As regular readers of this site probably know, I’m a massive fan of the cyberpunk genre. To be more specific, I’m a massive fan of gloomy, rainy, neon-lit, film noir-inspired “Blade Runner“-style cyberpunk. This is, perhaps, the coolest genre ever invented and, yet, things in it can often be surprisingly difficult to find. Then again, we live in a strange world where radio stations play pop music instead of heavy metal music, so this probably shouldn’t surprise me.
So, whilst waiting for an interesting-looking indie cyberpunk game called “Technobabylon” to go on special offer, I decided to do yet another Google search for games in this genre. And, to my absolute delight, I stumbled across a free flash game called “The Last Night” (note: the site will start playing music automatically once it’s loaded).
So, let’s take a look at “The Last Night”:
“The Last Night” is a game created by Tim & Adrien Soret for an event called “Cyberpunkjam” in 2014. This was one of those “game jam” events where people make games in a ridiculously short amount of time. In fact, this entire game was created in just six days! And, wow, it looks amazing!
Yes! This is the beginning of the game and it looks AMAZING!!
Seriously, why don’t MORE games look like THIS?
Even though the pixel art graphics look fairly minimalist, they still seem impressively detailed and atmospheric (seriously, if you’ve ever even done research into how to make pixel art, you’ll understand how challenging making all of this detailed art must have been).
But, whilst I could probably spend several paragraphs talking about how astonishingly good this game looks and how it’s graphics put most large-budget games to shame, I should probably actually – you know – review the game.
Since it was only made in six days, this game is very short. It can be finished in three minutes or less. As befitting a game of this length, the story is fairly simple- you play as a nameless assassin who has been tasked with shooting someone.
Although this might sound like a ludicrously simplistic plot, it actually works really well since it sums up a lot of the gritty moral ambiguity that makes the cyberpunk genre so interesting. After all, one of the things that makes “Blade Runner” such a compelling film is the fact that Deckard probably isn’t the “hero” of the film. Likewise, the fact that we are told very little about both the assassin and his victim leave a lot of room for us to “fill in the gaps” with our imaginations.
Yes, in just a few seconds, this game manages to create a mysteriously compelling story. Now, THIS is good storytelling!
In terms of the actual gameplay, it’s nothing spectacular. You walk around slightly slowly, you have to shoot flying robots before their searchlights touch you, you have to scare or kill (the graphics leave this fairly ambiguous) some guards by firing your gun near them and you have to carry out an assassination.
But, given the game’s tiny length, it doesn’t really have time for complex, detailed gameplay mechanics. So, the simple “walk around and shoot” gameplay actually works really well. In fact, it’s far more well-implemented than the clunky combat system in another cyberpunk game called “Gemini Rue” which is an actual commercial game!
The gun fires surprisingly quickly and has suitably dramatic sound effects too.
However, one interesting (albeit chilling) thing about the gameplay is probably the final scene of the game. Once you’ve shot the character that you’re supposed to shoot, he staggers off to a nearby balcony, where you have to shoot him again. This is in stark contrast to the “clean” violence found in most action games and – in this one little scene – the game is almost more “Blade Runner” than “Blade Runner”.
After all, one of the things that makes “Blade Runner” such a unique film is the fact that it isn’t an action movie. Whenever violence is shown, it is subtly shown to be an ugly, horrific, immoral thing rather than the kind of “heroic” violence that is common in Hollywood movies. This game is able to re-create this complex portrayal of violence in less than thirty seconds, using 1980s-style graphics. Now THAT is an achievement!
Yes, I cannot praise the storytelling in this game highly enough!
As for the music and sound design, most of it is really good. All of the sound effects (eg: rain, gunfire etc..) are all suitably thunderous and dramatic.
Likewise, the game’s background music is the kind of ominously relaxing 1980s-style synth music that is pretty much synonymous with the cyberpunk genre. The only criticism I have of the music is the fact that the song that plays in the nightclub sounds a little bit too much like 1970s disco music.
Disco? In the cyberpunk genre?!?! Still, for something made in six days, the fact that they actually managed to get an actual song – with vocals – into the game is really cool.
All in all, despite a couple of really tiny flaws, this game is AMAZING! Seriously, in just three minutes of gameplay, it contains better graphics, more atmosphere and a more compelling storyline than many large-budget games probably have. It’s like “Blade Runner”, “Cowboy Bebop” and the Hong Kong level of “Deus Ex” all rolled into one game. And it was made in just six days! Seriously, play it! Right now!
If I had to give it a rating out of five, it would get six!