Well, playing the demo of “Doom: The Golden Souls 3” recently reminded me that it has been a while since I last played any modern mods for “Doom II”/”Final Doom”. And, after browsing the “Cacowards” site, I found an interesting-looking one called “Ashes: Afterglow” (2021). But, although I’d planned to play this one, I realised that it was a sequel to another WAD called “Ashes 2063: Enriched” (2018-2021?). Since you could literally download both at the same time on ModDB, it seemed like a no-brainer to play them in order.
Interestingly, if you download both, they actually come in a stand-alone form too (using “Freedoom: Phase 2” as the IWAD). Personally, I found it easier to just extract the “.pk3” files and use them with GZDoom 4.8.2, but it’s cool that both games can essentially be run as stand-alone freeware games without the need to own either “Doom II” (1994) or “Final Doom” (1996).
So, let’s take a look at “Ashes 2063: Enriched”. I should probably add a FLICKERING IMAGES warning for the game itself though.
Set in the post-apocalyptic future of 2063, you play as a scavenger in the mutant and punk-filled wastelands of what was once the United States. After finding a broken old radio that you might be able to sell in one of the local settlements, you stumble across some other radio equipment broadcasting a mysterious series of numbers….
One of the first things that I will say about this game is that it is seriously cool 🙂 It’s this awesome 1980s-style sci-fi action thrill-ride, with cool synthesiser music, excellent animations and the sort of “fictional” world that is evocative of everything from “Fallout: New Vegas” (2010) to Ian Livingstone’s 1985 Fighting Fantasy gamebook “Freeway Fighter”. Despite running on GZDoom, it just feels like a Build Engine game from the 1990s too 🙂 The writing and atmosphere is stellar, you get to ride a motorbike and… Just play the damn thing already!
Imagine if “Fallout: New Vegas” was an old “2000AD “comic from the 1980s which had been adapted for the Build Engine during the 1990s…
Seriously, this game is so cool 🙂 As you’d expect from a “post-apocalyptic survival” type game, the enemies can be tough and you have to carefully manage your resources. However, on “normal” difficulty, the game actually feels fair with all of this. Yes, you’ll constantly be keeping an eye on the ammo counter and choosing your weapons carefully but it still feels like a thrilling retro FPS game rather than a survival horror game. It’s a bit more frantic, tough and/or suspenseful than, say, “Doom II” (1994) but in a really fun way 🙂
Not only that, it also has a defined and focused story – which even includes a couple of settlements that you can visit, talk to people and trade with. There’s an in-game currency system, but it’s only really useful in a small number of places. For the most part, you’ll have to… scavenge… for resources, just like the character you are supposed to be. There are also a couple of vehicle segments where you get to ride a motorbike. It handles like a brick, but it is still just inherently cool and fun regardless 🙂
Yes, you’re more manoeuvrable on foot – but riding a motorbike through a post-apocalyptic wasteland is just inherently cool regardless..
Plus, I just love the general world-building and aesthetic of the game too. As well as a story, literally all of the enemies look like they came from some kind of punk comic book from the 1980s in the best possible way. Many of the locations are, like in a Build Engine game, based on realistic places (eg: the ruins of a city, a subway station, a police station, an old military base etc…) and all look distinctive. There are also, like in a Build Engine game, a few well-placed pop culture references (to classic films like “The Terminator”, “Mad Max” etc…) too.
Even small details, like the rust on one of the pistols or even the detailed reloading animations (eg: if the shotgun is empty, the main character will push a cartridge into the chamber before filling the tube etc..). This is a game with a distinctive artistic vision to it and it works really well. Yes, I spotted what could maybe have been a borrowed switch texture from “Blood” (1997), and the motorbike reminds me of “Duke Nukem 3D” (1996) too, but the game still felt very original and creative.
Oh, and I forgot to mention the lantern you can use in gloomy areas – it restricts you to using one-handed weapons but is still really useful. Plus, notice the rust on the pistol too? This is attention to detail!
The level design is really good too. Despite being set in a post-apocalyptic wasteland, “Ashes 2063: Enhanced” eschews open-world design in favour of a more focused set of traditional levels. Yes, at least one of these – where you travel between areas – is very large (and includes optional side areas) but most of the game feels a lot more like traditional “Doom” levels than the open world of “Fallout: New Vegas”.
There’s also optional stuff, such as side-quests and an expansion called “Dead Man Walking”, which I think that I missed out on because I was too focused on the main quest. Still, the fact that all of this extra stuff is there adds re-play value to the game (although I’m also eager to start playing the sequel too).
Not to mention that, in keeping with the game’s story, each level pretty much begins where the previous one ended. There are level end screens and narrative text between them, which can seem like a bit of an interruption, but the game still feels like one continuous quest.
Yes, the level ending screens break things up a bit, but this artwork is so cool!
The levels require you to explore but I think that I only got “stuck” once – in the military base. It took me a while to realise that I could actually interact with one of the computer screens there. Still, the level design here is old-school enough to require you to explore but focused enough that you won’t get “stuck” very often. Again, it’s excellent. Likewise, I also have to praise the excellent soundtrack too – lots of atmospheric synthesiser music, ominous ambient music etc… which genuinely makes it feel like you are playing some kind of late-night movie from the 1980s.
As for the monsters and weapons, they are excellent 🙂 Earlier, I mentioned that the monsters look like something from a 1980s punk comic – and I wasn’t exaggerating. As well as various types of outlaws, all of whom look like classic-style punks, there are also gnarly mutant creatures as well. The monster variety here is really good 🙂 Literally my only possible complaint is that the final boss battle can be “cheesed” very easily (since the viewing platform is sort of a safe area). Still, the final boss itself looks like one of the sci-fi mutants from the original “Total Recall” (1990) and even has quite a few dialogue lines too.
Yes, this viewing platform is basically a cheat code in all but name. Even so, the final boss has amazing visual design and actual voice-acting too 🙂 There’s also a cool “Dead Space” (2008)-style warning, scrawled on the wall in blood, before you encounter the boss too.
The weapons are great too – mostly thanks to how detailed and balanced they are. They all feel powerful and impactful, but aren’t over-powered either. There’s a mixture of “realistic” 20th century guns and slightly more creative post-apocalyptic weaponry (like one that launches balls of burning petrol, and a “Resident Evil 4”-style knife that you can swing at any time with just one button press).
The balancing is really good here too – for example, you have two pistols which each have a different ammo type. The revolver is slightly more powerful, but fires more slowly and needs reloading more often. The semi-auto pistol fires very quickly and holds a lot more bullets, but each individual shot is weaker and it shares ammo with the SMG too. The SMG is really powerful, but it can guzzle thirty-two bullets in less than two seconds if you don’t carefully fire it in short controlled bursts etc… Seriously, the weapon balancing here is really good. Not to mention the weapon sprites and reload animations too.
This post-apocalyptic sniper rifle is a completely optional item (if you’ve found enough “scrap”, an NPC in the subway station will sell it to you). Despite its very slow rate of fire, it’s powerful enough to one-shot most weaker monsters, even without the scope. This is also balanced out by the fact that, although you’re given some “slugs” for it when you get it, ammo pickups for it are scarce to non-existent. So, use it carefully…
As for length, it’s a medium-length game. I completed it in maybe 4-6 hours in total, albeit missing out on some side-stuff. It’s long enough to feel satisfying, but short enough that you won’t ever get bored. If it was a book, it would be in the shorter end of the “novel” category or the longer end of the “novella” category, if this makes sense.
All in all, this is a seriously cool game 🙂 Whether you play it as a stand-alone game or as a “Doom II” mod, it is well-worth playing. Yes, there are some mild flaws here and there, but I was having so much fun that I really didn’t care about them. It’s a thrilling, atmosphere 1980s-style post-apocalyptic sci-fi game that is just pure fun to play 🙂
If I had to give it a rating out of five, it would get a very solid five. Play it!