Review: “Shadow Warrior (2013 Remake)” (Computer Game)

Well, since I’m still reading the next book that I plan to review (“The Sinner” By Tess Gerritsen), I thought that I’d review a computer game I’ve been waiting quite a few years to play. I am, of course talking about the 2013 remake of the classic 1997 first-person shooter game “Shadow Warriror” 🙂

When I first heard about this remake back in 2013, I was really amazed. After all, growing up in the 1990s/early-mid 2000s and being a fan of FPS games, the original 1997 “Shadow Warrior” game evokes a lot of nostalgia for me (even if, by modern standards, some elements of that game haven’t aged well). However, back in 2013, I had a very old and low-end computer and I was uncertain about whether it could run the modern remake of “Shadow Warrior”.

Of course, about three or four weeks before I prepared this review, I got a modern refurbished computer and, since “Shadow Warrior (2013)” was on special offer on GOG at the time, I had to get a copy. To my delight, it still ran fairly well and also looked good on medium to low graphics settings with my computer’s integrated Intel HD 2500 graphics.

However, I had problems taking gameplay screenshots using my usual method (eg: using “print screen” and pasting the image into MS Paint didn’t work [Edit: And, no, I didn’t know what the Windows 10 “Game Bar” was when I prepared this review]). So, apologies about the lack of screenshots in this review.

Anyway, let’s take a look at “Shadow Warrior (2013)”.

The game begins with a mysterious animated cutscene about demonic creatures in another world. Then we see Lo Wang, a top assassin for a powerful man called Zilla, rocking out to some classic ’80s hair metal whilst he drives through the forest to meet a man called Mizayaki.

Mizayaki has an ancient sword called the Nobitsura Kage and Zilla wants it. So, Lo Wang makes Mizayaki an offer, two million in cash or death. Mizayaki, of course, chooses the third option – commanding his henchmen to kill Lo Wang. Needless to say, this doesn’t end well for the henchmen. But, when Lo Wang confronts Mizayaki, he is captured after Mizayaki summons a mysterious supernatural creature.

After escaping, Lo Wang decides to get revenge on Mizayaki and his henchmen. However, there is just one problem, the henchmen are already dead and the surrounding area is filled with hideous demonic monsters….

One of the first things that I will say about this game is that, even though it’s a bit different to the 1997 classic, it is still a hell of a lot of fun 🙂 In essence, this game is like a “Shadow Warrior”-themed version of something like “Painkiller” or “Serious Sam” – with much more of an emphasis on fast-paced combat than on exploration or puzzle-solving. Even so, this game still keeps a lot of what made the original game enjoyable, whilst also adding some more modern features and drastically improving both the story and characters too.

As mentioned earlier, the gameplay focuses heavily on fast-paced combat – with Lo Wang having to clear arena-like portions of each level before he can progress. This combat is a really cool mixture of the original game’s combat (eg: you can carry lots of different weapons, battles are ludicrously gory, you can use some monster body parts as weapons etc..) and some more modern innovations.

In addition to being able to upgrade your weapons (eg: alternate fire modes etc..) and/or melee attacks with bonuses/coins you find in-game (no micro-transactions here 🙂 ), there is also a lot more emphasis on melee combat than in the original game. Lo Wang’s katana becomes more powerful throughout the game and remains a surprisingly useful weapon in even the later levels – plus, you get a higher score after each battle if you use it.

In addition to this, there are a few “standard” FPS game weapons (eg: shotgun, machine gun, rocket launcher etc..) and some creative 1990s-style weapons like a crossbow, throwing stars, magical abilities (that require button combos), a flamethrower and a couple of monster body parts. Plus, the basic pistol reminded me a little bit of Deckard’s revolver from “Blade Runner” too 🙂

Given the more combat-focused nature of the game, a lot of effort has been put into this part of the game. Many battles will be frenetic, crunchy and blood-drenched things where you’ll be dodging, healing and fighting in equal measure. Not only does the game help you out with generous ammo caches (and the option to “buy” ammo with coins you find in-game), but it also has a really cool health system too.

In addition to finding 1990s-style health kits lying around and being able to take health from some defeated monsters, you can also replenish health at any time using a special ability. However, to avoid the unfair boredom of *ugh* regenerating health, this ability actually requires skill to use.

In other words, you have to tap a button combination and hold the right mouse button to heal. Doing this quickly in the middle of a fast-paced battle can be a challenge in it’s own right and is made a little bit more forgiving by the fact that Lo Wang can still fight (with reduced accuracy etc..) whilst healing. Likewise, Lo Wang’s attacks also become more powerful when he drops below a certain health percentage. It’s a really good middle-ground between the mercilessly unforgiving health systems of old and ludicrously over-protective modern ones.

The game also keeps the constant combat interesting via a fairly decent difficulty curve and – more crucially- excellent monster variety too 🙂 In classic 1990s style, there are several types of low-level monsters with different attacks, there are teleporting and shield-bearing mid-level monsters and there are also about three types of larger monsters that pose a serious challenge to the player. The toughest of these are stone creatures that can only be harmed by shooting a weak spot on their back. They only appear in about four or five moments in the game, but each one of these moments is practically a boss battle in it’s own right.

And, yes, there are boss battles too. In the style of a game like “Painkiller”, the bosses are absolutely gigantic – and, in true 1990s fashion, they have to be defeated in a very specific way too 🙂 Yes, the game tells you what to do and keeps feeding you a steady supply of ammo, but it’s still really cool to see this style of boss battle in a modern FPS 🙂

As for the level design, it is very linear – to the point where most of the “secret areas” are practically in plain sight. After each battle, the game will quite literally tell you where to go next via glowing doors/gates. Although it’s sad to see a remake of something like “Shadow Warrior” succumbing to this dreary modern trend, this is mitigated quite a bit by the “Serious Sam”-inspired gameplay.

In other words, the game uses linear level design as a way of placing the player in lots of fun fast-paced arena battles. Not only that, the levels all look really beautiful and have a decent variety between urban, rural, industrial, snow and hell-like areas to keep things interesting too. Seriously, it’s so nice to see 1990s-style visual variety in this game 🙂

Following on with my comments about how this game balances 1990s and modern features, the saving system is a really strange mixture of the dreaded checkpoint saving and the proper “save anywhere” system that should be mandatory in FPS games on the PC. Although you only have one save file per profile and the game will auto-save after every level segment, the game’s menu includes a “save” button that functions a lot like the quicksave feature in many older games.

Best of all, in true 1990s FPS fashion, this game actually has personality and a sense of humour 🙂 Unlike the 1997 original, the game’s humour is a lot more sarcastic and, although some of the things that Lo Wang will shout during battle seem a bit generic, there are still quite a few funny lines, a few pop culture references (eg: I’m sure I heard Eddie Izzard’s “cake or death?” referenced at one point 🙂 ), easter eggs and loads of comedic dialogue exchanges.

And, in true modern fashion, this game actually has a story and characterisation. Although Lo Wang’s character arc is the classic “a badass becomes even more of a badass” one, he is more of a “realistic” character than he was in the 1997 game. He also spends most of the game accompanied by a supernatural character called Hoji – who has a much more complex and interesting backstory that is slowly revealed throughout the game. Not only does this make Hoji a more complex character, but it also means that the events of the game end up taking on a truly epic level of drama and significance too 🙂

The voice-acting is really good and fits in well with the characters, giving them personality whilst also being much more “realistic” than the cartoonish/stereotypical voice-acting in the 1997 game. However, the game’s background music is the kind of ambient instrumental music that you’d expect from a modern game. It adds atmosphere to the levels, but isn’t really as memorable as the more distinctive tunes (eg: Doom’s E1M1 music, Duke 3D’s “Grabbag” theme etc..) that used to be a mainstay of the FPS genre in the 1990s.

As for length, this is a full-length game consisting of about seventeen or eighteen levels. And, in terms of actual gameplay time, it didn’t differ that much from a re-play of the original 1997 game. Of course, your mileage may vary, but this is still a decent medium to long game. Plus, things like a survival mode and an unlockable “Ex mode” (where you can start the game with everything you ended it with) also add some replay value to the game too.

All in all, even though there are some major gameplay differences, this is a really great mixture of the old and the new 🙂 Plus, it’s great to see a modern FPS that has been designed primarily for PC gamers rather than ported over from a console. Yes, it has more in common with something like “Serious Sam” or “Painkiller” than the original “Shadow Warrior”, but if you want a modern FPS game that contains things that used to be standard in the 1990s (eg: personality, creativity, fun, humour, ludicrous gibs etc..) then this one is well-worth playing 🙂

If I had to give it a rating out of five, it might just get a five.

Today’s Art (24th November 2019)

Woo hoo! Here’s the fourth (and final) comic in “Damania Revisited II”, a four-comic mini series of remakes of old comics of mine from 2012/13 (like the remake series I made last year). Stay tuned for a full retrospective later tonight.

Anyway, this comic update is based on this old comic from 2013 and, yes, videogame logic can be hilariously weird.

As usual, this comic update is released under a Creative Commons BY-NC-ND licence.

[CLICK FOR LARGER IMAGE] “Damania Revisited II – Difficult To Tell (II)” By C. A. Brown

Today’s Art (23rd November 2019)

Woo hoo! Here’s the third comic in “Damania Revisited II”, a four-comic mini series of remakes of old comics of mine from 2012/13 (like the remake series I made last year). And, yes, like back then, I didn’t really have time to plan any new comics this month.

This comic is based on this old comic from 2013 and it includes some of the series’s “Early Installment Weirdness“. For people who are new to the comic, when I first came up with the idea in 2011/12, I’d originally meant for it to be a parody of “Buffy The Vampire Slayer” and/or an urban fantasy comedy comic.

As usual, this comic update is released under a Creative Commons BY-NC-ND licence.

[CLICK FOR LARGER IMAGE] “Damania Revisited II – Strange Noises (II)” By C. A. Brown

Today’s Art (22nd November 2019)

Woo hoo! Here’s the second comic in “Damania Revisited II”, a four-comic mini series of remakes of old comics of mine from 2012/13 (like the remake series I made last year). And, yes, like back then, I didn’t really have time to plan any new comics this month.

This comic is a remake of this old comic from 2012 which, if I remember rightly, started a bit of a running joke about Harvey refusing to use the internet.

As usual, this comic update is released under a Creative Commons BY-NC-ND licence.

[CLICK FOR LARGER IMAGE] “Damania Revisited II – Old School (II)” By C. A. Brown

Today’s Art (21st November 2019)

Woo hoo! Here’s the first comic in “Damania Revisited II”, a four-comic mini series of remakes of old comics of mine from 2012/13 (like the remake series I made last year). And, yes, like back then, I didn’t really have time to plan any new comics this month.

Anyway, today’s comic is a remake of this old comic from 2012 about absinthe, of all things.

As usual, this painting is released under a Creative Commons BY-NC-ND licence.

[CLICK FOR LARGER IMAGE] “Damania Revisited II – Absinthe (II)” By C. A. Brown