Although I mentioned this one recently, I thought that I’d take a slightly closer look at ShiguWorks’ 2017 “Resident Evil 3.5 Code: Madman” fan game demo. This was something I stumbled across whilst searching the Internet Archive for anything related to the 2003 “Hook Man” E3 footage (warning- flickering lights) of a – very different – unfinished early version of “Resident Evil 4” (2005).
The version of this fan game demo on the Internet Archive is presented as a disc image, which means it has to be burned to a DVD in a specific way before the game itself can be accessed and copied across to your computer. This was a bit convoluted, and I’m sure that there’s probably a direct download of the demo somewhere else on the internet. Especially since it is less than 300mb in size. Still, it was certainly a blast from the past to have an actual physical demo disc π
Anyway, let’s take a look at “Resident Evil 3.5 Code: Madman”. This article may contain SPOILERS and the demo itself contains a FLICKERING LIGHT (albeit a fairly subtle one, at the very end).
This demo tries to imagine what part of the unfinished version of “Resident Evil 4” might have looked and played like. There isn’t really much of a story here, Leon shows up in a creepy old mansion and scary things start happening….
One of the first things that I will say about this demo is that it is brilliant π Whilst I spotted a few small technical flaws, it’s the closest thing anyone can get to a playable version of this intriguing abandoned game. No, it doesn’t contain any of the set pieces shown in the 2003 E3 footage, but it instead tries to imagine what other parts of the game might have looked like. This helps to keep it scary and unpredictable.
And, yes, this demo is scarier than you might expect π One of the cool things about the 2003 “hook man” footage is that the man behind it, Yasuhisa Kawamura, actually tried adding psychological horror elements to the “Resident Evil” series π The premise seems to be that Leon has been infected or drugged with something and, sometimes, the lighting will turn blue and scary things will start happening.
This fan game demo re-creates this “hallucination” mechanic brilliantly and, as hinted earlier, does some creative stuff with it π
Whilst there is literally one token zombie for Leon to fight, most of the game gets rid of the usual suspenseful “Resident Evil” style horror and focuses instead on the type of unsettling psychological horror that is almost more reminiscent of the “Silent Hill” series π The world around you can change in bizarre ways and there’s also a brilliantly disturbing puzzle that you have to solve at one point too π
Yes, this makes the demo feel a little bit linear and set-piece heavy, with one clear path through the game and events that have to be experienced in just one order. It can feel like a hybrid between a proper survival horror game and a “walking simulator” horror game at times, but this is handled so well and is so brilliantly atmospheric that I still ended up playing it twice. Even so, this game will be at its best – and scariest – on your very first playthrough, when you don’t know what to expect.
As well as the lighting, a lot of this is due to the excellent sound design π Not only is the voice-acting for Leon surprisingly good for a fan game, but there are also some brilliantly creepy sound effects too. Not only does the one zombie sound louder and more fearsome than a typical “Resident Evil” zombie (I heard the moan from the next room and it genuinely frightened me), but there are other well-placed sound effects, and even a few cool references too – like a “Silent Hill”-esque crackling radio and a piano rendition of “Moonlight Sonata” too π
Not only that, some of the fixed camera angles in this demo (unless you choose to play with an “over the shoulder” camera instead) are really amazing too – with some of the ones in the main hall balcony not only using a dramatic “Dutch angle” but also clearly hinting where the player has to go next too.
Not to mention that the game also uses the “dolly zoom” style camera movement found in part of the lab level in “Resident Evil: Outbreak” (2003) too.
Seriously, it was so cool to play a game that looks like the castle level of “Resident Evil 4” (2005)… but with proper old-school fixed camera angles π It actually felt like the classic “Resident Evil” that I know and love π
Being a demo, the gameplay itself is surprisingly streamlined. There’s no inventory screen and Leon also seems to have infinite ammo for his pistol too – albeit with a reload animation every eight shots or so. It was kind of weird to play a “Resident Evil” game without the series’ trademark resource management elements, but this streamlining helped to place more emphasis on the atmosphere and psychological horror elements though.
Like in the E3 footage, most of the game is played with traditional fixed camera angles and tank controls by default but, unlike in the E3 footage, the game switches to an “over the shoulder” camera when Leon draws either his pistol or knife (and he’s able to walk slowly whilst doing this). You can also go into the options menu and switch the entire game to an “over the shoulder” camera if you prefer. And, yes, this demo actually has a surprisingly detailed “options” menu π
Yes, you can’t re-bind keys and it took me a few seconds to work out the controls (most are fairly “standard” WSAD controls, but “left ctrl” is used to confirm choices on the main menu. The game recommends using a controller though), but the game actually allows you to run it at 640 x 480 on low settings which, on my computer’s Intel HD 2500 integrated graphics, actually allowed the game to run at a smooth speed π
Performance was reasonably good most of the time, although I encountered a couple of annoying glitches. On my first playthrough, I fell through the floor at one point and had to restart the game. Likewise, the aiming in the game’s one combat segment is… inaccurate… to put it mildly. Plus, sometimes I noticed a weird delay when trying to close examination text too. But this is a demo and a fan game, so some rough edges are to be expected.
As for length, this is a demo. If you know what you are doing, you can complete it in less than ten minutes – but your first playthrough will probably be at least twice that length as you try to work out where to go and what to do next.
All in all, this demo is absolutely excellent π Yes, it has a few rough edges, but it’s a playable demonstration of another – much better – direction that the “Resident Evil” series could have taken during the mid-2000s. Yes, the actual “Resident Evil 4” (2005) was a masterpiece of the action genre and a seriously fun game that is endlessly re-playable. But, from a pure horror perspective, this low-budget fan demo shows how the series could have evolved whilst also still staying true to its traditions.
If I had to give it a rating out of five, it might just get a five.