Well, I thought that I’d talk very briefly about a cool trend which showed up in several late 1990s sci-fi movies – such as “Dark City” (1998), “Existenz” (1999), “The Thirteenth Floor” (1999) and “The Matrix” (1999) – but I should probably include a very large SPOILER WARNING for all four of these films before continuing.
Anyway, the main thing that all four of these films have in common is the plot twist that reality might not be as real as the main characters thought. In “Dark City”, the 1930s-style city in the film is revealed to be an artificial city built on an alien space station. In “The Thirteenth Floor”, the 1990s-style setting where the main characters use a virtual reality gadget is itself revealed to be a simulation from the early-mid 21st century.
In “The Matrix”, famously, the 1990s-style world at the beginning of the film is revealed to be a simulation used by sentient robots to enslave humanity. “Existenz” initially seems to be a bit of an outlier here since the main characters are clearly shown entering a virtual world at the beginning of the film – however, in the very final scene, not only is it implied that the beginning was actually part of another simulation but the main characters also find themselves uncertain whether or not they are still in the simulation.
In literally two years, four excellent sci-fi films all used the same plot twist – but they all handled it in creatively different ways to each other. And it’s easy to see why. For starters, it’s a very versatile plot twist which can be handled in all sorts of ways. It’s also inherently dramatic and memorable too. It adds an element of “existential crisis” to a film but in a stylised way which won’t freak the audience out too much – an unusually moderate approach for the edgy late 1990s. Plus, it also instantly adds philosophical depth to a film too.
This is an idea which has existed for a long time, in many different places, before the words “virtual reality” were ever uttered. Whether it is the Advaita Vedanta concept of “māyā”, of physical reality being an illusion. Whether it is Plato’s “Allegory Of The Cave” or whether it is some of the teachings of 20th century mystic Neville Goddard (1905 – 1972), this idea has existed for a very long time in all sorts of different forms. So, even just asking the question instantly adds a ton of depth to a sci-fi film.
Even in the science fiction genre, the topic was being explored by 20th century authors who were writing in times when computers were still bulky mainframes. Philip K. Dick’s 1969 novel “Ubik” is a good example of this. It has been quite a while since I read it, but it is a story that takes place in artificial worlds, where the reality of reality is sometimes brought into question etc…
Also, of course, the 1990s was a time of rapid technological advancement too. It was the sort of decade which began with cartoonish 2D videogames on consoles like the SNES and ended with relatively realistic-looking games on a console like the Dreamcast. It was the decade when CGI started to become a major part of movies. When mobile phones went from being large bricks with aerials to being small things which could be folded in half. When the World Wide Web was opened to the public in 1991 and, by 1999, many shops and places already had websites. It was a decade where technology kept improving and changing.
Yes, virtual reality didn’t even begin to become even vaguely semi-mainstream until the 2010s but, to someone in the 1990s, it probably didn’t seem that far away given the pace of technological change at the time. Not to mention that, as far back as the 1980s, writers like William Gibson were already writing cyberpunk stories (most famously, Gibson’s 1984 novel “Neuromancer”) about virtual worlds too. So, it sort of seemed like the logical extension of all of this and this might be why it showed up in so many sci-fi movies in 1998-1999.
What is really interesting though is how quickly this trend came and went. Perhaps it became too predictable? By the year 2000s, there were still creative works exploring the concept of artificial worlds but they were a lot more open about it than these four films were. Instead of being treated as a plot twist, by 2000, it was being treated as a way to get inside the mind of a single character.
Two excellent examples from 2000 are the sci-fi horror movie “The Cell” and the gothic horror/dark fantasy computer game “American McGee’s Alice“. Both feature stories which take place either mostly or entirely within the mind of one character. Yet, both are completely up-front about this. In “The Cell”, the futuristic mind-sharing technology is explained and you clearly know when the characters are using it. In “American McGee’s Alice”, the game’s introduction shows you that the main character is in a coma and that you will be experiencing her nightmares. There’s no ambiguity or uncertainty about the nature of reality.
Again, it’s interesting how this changed in the space of a single year. Quite a while ago, I saw a Youtube video essay (I can’t remember the address) which suggested that the theme in 1990s Hollywood films of people finding that the world is more than they expected was a bit of a reaction to the relative peace, moderation, stability and prosperity of the decade in the US. The essay suggested that film-makers found this “boring” and thus told these types of stories.
Yet, again, even by 2000 – a year before 9/11 happened – the trend had already started to, if not fade, then change. Even so, although it only really lasted a couple of years, I’m still amazed that there was a time when Hollywood movies actually asked deep questions like these. I mean, out of the films I mentioned at the beginning of the article, only “The Matrix” is famous but even that is still something which is still referenced by people these days. It was a major, blockbuster film.
Yet, these days, a major blockbuster will usually just be a silly superhero film of some kind. Ok, “The Matrix” isn’t a million miles away from that genre either, but it’s still astonishing to think that there was a time – within my own lifetime no less – when major popular blockbuster films could be intelligent sci-fi films that asked deep questions about the nature of reality.
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Anyway, I hope that this was interesting 🙂