Well, in keeping with tradition, I thought that I’d review a Christmas-themed WAD for “Doom II”/”Final Doom”. The surprising thing was that, when I was preparing this review, finding a Christmas WAD that I hadn’t played was surprisingly difficult. There really don’t seem to be that many of them out there.
Still, I eventually found a WAD called “Xmas Doom 2015” [Note: Unfortunately, the only place this WAD could be found was on Dropbox.], which seems to be an updated and expanded version of the classic “Xmas Doom” WAD.
As usual, I used the ZDoom source port when playing this WAD. Since the download of “Xmas Doom 2015” doesn’t come with a text file, I’m not sure if this is the right source port for it. But, whilst playing, I noticed a few graphical glitches (eg: missing skybox textures, strange-looking floors etc.). So, it might be worth trying this WAD with a different source port.
Anyway, let’s take a look at “Xmas Doom 2015”:
“Xmas Doom 2015” is a ten-level WAD (well, technically eleven) that includes new weapons, monsters, textures, sounds, music and sprites. Although the WAD includes an episode selection screen, the second episode seems to be unfinished at the time of writing (and the first level of it is literally just an empty room). So, I’ll only be reviewing the first episode.
One of the first things that I will say about “Xmas Doom 2015” is that it’s something of a mixed bag. There’s some great stuff in this WAD and there’s some… less than great... stuff too. So, I’ll start with the good stuff and then move on to all of the problems with this WAD.
First of all, some of the new levels are amazing 🙂 My favourite levels, by far, have to be the third and fifth levels. The third level is set in a busy shopping street and it just oozes 1990s Christmas nostalgia – complete with brightly-coloured textures, falling snow and the kind of silly 90s-style humour that used to be common in computer games.
Likewise, the fifth level is set within a giant cinema and it is a joy to behold 🙂 Not only are there lots of 90s movie references but, if you grew up in that decade, then it will almost certainly evoke lots of nostalgia.
The fourth level probably deserves an honourable mention too. It’s set within an American-style shopping centre and it contains the same goofy humour and 90s nostalgia as the third and fifth levels, although I preferred those two levels.
Likewise, some of the new weapons and monsters in this WAD are fairly good. The best new weapon, by far, is the pistol – which features a new sprite and a simply epic new sound effect. It’s also a slightly more powerful weapon, although this is balanced out by the fact that a short reloading animation plays after every ten shots or so.
The BFG has also been replaced with a sniper rifle (with a telescopic scope) and the plasma cannon has been replaced with a Duke Nukem 3D-style freeze gun.
The new sounds and music in this WAD are also fairly decent too, with MIDI renditions of many classic Christmas carols -as well as some hilariously cheesy new voice-acting too (for some of the monsters and the final boss).
As for the new monsters, they’re mostly good too. There’s a mixture between the monsters from the original “Xmas Doom”, silly 1990s-style cartoon monsters, some “traditional monsters” and a couple of new monsters in the style of classic custom monsters. The best one of the new monsters has to be the new version of the Pain Elemental, who has been reimagined in the same style as the “cacobauble” monsters from this WAD and other Christmas WADs:
So, that was the good stuff. What about the bad stuff?
Well, the first thing to mention is that – if you’re using an older computer- the second level is pretty much unplayable. Seriously, it slowed down to a single-digit frame rate as soon as I started playing it. In the end, I was forced to use cheat codes (eg: ZDoom’s “freeze” command and the no clipping cheat) to move on to the third level. This is a real shame since the second level looked like it would be really cool:
Likewise, strange as it sounds, this WAD would have been better off without the original “Xmas Doom” levels near the end.
Yes, they’ve received a few improvements (eg: there’s a text explanation for the final puzzle, there are some texture changes etc..) and a few “improvements” (eg: the annoying addition of dense fog to a monster-filled area). But the style of gameplay in these levels is so jarringly different from the earlier levels and it doesn’t really go well with the rest of the WAD. In a way, these levels almost feel like padding more than anything else:
This WAD would have been a lot more fun and streamlined if it’s creators had just kept the first 5-6 levels and the new final boss level and left out the original “Xmas Doom” levels. Seriously, this would have worked so much better as a completely original WAD.
In addition to this, some of the new weapons aren’t that great. The super shotgun replacement alternates between acting like a super shotgun and like a rapid-fire shotgun seemingly at random, which can waste ammo quickly. Likewise, the chaingun seems to be no more powerful than usual, but it has a short “spinning up” delay between clicking the mouse and the gun actually firing.
Likewise, one of the new monsters is perhaps a bit too creepy for a fun Christmas WAD. Basically, the pinkie demons have been replaced by enemies who look like short balaclava-clad terrorists. At first, I thought that they were just evil elves but, if you’re killed by one of them then the ZDoom death text states that they are… possessed children. WTF!?!? (the monster name is a “bewitched boy” or something like that, I think). For a “goofy” Christmas WAD, this seems a little bit too dark.
All in all, this WAD is a really strange mixture of good and bad. At it’s best, it sums up the brilliant “so bad that it’s good” silliness of the 1990s whilst providing mildly-moderately challenging gameplay and lots of wonderful 1990s Christmas nostalgia. But, some elements of this WAD don’t work that well.
If I had to give it a rating out of five, it would probably get a three.