Well, since I’m still reading the next novel I plan to review (“Lady Chatterley’s Lover” by D. H. Lawrence), I thought that I’d take the chance to review another “Doom II”/”Final Doom” WAD. And, after a bit of searching online for cyberpunk-themed WADs, I happened to find a really cool one called “Diabolus Ex 1.1“.
As usual, I used version 3.4.1 of the “GZDoom” source port whilst playing this WAD. Interestingly, this WAD actually comes with it’s own launcher/batch file – which tells GZDoom to use a custom config file that comes with the WAD (and, yes, I know this because I opened the file in Notepad to take a look at it after Windows flashed a security warning when I first tried to open it). So, it pretty much requires GZDoom to run.
So, let’s take a look at “Diabolus Ex 1.1”:
“Diabolus Ex 1.1” is a single-level WAD that contains new textures, new music and a new skybox and is inspired by the more modern “Deus Ex” games. Although I’ve only played the older games in this series, you don’t really have to have played the games to enjoy this WAD – it’s a cyberpunk level set within a giant skyscraper which you need to reach the top of.
Like with the game series that inspired it, there are multiple ways to complete the level and an emphasis on exploration too. Interestingly, the WAD also includes some limited stealth elements – where you can sometimes dodge monster fights if you’re willing to either be sneaky or to look carefully.
So, yes, the gameplay itself is also “Deus Ex” inspired too. Not only is this really cool, but it also lends the level a certain amount of replay value too (for example, I only discovered the way to bypass some monster battles after I’d fought the monsters etc…).
Even so, this is still very much a traditional “Doom II” level, where the emphasis is on fast-paced combat. Thanks to careful rationing of health items and the many claustrophobic corridors and rooms that you’ll encounter (plus a few arena-style areas for variety 🙂 ), this WAD’s combat is enjoyably suspenseful.
But, although the level contains an arch-vile and two boss battles, experienced players will probably find this level is to be slightly on the easier side of things (thanks to lots of low-level monsters and only a few mid-level ones), whilst still being just about challenging enough to still be fun 🙂
However, the level’s combat is only half of the fun. As I mentioned earlier, this level places quite a bit of emphasis on exploration and this is really fun. Not only will there be interesting areas that you’ll probably miss on your first playthrough of the level – but there are numerous secret areas and passages (including an entirely optional part of the level, that I only found on my second playthrough) that can be found if you’re willing to look for them.
Not only that, the level itself just looks really amazing too. The new textures and skybox really help to add a lot to it 🙂 Although the aesthetic is slightly more “modern cyberpunk” than “traditonal cyberpunk”, there’s still plenty of neon lights, cool cityscapes and other awesome locations. Plus, in true cyberpunk fashion, a segment of the level also takes place in cyberspace too 🙂 Seriously, this is a really cool-looking level 🙂
As for the music, it is the kind of dramatic electronic music that you’d expect from something inspired by “Deus Ex”. Since I haven’t played any of the modern games in this series, I can’t be certain whether or not the music comes from one of these games, but it certainly sounds like the kind of music you’d expect from anything “Deus Ex”-related 🙂
All in all, this is a really great level 🙂 Not only does it look really cool, but it also contains a focus on exploration, an awesome cyberpunk atmosphere and some gameplay inspiration from the “Deus Ex” games 🙂 Yes, experienced players won’t find it to be too much of a challenge, but it’s still a really fun level that – thanks to the design – also has some replay value too.
If I had to give it a rating out of five, it would get a five.