Well, although I had planned to review one of the “The Incredible Machine” games, I ended up being distracted by various other things.
But, before I could resume playing that game, I noticed that a vaguely interesting-looking game called “X-COM: Enforcer” was on special offer on GOG. And, since it had been reduced to £1.19 at the time (and the download was just a little under 300Mb), I thought that I’d check it out.
However, I should point out that I haven’t played any of the other “X-COM” games – so, I can’t compare this one to them. Still, from what I’ve read, the other “X-COM” games are very different to this one. So, if you’re an “X-COM” fan, your experience of this game may differ from mine.
I should also point out that at least one part of the game contains FLICKERING LIGHTS, although I don’t know if they’re intense and/or fast enough to cause problems.
So, let’s take a look at “X-COM: Enforcer”:
“X-COM: Enforcer” is a sci-fi third-person shooter game from 2001 (wow, that’s… 17 years.. ago!). The game begins with a scientist building a combat robot, called “Enforcer”, to defend Earth. However, before he can finish testing the robot, an alien invasion begins…..
One of the very first things that I will say about this game is that, although it is nothing groundbreaking, it is fun! I talked about this yesterday, but the entire game is designed to keep you playing it.
Everything from the short levels (which encourage you to play “just one more level”) to the way that the game handles combat, difficulty and mission objectives are designed to make you want to play more. So, yes, this is the kind of game which you plan to play for ten minutes, but end up playing for three hours.
Plus, despite being released in 2001, this game is very 1990s in terms of style and atmosphere. It isn’t a gritty, serious, realistic shooter or anything like that. It is a knowingly silly sci-fi action game about robots and aliens. It is bright, colourful, gameplay-focused and fun.
It also contains some vaguely imaginative weapons and some “Duke Nukem 3D“-style witty dialogue from the Enforcer too – mostly consisting of lines like “Don’t mess with Earth!” etc.. delivered in a Robocop-like voice. Which is hilarious!
As you would expect, the vast majority of the gameplay revolves around combat. In many ways, this game is slightly similar to games like “Alien Shooter” or “Serious Sam“. It is an intense and gloriously mindless “shoot-em-up” game with an emphasis on frantic, fast-paced combat against hordes of monsters.
The game’s combat is, in a word, streamlined. The aiming system has been simplified to a “Doom“-style horizontal-only aiming system, which reduces the need for accuracy. Your character can only hold one weapon at a time, which encourages you to search for better weapons and means that you don’t have to worry about choosing weapons in the middle of a fight. The monsters drop time-limited bonuses when defeated, which encourages you to play quickly and aggressively.
This simplified and streamlined combat works surprisingly well, and it helps to make the experience of playing the game a lot more intense and thrilling. Like in several other third-person shooters, you can also upgrade your character and the game’s weapons between levels (using “data points” you find in-game).
The only slight flaw with the game’s combat is that one of the weapons – the freeze gun – slows down the pace of the combat considerably, and trying to avoid picking it up can be a bit of an annoyance. Likewise, the camera angles in the game can sometimes be angled very slightly too steeply – most of the time, this isn’t an issue, but it can be annoying at times.
The game’s upgrade system is fairly good, and provides a great incentive for getting high scores in each level. However, new weapons and abilities are often only unlocked if you find “unresearched objects” scattered around certain levels. Whilst this (and another system that allows you to unlock bonus levels) provides an incentive for the player to look around and explore a bit, it also means that the player can finish the game without even seeing all of the weapons.
In terms of saving, this game uses the dreaded checkpoint saving. However, I can sort of understand this. Since it is mitigated somewhat by the short level length, the lack of a proper saving system lends each level an “all or nothing” quality which encourages you to play more and play in a more assertive fashion. However, this system annoyingly doesn’t let you revisit previous levels though.
Thankfully, “X-COM: Enforcer” contains a proper health system – which helps to add suspense to each battle. However, a very slow and limited form of regenerating health can be unlocked as a special ability. Given the limits of this system and the fact that you actually have to earn it, it feels reasonably fair and can actually come in handy during some of the later levels.
The game’s difficulty is deliberately designed to make the player feel like an expert. Whilst I wouldn’t call this an “easy” game, I only died a few times when playing it (and at least half of those times involved accidentally falling off of ledges).
Although a couple of the boss battles are slightly challenging, the game’s difficulty curve is fairly gentle – and it is intense enough to make you feel like an expert player, whilst also being considerably more forgiving than a game like “Alien Shooter” or “Serious Sam”. Basically, this game contains the illusion of challenging difficulty – but this is done really well (eg: I really wouldn’t be surprised if the game spawned in extra health power-ups when your health is running low etc..)
Generally, most of the game’s mission objectives revolve around destroying a certain number of alien teleporters and/or rescuing a certain number of civilians. Occasionally, the game shakes things up by including a wave shooter-style level, a boss battle or a level where you have to protect a group of trapped civilians for a certain amount of time. Surprisingly though, these simplistic objectives work really well, since they keep the emphasis firmly on the thrilling fast-paced action.
Although the game contains a few non-linear levels, many of the levels are fairly linear. This actually works quite well in this context since, again, it keeps the action fairly streamlined. Plus, there’s even an optional hint function that helps to ensure that you don’t get stuck. If this was an FPS game, I’d consider the linear levels and hint function to be a major flaw. But, since it’s an arcade-like third-person shooter, then it actually fits in with the game surprisingly well.
In terms of visual design, this game has some reasonably good moments. Although a fair number of the levels consist of very slightly generic outdoor and urban areas, there are some visually-interesting and creative levels on offer here too. And, even the more visually-boring levels aren’t that much of a problem – since they just serve as a blank canvas for the much more exciting action within each level.
In terms of length, this game took me about 6-8 hours to complete. But, thanks to the fact that it consists of lots of shorter levels, the game feels a lot more substantial when you are actually playing it. Still, given how compelling this game becomes, it’s the sort of game that would still feel “too short” even if it was twice as long.
Plus, thanks to being very gameplay-focused (rather than story or puzzle-based), this game has a lot of replay value. However, your only reward for completing the game seems to be a few extra unlockable skins for the Enforcer. Still, things like finding bonus levels etc.. help to increase the replay value too.
The game’s sound design is reasonably good, with the best sound effects being the satisfying drilling sound when you pick up some health or the crunchy ice sound that accompanies the freeze gun. Likewise, the music is fast repetitive electronic music, which goes reasonably well with the style of the game. One stand-out musical moment is that one piece of background music features a sample of the famous “Houston, we have a problem” recording.
The voice acting, on the other hand, is “so bad that it’s good”. Throughout the game, there are voice-overs from the scientist who built the Enforcer. He sounds endearingly annoying – that’s the best way I can think to describe his dialogue. The Enforcer’s dialogue is.. well… robotic. Still, this adds a lot of comedy value to the game – since he delivers “badass” witticisms in a Robocop-style way.
The voice acting for the final boss is hilariously terrible though. Seriously, the voice acting in this game is quite literally “so bad that it’s good”.
All in all, although this game isn’t perfect, it’s an overlooked gem. Yes, it’s a gleefully mindless shoot-em-up game that is relatively short and not too difficult – but it is fun. It is designed to be thrilling and to make you want to play more. If you’ve played “Alien Shooter”, “Alien Shooter 2”, “Zombie Shooter”, “Painkiller” and both classic “Serious Sam” games, and you want something vaguely similar (but a bit easier), then this game is worth playing.
Most of the game’s design decisions work really well and, although it doesn’t sound like much on paper, the actual experience of playing this game is highly enjoyable. It is a thrilling, streamlined action game that will entertain you with robotic efficiency.
If I had to give it a rating out of five, it might just about get a four.