus side, the loading screens contain written narration that helps to pass the time…

To make any progress, you have to sink at least an hour or two into it at a time. Likewise, the game has a somewhat inconsistent saving system (eg: the “save” button will work in some areas, and it won’t work in others). So, you sometimes have to keep playing for a while longer than you expect if you want to save your progress.

But, on the plus side, putting a bit more time into this game is worth it because it’s wonderfully immersive, satisfyingly relaxing and thrillingly cerebral. Even the dreaded “timed segments” in this game rely on you having a limited number of turns, rather than an actual timer (which is brilliant!). It’s an action adventure game that is as relaxing to play as a “point and click” game is.

Yes, the timed levels are suspenseful. But, thanks to the timer not being an actual timer, you actually have enough thinking time and planning time for these levels to be enjoyable too.

Yes, the timed levels are suspenseful. But, thanks to the timer not being an actual timer, you actually have enough thinking time and planning time for these levels to be enjoyable too.

This “slowness” also gives you time to absorb the story and the world of the game. And, yes, this is one of those intelligent games that will really fire your imagination. The game includes things like a nuanced portrayal of an anarchist society (which is neither a utopia nor a dystopia), complex moral decisions, detailed written descriptions, character backstories and things like that.

Even though I’ve probably put at least 10-20 hours into this game, a brief glance at the Wiki for this game shows me that there’s still tons of optional story stuff that I’ve missed.

 Plus, there are lots of brief mentions of fascinating pieces of backstory which are then partially left to your imagination. Like this futuristic German version of the Battle Of Cable Street that Dietrich talks about before an optional mission.

Plus, there are lots of brief mentions of fascinating pieces of backstory which are then partially left to your imagination. Like this futuristic German version of the Battle Of Cable Street that Dietrich talks about before an optional mission.

For the most part, the game is fairly linear – although there are a few optional missions and additional mission objectives that you can choose to follow. Plus, whilst it isn’t even vaguely close to the versatility of a game like “Deus Ex“, there are sometimes multiple ways to complete particular missions.

For example, I got stuck on a level called “Bloodline” for a while because I didn’t have enough charisma points to sweet talk an electrician who was working on a building that the characters were supposed to break into (and my previous “all guns blazing” approach to entering the building had ended in failure).

Worried that I was completely stuck, I consulted a walkthrough and learnt that there’s a slightly hidden area nearby which allows yet another way to enter the building. Yes, it isn’t quite “Deus Ex”, but it’s still good that there are multiple ways to complete some of the missions.

Plus, this is a level where you pretty much need to have Blitz come along for the mission if you want to take a particular approach to completing the level.

Plus, this is a level where you pretty much need to have Blitz come along for the mission if you want to take a particular approach to completing the level.

Plus, being a cyberpunk game, there are also the obligatory “cyberspace” areas too. Interestingly, you can only access these if you play as a hacker (or have one on your team) but they look really cool. Not only that, your character also gets more “turns” within cyberspace than he or she does outside of cyberspace. For example, in a round of combat, your character can perform the equivalent of 9-15 actions in cyberspace per turn, whilst the characters outside of cyberspace are limited to just 2-3 actions per turn.

Well, it IS a cyberpunk game. So, I'd have been more shocked if there WEREN'T cheesy  "Tron"-like cyberspace segments :)

Well, it IS a cyberpunk game. So, I’d have been more shocked if there WEREN’T cheesy “Tron”-like cyberspace segments πŸ™‚

Likewise, a few earlier parts of the game have knock-on effects later in the game. For example, in one optional mission, you have to investigate mysterious disappearances in the sewers beneath the Kreuzbasar. In the end, you have a choice between siding with the hungry ghouls who live in the sewers or exterminating them. If you side with them then, when you have to visit the sewers to fight some bad guys later in the game, they’ll join forces with you and help you out.

Yes, contrary to what many other games have taught me, NOT killing the zombies is by far the best approach!

Yes, contrary to what many other games have taught me, NOT killing the zombies is by far the best approach!

The game contains a couple of counter-intuitive parts like this. For example, earlier in the game, you find a hotel room with a warning message on the door. If you open it anyway, you are confronted with a giant mutant scorpion that attacks you. Once you’ve defeated the scorpion, you can investigate the room…. where you promptly learn that it was someone’s beloved pet scorpion. Needless to say, I quickly loaded a previous saved game out of shame and then promptly ignored the room.

Yes, YOU'RE actually the villain in this scene!

Yes, YOU’RE actually the villain in this scene!

In terms of length, this game is massive! When I heard that it was a low-budget indie game, I expected something relatively short. But, I’ve spent about a month playing this game every couple of days or so and I’m still stuck on the final boss battle at the time of writing. Make no mistake, this is a full-length game – of the type that was pretty much standard back in the 1990s.

On a technical level, this game is (mostly) good. It will run on a computer that is over a decade old! However, there are a few small glitches and flaws. I’ve already mentioned the unpredictable availability of the “save” button, but also expect to mess around with the camera options for a while when you start playing (eg: be sure to set the camera to “fixed”, otherwise you have to move it manually). Likewise, the game froze up once (but only once) when I was playing it.

Plus, the game obscures any areas of the map that are not directly within your characters’ vision. Normally, this adds some suspense to the game – but, especially if you’re using an older computer, the game can sometimes take a bit longer to reveal “new” areas that you’ve entered. So, you can end up standing around in a background-less void for a few seconds before the background loads:

Either that, or the game has a hidden "goth mode".

Either that, or the game has a hidden “goth mode”.

As for the sound in this game, it’s brilliant. Although all of the dialogue is text-only, the weapons sound suitably dramatic and the background music is absolutely sublime. It’s a little bit reminiscent of the soundtrack to “Deus Ex” and it has a very atmospheric, electronic kind of sound to it. Whilst the music isn’t quite up to Perturbator levels of retro-futuristic awesomeness, it still sounds suitably cyberpunk.

All in all, “Shadowrun: Dragonfall – Director’s Cut” is a brilliant cyberpunk game. It’s intelligent, atmospheric and imaginative. It’s the kind of game that has to be played for hours at a time and can’t be completed in a couple of days. It’s a brilliantly immersive game that will linger in your imagination after you’ve finished playing it. Yes, a few parts are a little bit flawed and it isn’t a “perfect” game. But, it’s still an extremely good game nonetheless.

If I had to give it a rating out of five, it would get at least four and a half.

The Complete “Damania Renaissance” – All Eight Episodes Of The New Webcomic Mini Series By C. A. Brown

2017 Artwork The Complete Damania Renaissance

Well, in case you missed any of it, here are all eight “episodes” of “Damania Renaissance” a webcomic mini series that sort of tells a story (or, more accurately, a self-contained chapter of a larger story).

Although this mini series can be read on it’s own, it also follows on from the events of “Damania Retrofuturistic“. If you want to see some completely self-contained webcomics, then check out the ‘2016’ section of this page.

All in all, this was a rather strange mini series. Not only did it end up having something of a continuous story (which is something I’d previously tried to avoid in my four-panel webcomics), but I also made the whole thing in just two days.

This can probably be seen in the comic, with the first four episodes having a slightly different style of humour to the last four. Likewise, the seventh and eighth episodes are slightly on the weak side, due to the fact that I was feeling a bit exhausted by then.

If you’d told me a couple of months beforehand that I’d be making a medieval fantasy comic mini series with a continuous narrative within two days, I’d have probably laughed at you. Making this mini series was certainly a strange experience.

As usual, the eight comic updates in this post are released under a Creative Commons BY-NC-ND licence. Likewise, you can click on each comic update to see a larger version of it.

"Damania Renaissance - Sorcery" By C. A. Brown

“Damania Renaissance – Sorcery” By C. A. Brown

"Damania Renaissance - 'King Derek" By C. A. Brown

“Damania Renaissance – ‘King Derek” By C. A. Brown

"Damania Renaissance - Foul" By C. A. Brown

“Damania Renaissance – Foul” By C. A. Brown

"Damania Renaissance - First Day" By C.A. Brown

“Damania Renaissance – First Day” By C.A. Brown

"Damania Renaissance - Merry" By C. A. Brown

“Damania Renaissance – Merry” By C. A. Brown

"Damania Renaissance - Festival" By C. A. Brown

“Damania Renaissance – Festival” By C. A. Brown

"Damania Renaissance - Lost Vikings" By C. A. Brown

“Damania Renaissance – Lost Vikings” By C. A. Brown

"Damania Renaissance - Out Of The Frying Pan..." By C. A. Brown

“Damania Renaissance – Out Of The Frying Pan…” By C. A. Brown

Today’s Art (21st February 2017)

Woo hoo! I am very proud to present the fourth comic in “Damania Renaissance”, a webcomic mini series that follows on from “Damania Retrofuturistic“. Although I’ll try to keep every comic in this mini series at least vaguely self-contained, it’s worth checking out the previous mini series too. If you want to see more webcomic mini series (and other comics), links to them can be found on this page.

Trust Derek to end up executing his own executioner on his first day as king, or to not realise that the (rather sleazy) custom of the “Droit Du Seigneur” probably didn’t actually exist in medieval Britain.

As usual, this comic update is released under a Creative Commons BY-NC-ND licence.

[CLICK FOR LARGER IMAGE] "Damania Renaissance - First Day" By C.A. Brown

[CLICK FOR LARGER IMAGE] “Damania Renaissance – First Day” By C.A. Brown