Three More Ways To Deal With Failed Paintings (Emotionally)

Well, although I’ve written about the topic of failed paintings a few times before, I thought that I’d return to it today.

This was mostly because, despite attempts to salvage it with various digital effects, the heavy metal-themed painting that I’d prepared a few hours before writing this article was something of a failure. Seriously, it looks like a piece of badly-made abstract art! Here’s a preview of it:

The full-size painting will be posted here on the 30th July.

So, how do you deal with the emotions that can appear when a painting you had high hopes for ends up turning into absolute rubbish?

1) Don’t judge yourself: Although it’s always useful to think about the reasons why a painting failed (so that you can try to avoid the same mistakes in the future), try to remember that you are more than just one painting. In other words, don’t judge yourself.

One failed painting, or even a hundred failed paintings, doesn’t mean that you are a failure. All it means is that you either had a bad day/week/month/year, that you need to learn/practice more or that you made some kind of technical mistake in that one painting. It doesn’t make you any less of an artist. All artists make failed paintings (even if many don’t show them off). Failure is an essential part of being an artist.

The fact that you actually finished a painting, however badly it turned out, means that you’re more of an artist than many people. The fact that you care about the fact that your painting didn’t turn out well means that you’re more of an artist than many people. So, don’t judge yourself. You are an artist! Just work out what went wrong and then get on with making the next painting as soon as you can.

2) Remember, it won’t last forever: One of the good things about practicing art regularly for several years is that you start to see patterns and trends. The main one of these is that periods of failure and/or uninspiration don’t last forever! In my experience, they usually only tend to last a few days or a couple of weeks at the very most.

So, if you keep making art, there’s a very good chance that you’ll end up making a good work of art again. In fact, that chance increases with every subsequent “failed” painting that you make – for the simple reason that repeated failure will prompt you to either try new things or to work out a way to get around the failure.

The only way that a period of artistic failure and/or uninspiration can last forever is if you give up and don’t make art again. But, if you keep making art, then – even if it takes a while – you’ll start making better art.

3) Congratulate yourself: After you’ve made a failed painting, it can be easy to feel that you aren’t very good at making art. Ironically, if you feel this emotion, then it probably means that you are at least slightly good at making art.

Why? Because you’re probably comparing your failed painting to other paintings that you’ve made, some of which are probably reasonably good. And, if you made those good paintings, then that means that you are good at making art. If you weren’t, then you wouldn’t have made those other paintings.

Think about it this way. If you’re an absolute beginner at making art – then failure doesn’t usually feel too bad. Since you’re new, you don’t expect to produce something great instantly. So, although failure can be annoying, it doesn’t feel too bad because it’s an expected part of the learning process. However, if you’ve been making art for a while, then failure can feel bad… because you’ve made good art before. So, feeling bad about failure means that you are already good at making art.

The other important thing to remember is that everything is relative. A terrible painting that you make today will probably still look better than a good painting that you made a few years ago. Feeling bad about making a failed painting just means that your painting is a failure in comparison to the good paintings you’ve made within the past year or so.

So, if a failed painting makes you feel miserable, then congratulate yourself. It means that you are a good artist – even if you’ve had a bad day or an uninspired moment.

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Anyway, I hope that this was useful 🙂

Remember, It’s Ok To Fail At Making Art Sometimes

Although this is a motivational article, I’m going to have to start by talking about a failed painting of mine. But, don’t worry, there’s lots of uplifting motivational stuff in the rest of the article. And, yes, I’ve almost certainly said all of this stuff before, but it’s worth repeating every now and then.

Anyway, the day before I wrote this article, I made the first daily painting that I’ll be posting here in January. Due to being uninspired and being in a slight rush, it looked more like something from 2015/16 than anything I’d make these days. In other words, it was a painting that I considered to be a “failure”. Here’s a reduced-size preview of it:

The full-size painting will be posted here on the 1st January.

But, why have I mentioned this? Well, it’s to show you that it’s ok to fail at making art sometimes. It happens to every artist. Every artist has uninspired days, rushed days or any other type of day that results in low-quality artwork. If you see an artist who never seems to fail, then all this means is that they aren’t showing you the failed paintings that they’ve made.

If you fail at making a piece of art, it doesn’t mean that you’re a bad artist or that you aren’t a “real” artist or anything like that. In fact, if you keep making art despite the occasional failure or uninspired day, then this probably means that you are a better and more real artist than someone who gives up on art after failing at it. Remember, all artists (even the really good ones) fail every now and then.

What failure means is that you tried. It means that, despite not feeling inspired or knowing exactly how to do something, you still tried. It means that you still have the motivation to make art. It means that making art still matters to you. It means that you want to make better art. In other words, it means that you are an artist. If you weren’t an artist, you probably wouldn’t even bother to try making a piece of art if failure seemed possible.

Failure is also, of course, a great learning tool. If you decide to try something new and you fail at it, then you can see where and how you went wrong. If you need to rebuild your confidence by making a few pieces of art that you can make before you return to the thing you failed at, then this is fine. The important thing is to keep trying and to keep experimenting, since you’ll get it right eventually.

Failure also exists to make the inspired times seem even more inspired and to make the good paintings seem even more satisfying to make by comparison. In other words, you can’t have good paintings without the occasional failed one. So, it’s ok to fail every now and then.

Likewise, if you keep making art despite the occasional failure, then even your failures will get better. When it comes to something as subjective as art, failure is a very relative term. For example, the “failed” painting that I showed you earlier in this article looks terrible by my current standards. But, if I’d made it in 2012-14, then I’d have been extremely impressed by it. I’d probably even consider it one of my “best works”.

So, if you keep going despite the occasional failure, then you’ll get to the point where even your current failures look better than the “good” artwork that you made a few years ago.

Yes, making a failed painting or drawing can be incredibly annoying or dispiriting when it happens. But, it’s ok to fail sometimes. It means that you’re an artist.

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Anyway, I hope that this was useful 🙂

Starting A Webcomic? Remember, No-One Starts Out Good At It

2017 Artwork Even the best webcomics started out badly

If you’re new to making webcomics, then it can be very easy to look at the webcomics that have inspired you to start making your own and feel discouraged. After all, you might think that the art looks ten times better than anything you can make and the writing makes yours look terrible.

Don’t worry, this is perfectly normal! In fact, the people who made the very webcomics that inspired you probably thought exactly the same thing when they were starting out. Being terrible at making webcomics is a phase that literally every webcomic creator has to go through.

I’m hardly the first person to point this fact out, but you can see evidence of this yourself by comparing the both the very first and the very latest updates from your favourite long-running webcomic.

One will look terrible (and will probably be badly-written too), the other will look and read significantly better. If both look good, then all this means is that the comic creator in question is hiding their really early stuff.

The best way to think about making a webcomic is that it’s a bit like playing an old-school RPG game. When you start playing, your character is at level one and has no experience or skills, but through repeated, regular activity – you’ll gain experience and your character’s skill level will increase. Like in an old RPG game, you might start out as a weak character – but, after playing the game regularly for a while, you’ll become an absolute badass.

However, if you give up early because you don’t think that your webcomic is very good, then you’ll never gain the practice, knowledge or experience that you need in order to make better webcomics. The format itself will help you with this for the simple reason that webcomics are traditionally meant to be updated regularly (but, beware of comics burnout – it’s why I only make comics occasionally these days, even though I still do daily art practice), so it’s a good incentive to get lots of comic-making practice

Likewise, don’t expect instant improvement. Webcomic improvements are the kind of subtle, gradual things that you’ll probably only notice when you look back on your comics from several years earlier.

To use a personal example, here’s what my occasional long-running webcomic series looked like in 2012 (I technically started posting webcomics online in 2010, but only started my current occasional comic in 2011/ 2012):

"Damania - Haunted" By C. A. Brown [16th October 2012]

“Damania – Haunted” By C. A. Brown [16th October 2012]

And here’s another comic update from a mini series that I posted here earlier this year ( as the first part of a trilogy that also includes this mini series and this one). This is after 4-5 years of daily art practice and occasional comic practice:

“Damania Retrofuturistic – Time Police” By C. A. Brown

So, how do you keep going even when your webcomics look terrible and are badly-written? Well, if you actually need to ask, then you’re possibly not quite ready to start making webcomics yet.

You keep going even when your webcomic looks like crap because you’re actually making webcomics. Because the idea of actually posting a webcomic (however bad) online seems ten times cooler than the idea of not posting a webcomic online.

In other words, the thing that will carry you through the crappy earlier phases of your webcomic is your enthusiasm for the medium itself. If you don’t have this enthusiasm, then wait until you do before you start making webcomics.

This enthusiasm will also carry you through days when you are feeling uninspired or dispirited. It will also carry you through the inevitable times when making comics feels more like a chore than anything else. It’ll help you to fight uninspiration, rather than give in to it. And, most importantly of all, it will make you keep making comics even when they look crappy.

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Anyway, I hope that this was useful 🙂

You Know All That Art Practice Is Paying Off When…

2017 Artwork Fringe Benefits Of Regular Art Practice article

Well, I thought that I’d do something a bit sillier (but with a serious point) for today’s article. Namely, I thought that I’d write a list of cool things that can happen if you stick to practicing making art regularly.

If you’re making art regularly, you might recognise some of the things on this list and – if you don’t – then this might help get you in the mood to practice more often. Of course, it might just sound like smug, self-righteous nonsense. And, if this is the case, then I apologise and promise that tomorrow’s article won’t contain any of this (it’ll probably be a computer game review, since I haven’t written one of these in a while).

So, without any further ado…..

You Know All That Art Practice Is Paying Off When….

– Your “totally uninspired failure of a throwaway painting (that you just KNOW everyone will hate)” that you made just to keep up with your practice schedule looks like the sort of thing that would have literally knocked you off your feet with it’s sheer awesomeness if you’d made it a few years ago.

– The time between feeling “completely uninspired” and actually making a painting is measured in minutes (or possibly hours in extreme cases) rather than days or weeks.

– You can look at a random piece of art in a magazine or on the internet and not only be able to instantly tell whether it was made with digital and/or traditional materials, but also sometimes what materials were used.

– When a time traveller from the ancient year of 2015 asks you what colour the dress is, you can look at it for literally one second and say “light brown and grey/blue/white”, because those are the colours you would instinctively use when painting it.

– The idea of not making art every day/two days/ week etc… feels more “difficult” than the idea of making art on a regular schedule.

– When you see a confusing photo, you are usually quickly able to tell what is happening in it because your image analysis skills have been finely honed by years of studying pictures in order to learn how to draw or paint better (or, more accurately, learning how to draw or paint more things).

– You finally understand the truth that is is impossible for any creative work to be “100% original”. As such, you have slightly more complicated and nuanced thoughts about copyright than you did a few years ago.

– When you want to draw a scene from a first-person shooter game for a comic, it’s really easy to do, since you have an intuitive understanding of one-point perspective. This is despite the fact that, a few years ago, you would have thought of the idea and then spent the next three hours thinking “how the hell do I draw THAT?!

– When you see some seriously cool-looking art in a comic, your first thought is “what can I learn from this?“. Your second thought is “how much can I get away with learning from this?

– When you realise that you can make your own greeting cards.

– You not only have a very clear idea of what your art style looks like when you draw people, but you also know what it looks like when you don’t draw people. You may also possibly know how to spell the word “chiaroscuro” without having to look it up (well, I almost spelled it correctly in the first draft of this article. But the spellchecker soon pointed out my arrogant hubris).

– You’ve used, and abandoned, at least one or two different art mediums- before finding the right one for you.

– You know what you don’t know, and you know exactly how you would learn these things… when you eventually get round to it.

– You can call yourself “an artist” without feeling too embarrassed.

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Anyway, I hope that this was useful 🙂

Four Ways To Get Motivated To Make Comics (And Stay Motivated!)

2016 Artwork Comics Motivation Article Sketch

Although I’m between comics projects at the time of writing, I thought that I’d talk about several ways that you can get motivated to make comics.

Before I go any further, I should probably point out that there’s a subtle difference between motivation and inspiration. If you’re inspired, it means that you have a good idea for a comic. If you’re motivated, it means that you actually want to make a comic (and are eager to get started on it).

Both of these things can exist independently of each other (eg: being motivated, but not inspired, can be incredibly frustrating!). Ideally, you should have both of these things before you start a comics project – but, since there are already a lot of articles on the internet about getting inspired, I thought that I’d just take a look at motivation today.

So, how can you build up the motivation to get started on that comics project that you’ve been meaning to make? Here are four tips.

1) Surround yourself with comics: One of the easiest and most obvious ways to get motivated to make a comic is to look at as many comics as you can – these can be print comics, newspaper comics and/or webcomics and they can be in any genre, provided that you actually enjoy reading it.

The thing here is to find comics – in person or online- that you think are “cool” and to remind yourself that you can make comics too. Yes, even if you’ve never made a comic before! I’ll be talking about this topic in much more detail in the next point on this list….

But, yes, there are always comics that you will find cool. Although comics these days are dominated by superheroes and/or various types of manga, these aren’t the only types of comics out there. If you can think of a genre, then there’s a good chance that there will be a print comic and/or webcomic in that genre.

Not only that, go online and read articles about comics. Read about the history of comics, read articles where people praise and/or complain about comics, read interviews with people who make comics.

This is useful if you’re worried that making a comic is a “silly” or “pointless” thing to do. Reading about the rich history and wide variety of subcultures surrounding comics will show you that comics are as valid an art form as any other.

It’ll also show you that comics are something that people actually want to read. Who knows? Someone might want to read your comic, but they’re never going to be able to if you don’t make it first….

2) To hell with the artwork!:
If you’re new to making comics, then one thing that might reduce your motivation is a lack of confidence in your own artistic abilities. Don’t let this stop you! For starters, the most important part of any comic is actually the writing. As long as the art shows what is happening, audiences will forgive low-quality artwork because they’ll be more focused on the writing.

The other thing to remember about art and comics is that all comic-makers started by making comics with bad art. Bad art doesn’t mean that you’re terrible at making comics, it just means that you’re still learning. But, you’ll never produce good-looking comics if you don’t make bad-looking comics first. So, the sooner you get the bad comics out of the way, the sooner you can start making better-looking comics.

To give you an example of this, here are two comics from an occasional long-running webcomic series of mine. The first one is from 2012 and the second one is from this year. As you can see, the art has improved somewhat due to four years of daily art practice and learning. Yet, I would never have made the “good-looking” comic, if I hadn’t made lots of “bad-looking” comics first.

This is what my occasional webcomic series looked like in 2012:

"Damania - Haunted" By C. A. Brown [16th October 2012]

“Damania – Haunted” By C. A. Brown [16th October 2012]

This is what it looks like after four years of practice, at least two of which were spent making “bad-looking” comics like the one above:

"Damania Reappears - Mortified" By C. A. Brown

“Damania Reappears – Mortified” By C. A. Brown

3) Start something you can actually finish: Motivation is a tricky thing. It’s very easy to feel incredibly motivated at the beginning of a comics project, but it’s a little bit more challenging to stay motivated halfway through the project. So, when you feel that initial flash of motivation, use it to plan out your comic carefully and to make sure that your comic isn’t too long.

This sounds counter-intuitive, but you should always err on the side of caution when deciding how long your comic should be. Yes, you might want to make a 92-page graphic novel, but what use will it be if you run out of motivation by page 20?

Whilst a shorter 10-20 page comic might sound less prestigious, at least you are a lot more likely to end up with a finished comic that you can actually show off. You can always make the longer comic when you have more experience.

I learnt this lesson through hard experience in spring 2014. Back then, I felt really motivated to make a “serious” graphic novel that was based on an unpublished novella I wrote in 2010.

I put a huge amount of effort into this comic (eg: it included detailed colour artwork etc…) but, by the end of page 22, I’d completely run out of motivation. It had gone from being a cool project, to being an exhausting burdensome chore. Since it wasn’t finished, I didn’t even really feel ok about putting it online. So, it ended up being unpublished too.

In fact, it was another year before I my motivation to make comics fully returned. So, yes, when you feel the motivation that comes with starting a new comics project, try to keep the project a reasonable length.

4) Learn how to deal with “endless projects”: One thing that can really kill motivation is the idea of an “endless project”. This can be a serious problem for things like traditional-style webcomics that don’t really have a defined “beginning” or “end”. If you’re constantly stuck in the middle of an endless project, the sheer awesomeness of making comics can quickly turn into the dreary chore of *groan* making more comics.

The best way to keep up motivation with these “endless projects” is to break them down into smaller pieces that you can actually feel a sense of accomplishment when you’ve finished each one. If you’re making a narrative comic, then you could split it into several 10-20 page chapters (and, yes, this is how most “graphic novels” are originally released – as lots of smaller comics, rather than one large book). But, for traditional-style webcomics, you might need to be a little bit more inventive.

For example, a quick look at this year’s section of the comics index on this site will show you that I have a new version of a long-running “newspaper comic” style webcomic called “Damania”. However, if you look closely at this page, you’ll also notice that this comic has been split up into several “mini series” of 6-17 comics. This year, I’ve made at least 70 webcomic updates, but I’d never have done this if I’d just tried to make 70+ comics in one continuous session.

Another way to deal with “endless projects” is to include shorter self-contained story arcs within your webcomic. This way, you can keep your webcomic going for longer, but you’ll still feel a sense of accomplishment and completion when you finish each story arc. This sense of accomplishment will help to keep you motivated.

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Anyway, I hope that this was useful 🙂

Why You Should Make Art When You’re Feeling Uninspired

2016 Artwork Make Art When You're Uninspired article sketch

I’m sure that I’ve probably talked about this topic at least a few times before, but I was feeling uninspired and I couldn’t think of a better idea for an article, so I thought that I’d talk about it again.

One of the things that I learnt when I decided to practice making art (and writing non-fiction) regularly is that being uninspired isn’t the terrible thing that people often think that it is.

Yes, being uninspired is disappointing and annoying, but it isn’t the fearsome behemoth that it can sometimes seem to be if you don’t make things regularly.

These days, when I’m feeling uninspired, all it usually means is that whatever art or non-fiction I produce will drop in quality slightly, it might be somewhat repetitive and/or it’ll take longer than usual. However, I’ll still end up with something.

The idea that you always have to be “inspired” to make art is something of a myth. Yes, inspiration can help a lot, but the thing that really counts is actually making something. Although that “something” might be absolutely terrible, it’s still important to make it for several reasons.

The first reason is because it quite literally changes your mind. If you make art regularly, even when you’re uninspired, then you’ll get used to making art. Making art won’t seem like such a big deal to you. It’ll just become an ordinary part of your daily or weekly routine. Although keeping a schedule even when you’re uninspired can be difficult at first, it’s worth sticking to because it’ll also change the way that you think about inspiration.

After quite a while, your thought procesess will gradually start to shift from “Oh god! I can’t think of an idea for a painting! I’m going to miss my deadline!” to “Well, I’ll have a painting by the end of today. I wonder what it will be and how I’ll make it?“. It’s a subtle difference, but a very important one.

So, although making art when you’re uninspired (however terrible, bland, unoriginal or simplistic it ends up being) might not seem like it’s doing much for you at the time, it is actually gradually building up your confidence. It’s kind of like “levelling up” in old-school RPG games.

If you keep making art regularly, regardless of inspiration of quality, then uninspiration gradually goes from being a major barrier, to being an enjoyably challenging puzzle that you have to solve. It becomes a puzzle that you know that you will solve, the only question is “how?

And, if you continuously push yourself to make art even when you’re feeling uninspired, then you’re going to find solutions to this problem. Different things work for different types of uninspiration, but all types of uninspiration can be solved. The question goes from being “Woe and gloom! I’m uninspired! When will this unbearable misery end?” to “I’m uninspired again, how will I solve it this time?

Sometimes the solution might be to draw something you’ve already drawn before. Sometimes, the solution might be to make a type of art that you consider to be “easy” (eg: for me, this is usually landscape and still life paintings).

Sometimes, the solution might be to just start sketching randomly and see what emerges. Sometimes, the solution might be to listen to a different type of music whilst painting. Sometimes the solution is just to produce terrible art until good art starts emerging again. Sometimes, the solution is to make something topical. Sometimes, the solution is… Well, I could go on for a while.

Making art regularly, even when you’re uninspired, will slowly give you a similar mindset to this. So, even if you produce something terrible when you’re uninspired, then you’re still building your confidence and learning different techniques for getting around uninspiration.

If you only make art when you’re inspired, then you’re never going to learn any of this.

But, you might ask, why is it so important to learn this stuff?

It’s important because it makes you feel more in control of your own art (as opposed to having to wait for “inspiration”). It’s important because literally no-one feels inspired 100% of the time.

It’s also important because it makes you feel like a badass when you finally get to the point where you can still produce vaguely acceptable art when you’re uninspired.

But, most of all, it’s important because of the way that inspiration itself works. If you tend to “show up on time” and make art regularly, then your “uninspired” times will often be significantly shorter than they would be if you only pick up a pen, pencil or paintbrush when you feel incredibly inspired. Don’t ask me how this works, but it does.

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Anyway, I hope that this was useful 🙂

The Power Of Deadlines (For Artists)

No prizes for guessing which TV show I've been watching a lot recently...

No prizes for guessing which TV show I’ve been watching a lot recently…

A couple of months ago, I was watching an art video on Youtube by Mary Doodles, when she mentioned something that reminded me of an important part of my own creative work.

In about the last third of the video, she talked about the power of deadlines and about how setting a deadline can be extremely useful because it both stops you from becoming a perfectionist and it means that you will actually finish your paintings, drawings etc…

Although the Mary Doodles video discusses this subject in far more detail (and it’s certainly worth watching), I thought that I’d talk about how I’ve used deadlines in my own work, in case it’s useful and/or interesting to you.

My very first experience with making art to a deadline for an extended period of time was back in summer 2010 when I made an absolutely terrible (both in terms of plotting and art) daily webcomic for a couple of months.

Oh god, the memories!!!

Oh god, the memories!!!

Luckily, I’d made a fairly large “buffer” of comic pages before I started posting it online, but – for a couple of months at least – I posted a comic strip online almost every day.

This was something I’d wanted to do for a while (and I finally got the motivation to do it when I read a webcomic called Unicorn Jelly) and I chose a daily schedule because almost all of my favourite webcomics posted updates daily.

Fast forward to about two years later and I’ve pretty much lost interest in making art. It’s spring 2012 and I’ve made as much art over the past year as I’d probably make in a couple of weeks this year. Anyway, I was feeling kind of bored one day in April, so I made a small drawing which was about a quarter of an A4 page in size:

"The Important Question" By C. A. Brown [2012]

“The Important Question” By C. A. Brown [2012]

Suddenly, I remembered how much fun it was to make art. So, for some reason that I can’t quite remember, I decided to make one of these small drawings every day and post it on DeviantART. At first, it was fiendishly difficult and I felt like I was out of my depth. In fact, I felt like I’d probably last a couple of weeks before I gave up in frustration. But, I kept at it just out of sheer momentum and habit.

Within a month or two, I was producing several of these small drawings every day – and actually posting them online on the same day that I made them. I’d keep doing this until sometime either last year or the year before, when I finally started making a buffer of drawings in advance (at the time of writing this article, my buffer now contains about three months worth of art – and I still add to it daily).

By summer 2012, I finally took the leap to making A5-size drawings and it was an absolute revelation to me. Since I could easily churn out an A4 page filled with small drawings in a single day, making one or two larger drawings every day didn’t seem like so much of a leap – and this meant that I could do more stuff in my art, because I had more space to work with.

Plus, it was the first time that I started to draw in landscape rather than portrait. ------ ("Magic Coin" By C. A. Brown [25th August 2012] )

Plus, it was the first time that I started to draw in landscape rather than portrait.
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(“Magic Coin” By C. A. Brown [25th August 2012] )

After that, I never really looked back, and most of my daily drawings or paintings have been at least half an A4 page in size. And, although I set myself the minumum requirement of producing one drawing per day, I’d often make more than one and post more than one online every day.

I’m not sure exactly when I went back to just posting one piece of art online every day, but it was probably due to working on both these articles and the other daily features I used to have on this blog (eg: my old “how to draw” guides etc…). Eventually, I felt so overloaded that I went back to making one painting per day and this kind of seems to work best for me.

Anyway, I’d have never got as good at making art as I am now if I wasn’t for using a regular, daily deadline. If I hadn’t incorporated making art into my daily routine, then I’d have never got the sheer repetitive practice that I needed in order to improve.

Yes, my art tends to improve fairly slowly – but it does improve – as you can see by these two paintings that I made about a year apart from each other:

"Chainmail and Chainsaws" By C. A. Brown [21st June 2014]

“Chainmail and Chainsaws” By C. A. Brown [21st June 2014]

"Chainmail and Chainsaws (II)" By C. A. Brown [ June 2015]

“Chainmail and Chainsaws (II)” By C. A. Brown [ June 2015]

The other thing that sticking to a deadline teaches you is perseverance and persistence. Part of sticking to a deadline means that you still have to make art on days when you are feeling “uninspired”.

Even though this means that you might make a rather crappy painting or something slightly unimaginative, it means that you will still actually have to make some art. And, well, this is a quality that is worth practicing and cultivating.

Plus, as Mary Doodles mentioned in her Youtube video, it also means that you will actually finish the art that you make – rather than spending ages tinkering and trying to make one of your pictures look “perfect”.

So, yes, it’s certainly worth setting yourself a deadline.

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Anyway, I hope that this was interesting 🙂