Firstly, I should probably point out that this isn’t a full review of “Hand Of Fate” (for reasons I’ll explain later, I haven’t completed the game).
But, since this game holds a lot of nostalgia value for me and because I’d planned to review it about three weeks ago, I felt like writing a review of what I have played. So, although this is slightly more than a “first impressions” article, it is far from a full review.
That said, I have a lot of nostalgic memories of playing the CD-ROM version of “Hand Of Fate” during my early-mid teenage years. Although it was already a retro game by the time that I found a budget re-release of it in a game shop, it was a game that would actually run on the ancient Windows 98 machine I had at the time. However, being terrible at point-and-click games, I quickly got totally and utterly stuck on a relatively early part of the game.
Fast-forward to last summer. It was a hot day and I was grappling with of the more difficult levels of “SiN“. I also wasn’t in a good mood and I needed something to cheer me up. Then I remembered “Hand Of Fate”. But, from my memories of digging out my CD-ROM copy of it a few years ago – I knew that it wouldn’t run on my current “ancient” PC. However, since GOG was having a summer sale at the time, I decided to re-buy a discounted digital copy (that actually works on PCs from the 21st century) of it for less than £2.
Of course, history has a funny way of repeating itself….
Anyway, that said, let’s take a look at “Legend Of Kyrandia – Hand Of Fate”:
“Hand Of Fate” is a comedic fantasy point-and-click game from 1993. The game takes place in the mythical land of Kyrandia, where random objects are mysteriously disappearing. The kingdom’s magicians are absolutely baffled by this turn of events:
After a lot of discussion and research, they decide that the problem can be resolved by finding a mythical Macguffin of some kind or another (an “anchor stone”, I think). Of course, despite being magicians, they somehow haven’t developed powers of teleportation. So, it is up to a cynical magician called Zanthia to go on an epic quest to find the Macguffin and restore order to Kyrandia.
One of the very first things that I will say about this game is that it showcases both the very best and the very worst elements of early-mid 1990s point-and-click games. But, I’ll start with the good stuff…..
The first thing that I’ll say about this game is that it is hilarious. Like a lot of games from the time, this one has it’s own distinctive personality. Not only is the game’s fictional world filled with all sorts of random things and surreal characters, but all of this is filtered through Zanthia’s hilariously cynical perspective.
Zanthia is, by far, one of the best comedic game protagonists that I’ve ever seen. This is mostly because she’s this brilliantly contradictory mixture of a tough adventurer, a typical down-on-their-luck adventure game protagonist and a spoiled aristocrat.
All three of these elements of her character are combined in a way that is both absolutely hilarious and brilliantly distinctive. Seriously, I’ve never seen a character quite like Zanthia.
All of this character-based humour is supplemented brilliantly by several other types of humour such as slapstick comedy, surreal elements, funny storytelling, a mixture of modern-style stuff with historical fantasy settings etc.. Seriously, as a light-hearted comedy game, “Hand Of Fate” is absolutely brilliant!
Likewise, this game’s artwork looks absolutely brilliant too. If, like me, you’re a fan of early-mid 1990s pixel art, then you’re in for a really nostalgic treat here! Seriously, just take a look at some of these locations:
In addition to the amazing artwork, cynical dialogue and hilarious characters, another reason why you’re going to enjoy hanging out in Kyrandia is probably the music and voice-acting in the CD-ROM and GOG versions of the game. Seriously, I cannot praise these elements of the game highly enough. This game is funny, atmospheric, unique and gloriously retro 🙂
However, you’ll notice that I haven’t mentioned the actual gameplay yet. Although it is mostly typical “point and click” gameplay (with an additional potion-mixing mechanic and lots of inventory slots etc..), it is typical of everything that is wrong with old-school “point and click” games.
Not only did some of the puzzles I encountered border on “moon logic” but, even with frequent walkthrough use, it is still possible to get stuck in an unwinnable state if you aren’t careful. For example, if you forgot to note down a sequence of flashing lights that you saw earlier in the game or make a foolish decision, you’ll get stuck here:
Yes, a lot of this is mitigated by the fact that the game contains a real saving system (where you can save anywhere an unlimited number of times). However, it is easy to make a mistake that requires lots of tedious and repetitive backtracking. This is the exact opposite of “fun”. Which, if you’ll remember, is why people play computer games!
In fact, the reason why I didn’t finish the game on my current playthrough (even though I was using a walkthrough very regularly) was because I accidentally threw away a seemingly useless tree branch at one point in the game.
It was only after repeating a highly-convoluted puzzle (which I don’t know how anyone could work out on their own) and traipsing back-and-forth across the map three times that I realised that I actually needed the branch. Needless to say, “ragequit” is probably an apt description of my subsequent actions.
All in all, this is a game that is worth playing for everything except the gameplay.
If you want to hang out in an interesting fictional world, then this game is worth getting. If you want a hilarious game that really doesn’t take itself seriously, then this game is worth getting. If you want a quintessentially 1990s game that showcases the sheer amount of personality, imagination and uniqueness that defined games from this golden decade, then this game is worth getting. But, if you’re interested in gameplay, this game isn’t worth getting.
If I had to give what I’ve played a rating out of five, it would get five and a half for the characters/art/dialogue/voice-acting/atmosphere etc.. but maybe two for the actual gameplay, if I’m being charitable.