It has been ages since I last played a “Star Wars” game and, when I saw that a DRM-free edition of the action game “Star Wars: Jedi Knight: Jedi Academy” (2003) was on sale on GOG last November – for about three quid, if I remember rightly – I decided to give it a try.
It might be my computer (a small form-factor PC with Windows 10 and Intel HD 2500 graphics), but the version of the game I bought from GOG wouldn’t really work “out of the box”. Fortunately, due to the age of the game and its fan community, there was a source port called “Open JK” which, after I’d watched a Youtube tutorial about how to set it up, actually allowed the game to run properly 🙂 And, apart from stuttering during some – but not all – cinematics and death animations, it ran surprisingly well 🙂 I’ll also only be reviewing the game’s single-player campaign too.
Sorry about the low quality of some of the screenshots too. “Open JK” doesn’t play nicely with Windows 10’s built-in screenshot tools. So, it was easier to just use them to record a small amount of footage and then pull the screenshots from that.
Anyway, let’s take a look at “Jedi Academy”. This review may contain SPOILERS and the game itself contains some FLASHING IMAGES (eg: lightning animations etc…).
Yes, there’s an actual academy which teaches Jedi apprentices. But, aside from a tutorial level or two, you’ll mostly only see it during cutscenes. And, yes, there is character customisation here too 🙂
You play as Jaden Korr, a Jedi-in-training, who finds themselves doing various missions for Luke Skywalker and Kyle Katarn. There’s a new foe in the galaxy – the “Disciples Of Ragnos” – an evil Sith cult who are draining force energy from various locations using a magical staff…
One of the first things that I will say about this game is that, despite some mild flaws, it’s a seriously cool and timelessly fun game which is exactly what I’d want a “Star Wars” game to be 🙂 There are lots of thrilling missions, a heavy emphasis on using your lightsaber and force powers, locations and characters from the classic trilogy, the sort of epic soundtrack you’d expect etc… and it all perfectly captures the epic, thrilling feeling of classic “Star Wars” 🙂
Woo hoo! Star Wars 🙂
Seriously, I just love the atmosphere and personality in this game 🙂 Not only is there some basic character and lightsaber customisation before you begin, but there’s a really cool variety of levels too – everything from having to dodge the sandworms of Arrakis… or a legally-distinct knock-off of them… on a desert planet, to playing “The most dangerous game” with the evil commander of a space-prison, to having to fight your way along a flying train in a cyberpunk city, to a janky but very cool hover-bike level etc… There are very few, if any, boring levels here. And you even have some limited choice over which order you play them in and your “load-out” for every mission too.
The level design is one of the relatively few things – other than Jaden’s crop-top – which hint that this game is from 2003. Most of the time, it’s fairly solid. Whilst the levels are mildly linear, there’s still plenty of room for exploration and a few secret areas to find as well. However, unlike easier modern games, the level designers here weren’t afraid to be “tricky” sometimes.
Although you can usually work out what to do or where to go, and I only had to check a walkthrough once or twice, this is a game which sometimes expects you to observe your surroundings, explore and try different things in order to progress. In other words, you’ll get “stuck” occasionally. If you’re used to older games, this won’t be an issue but I can imagine that it might annoy some modern players.
Most of the time, you won’t get “stuck” but it can certainly happen occasionally…
As hinted earlier, this is very much an action-focused game. Whilst there are some mild infrequent puzzles and some vehicle and platforming elements, the focus here is firmly on the “knight” part of “Jedi Knight”.
Whilst the game turns into a first-person shooter game whenever you draw a gun, you won’t really be doing that much of this… because the lightsaber is more powerful than any weapon you’ll get for at least half of the game. And the third-person perspective lightsaber combat is the core of this game. It’s dramatic, well-animated and it makes you feel like a Jedi…. Well, unless you’re fighting someone else with a lightsaber.
Ironically, one of this game’s very few weak points is lightsaber-to-lightsaber combat. Yes, you’ll unlock different fighting styles and – two-thirds of the way through – different lightsaber configurations (eg: A Darth Maul-style double-bladed one or, even better, dual-wielding two lightsabers). Even so, for most of the game, lightsaber duels seemed more like random chance – two people wildly flailing laser swords at each other until one dies.
However, I eventually figured out that you’re supposed to mercilessly exploit your force powers here. Most importantly, if you level up the “Force Grip” power enough, then your Sith adversaries are defenceless for a second or two after you use it on them. Exploit this! And don’t be foolish enough to bring a gun to a lightsaber fight – without fail, the Sith will deflect your projectiles straight back at you.
And, yes, the game expects you to work all of this out for yourself. Most of the time, you’ll probably just end up flailing wildly and hoping for the best.
And, yes, you get a lot of force powers which you can choose and/or level up throughout the game. I’d strongly advise putting your points into “Force Heal” as early as possible, since it is – by far – the most useful. “Force Protect” is useful occasionally. “Force Sense” is useful for some puzzles. I could go on. You’ll end up using some force powers more than others, and there’s a recharging energy meter for them. Some, like the lightsaber’s cool alternate attack (where you can literally throw it like a boomerang) and jumping automatically use some of this energy too.
There’s also a surprisingly good roster of enemies to fight as well, which keeps the game interesting. As well as boss battles and “cannon fodder” enemies – like stormtroopers – there are different types of Sith to fight (including teams of an unarmed force user and a guy with a lightsaber), there are stormtroopers with jetpacks, there are giant killer robots and there are also some creatures from the classic movies (such as the Rancor and the Wampa).
And, yes, the blaster rifles you can collect from fallen stormtroopers (and some other enemies) are just as inaccurate as you’d expect LOL!
The game’s story and writing is pretty decent too 🙂 Whilst there are some corny elements, such as your class-mate Rosh, there are lots of cool nods to the original films and it also genuinely feels like a playable “Star Wars” movie at times 🙂
In terms of graphics, the game looks like it’s from the early-mid 2000s, but this is one of those games where the gameplay and visual design is cool enough that you won’t really care about the graphics. Seriously, it has aged surprisingly well in this regard.
As for length, this is a full-length game. As well as about fifteen selectable levels, split up into three episodes, there are additional levels before, between and after these. It’s also a case of “quality and quantity” here, with there being very little in the way of filler during the game. Most of the levels are cool, fun, innovative and/or memorable in some way or another. It feels like a “AAA” game in the very best way possible.
All in all, despite some occasionally “tricky” level design and the lightsaber-to-lightsaber combat, this is a seriously cool and fun game 🙂 It’s difficult to review because it’s almost more about the feeling of playing it than anything else. It’s a thrilling and atmospheric action game which, most of the time, feels like you’re literally playing a classic “Star Wars” game 🙂
If I had to give it a rating out of five, it would get four and a half.