Well, since I’m still reading the next novel I plan to review (“Linesman” by S. K. Dunstall), I thought that I’d take the chance to take a quick look at another “Doom II”/”Final Doom” WAD.
As usual, I used the “ZDoom” source port whilst playing this level. However, since this is a “vanilla” level (eg: it only uses the standard textures, monsters etc..), it will probably work with pretty much any source port and/or mods that you want (although, obviously, I didn’t use mods in this review).
So, let’s take a look at “Impact”:
“Impact” is a short single-level WAD that, according to the accompanying text file, is both the mapper’s first map and an attempt to create an introductory level for new players that also follows John Romero’s design principles. And, when viewed with these things in mind, the level actually works reasonably well.
Needless to say, this is a very easy level. But, whilst experienced players will blaze through it in less than five minutes, the moderate number of low-level monsters will probably present a bit of an enjoyable challenge for inexperienced players.
For an easy introductory level, this level actually has a fairly good monster progression, weapon progression and difficulty curve, since the level initially starts by throwing smaller groups of zombies and imps at the player, before a rather cool set-piece featuring a room lined with zombies (where the player is given a chaingun) and a short final segment that also includes a pink “demon” monster too.
In terms of level design, this level is very short and very linear…. just like E1M1 from the original “Doom”, which seems to be one of it’s inspirations. There are a couple of very small side areas to explore at the beginning, but the level progresses along a single, focused path. Given that this is meant to be an easy level for new players, this is probably a good design choice.
Still, there are a good variety of areas here (including a cracked floor that reminded me a little of Romero’s modern WADs, like “Tech Gone Bad“) that keep the level visually interesting and help to create a sense of progression.
Likewise, one cool feature of this level is that several secret areas are clearly visible, but difficult to get to – which provides a little bit of extra challenge and/or replay value. Not only that, this sort of thing is also a cool homage to the level design of the original “Doom” too.
All in all, this level fulfils it’s goals really well – it is a forgivingly easy and short introductory level that is also a bit of a homage to the original “Doom” too. Yes, if you’re an experienced player, then this level will just be three minutes of mindlessly easy fun. But, I can imagine that it will probably be a lot more enjoyable and a bit more challenging for the novice players that it is aimed at.
If I had to give it a rating out of five, it would probably get about a four.