Synchronicities are funny things. A week or two after I became fascinated (or more fascinated than usual) with classic survival horror videogames and also started writing articles about them too, I happened to glance at GOG a literal hour after they had started a mid-week sale of horror games. The timing was… eerily perfect.
Anyway, a series of modern-style survival horror games – the first two “Coma” games – caught my eye. And, since I could get DRM-free copies of both for about £8, I decided to take a bit of a risk. And I’m so glad that I did 🙂
So, let’s take a look at the first game in the series – “The Coma Recut” (2017). Needless to say, this review may contain SPOILERS and unrealistic DISTURBING AND/OR GRUESOME IMAGES.
And, yes, this is an alternate title screen. I forgot to take a screenshot of the original one.
Set in South Korea, the game focuses on Youngho – a schoolboy is running late on the day of a crucial exam. On his way to school, he meets a mysterious girl called Yaesol who seems to be from a different school.
A crowd of pupils gathers around the school gates, as an ambulance carries a stretcher away. A student has fallen off the roof! Everyone is wondering why. Youngho then finds a pendant belonging to his favourite teacher – Ms. Song – outside the gates and plans to return it to her.
Sorry, it’s an “amulet”, not a pendant. Wait a second! It’s an AMULET!? Oh god, if horror novels have taught me anything…
On the way to class, he is menaced by the school bully Myung-gil before being pulled aside by Ms. Song, who has some serious concerns about his grades and wants to see him after the exam. Ever the optimist, Youngho convinces himself that it will be like a date.
There are e…exams in this game?! Aaaargh!
The exam starts and Youngho is immediately confused by the questions. He begins to feel drowsy and falls asleep. When he wakes up, the classroom is dark and abandoned. Stepping out into the corridor, he is greeted by Ms. Song…. Only one problem, she has been possessed by malevolent otherworldly forces!
*Gasp* The teacher has been possessed by evil forces and is filled with the murderous fury of hell! Oh, you mean the videogame? I was having a flashback to my old GCSE maths classes….
One of the first things that I will say about this game is that it was a lot of fun 🙂 Despite the stylised and brilliantly cool-looking 2D manhwa artwork, this game still manages to be surprisingly scary at times.
Yes, it follows the modern “slasher movie”/”Clock Tower”-inspired template of survival horror game design but it pulls it off surprisingly well, whilst also expressing a lot of personality and creativity too.
Yes, creativity! In an indie horror game, no less!
As for the game’s horror elements, it contains a really good mixture of suspense, paranormal horror, psychological horror, jump scares, body horror, Lovecraftian cosmic horror, gory horror, monster horror and – of course – school-based horror.
Like with “DreadOut” (2014), this game recognises the sheer dystopian dread that this type of nightmarish setting can evoke in those who ever had the misfortune of spending time there when they were younger. It is an almost universal fear. One that, even in a game from the opposite side of the planet to me, still felt very relatable. And it really adds a note of both cynical comedy and dystopian terror to the game.
Pictured: The scariest type of setting in the horror genre, with a relaxingly unrealistic ghost monster too.
This is one of those games that will catch you by surprise when you first start playing it but, as you get better at playing it and have a few encounters with Ms. Song, it goes from being ridiculously terrifying to a more fun kind of scary. Creepy and suspenseful enough to give you a thrilling frisson of nervous danger, but also just about mild enough to avoid the “I’m too scared to play any more of this!” problem that some intense modern horror games can have (… and that’s why I haven’t reviewed “Outlast”!). It gets the balance exactly right and is wonderfully scary fun as a result 🙂
And there’s also a really good mixture of ominous Lovecraftian dread AND intensely scary moments too 🙂
The actual 2D gameplay involves exploring the school, navigating maze-like segments and solving basic item-based puzzles. Of course, all of this time, Youngho is also being hunted by the evil version of Ms. Song.
You have a limited sprint bar, the ability to crouch silently, a flashlight, a few fixed-location distraction items, various hiding places at your disposal and even the ability to do a well-timed dodge too. As is traditional in these types of modern games, you have no way of violently defending yourself and have to constantly be on alert for danger – creating a really good tension between nervous slow-paced moments and frantically fleeing in panicked terror.
Or frantically trying to close a text box BEFORE fleeing in terror…
Interestingly though, this game is a bit more forgiving than some games of this style that I’ve played. Not only are save points surprisingly common, but there is at least one “safe room” you can flee to and the A.I. for Ms. Song also seems to be a very slightly less aggressive foe than these types of horror game enemies sometimes are. A few pre-scripted encounters aside, she seemed more like someone randomly wandering the hallways than someone actively stalking the player.
Yes, there are times where she will show up suddenly but there were also long stretches of the game when I actually felt relatively safe. When I could explore for minutes before the scary music started playing and my “run like hell!” instincts kicked in. Although it feels like there is a certain element of randomness here, the decision to only make her show up occasionally balances suspenseful tension with the actual practicalities of playing the game absolutely perfectly.
Likewise, there’s a surprising amount of strategy and depth to the gameplay too. For example, the player seems to be safer from unexpected “run!” moments in classrooms than in hallways – so Ms. Song can sometimes be avoided by quickly ducking from classroom to classroom. Likewise, it’s usually safe to break out your flashlight whilst exploring classrooms – which can also reveal extra items to find.
… As well as revealing creepy mannequins and nightmarish cosmic horrors from beyond time and space too!
Still, the game keeps up the tension by including a couple of static enemy types – both of which inflict different types of slow long-term damage that require specific healing items to cure- not only do you have to learn how to spot these enemies but also how to dodge their attacks too. Likewise, the game also contains several vending machines where you can use coins you find around the school to stock up on different types of healing items/power-ups.
Ah, limited inventory 🙂 We meet again, old friend…
And, yes, this game includes inventory management 🙂 Although there is unlimited space for story-related items, in-game documents etc… You are limited to carrying six power-ups or healing items.
However, unlike the hyper-strict inventory systems in the classic “Resident Evil” games, you can free up inventory space by using any item at any time. This is balanced out by the fact that the game does NOT pause when you check your inventory, so attempting to heal during a frantic chase will often result in a swift “game over”.
The writing in this game is surprisingly good too. Not only is the main plot a brilliant combination of creepy Lovecraftian cosmic horror, involving evil spirits from a nightmare dimension called “The Coma”, and cynically amusing teenage drama but all of the game’s characters seem surprisingly well-written too.
Yes, the characterisation is a little minimalist and/or mysterious, but each character has a distinctive personality which really helps to add a bit of creativity and… well… personality to the game. Likewise, the general lack of voice-acting in this game also adds to the game’s “comic book” atmosphere too.
Wait, you mean I have to… read?! This really is like school all over again…
And, talking of personality, I really love the art style and lighting design in this game 🙂 The art is cartoonish enough to feel stylised and “larger than life”, but also distinctive and detailed enough to keep the player immersed in the game’s creepy atmosphere.
Likewise, the combination of gloomy lighting and vivid colours looks absolutely spectacular too 🙂 Not to mention the numerous creepy background details that become more and more frequent as the game progresses too. Seriously, this game has a level of creativity, personality and artistry that is mildly reminiscent of the pre-rendered backgrounds that used to be common in survival horror games 🙂
It’s a modern horror game with 2D backgrounds 🙂 Yes!
As for music and sound design, it’s reasonably good. The sound effects are all suitably dramatic, although the only really memorable musical moment is the jaunty music that plays in the game’s safe “cafeteria” area. This music is really evocative of the MIDI music from some mid-1990s computer games and really helps to add something to the game.
In terms of length, this game is slightly on the shorter side of things. With occasional walkthrough use, it probably took me about 4-6 hours to complete. It’s an indie game with a medium-small location that consists of three different areas/buildings to explore. Still, the fact that it seems to have multiple endings (I think I got the bad one) and at least one optional side-quest that seems to have an effect on a later part of the game, I imagine that it has some level of replay value.
All in all, this is probably one of the best modern-style “run and hide” survival horror games that I’ve played. Yes, it isn’t quite as utterly terrifying as “Remothered: Tormented Fathers” (2018) but it offers a slightly more fun and forgiving type of fear 🙂 This is a game with a personality and a level of depth that really helps to set it apart from the crowd of similar modern horror games and I had a lot of fun with it.
If I had to give it a rating out of five, it would get at least four and a half.